Search found 927 matches

by howfie
Tue Jul 02, 2013 2:44 pm
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

well rich, you should have never said that one thing about your wife having your balls :). shakotay, did you get a good skeleton out of it? i tried yesterday loading what i thought was skeleton data in the gr_bone.bon file and this is what i got: http://i73.photobucket.com/albums/i206/yadango/dots.j...
by howfie
Tue Jul 02, 2013 6:49 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

oh cool, let us know how it goes lol.
by howfie
Tue Jul 02, 2013 6:21 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

for gr_bone.bon, at offset 0x2034E, you have 0x40 bytes of pointer data. it consists of a null terminated mesh name, Bone07, followed by a bunch of 0xCDCDCDCD values (invalid pointer). the next 4 bytes is the identifier the next 0x2D540 bytes is 0xB55 matrices, which are used to transform the Bone07...
by howfie
Tue Jul 02, 2013 5:15 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

yeah, it appears to be just an identifier of some sort. you'll have to ask rich or look in his documentation... i'm just not sure. but you said you're a programmer, so try a format like collada hahahaha. have some balls; don't use Noesis or else you'll be like Rich, without any balls LOL (see some o...
by howfie
Tue Jul 02, 2013 5:09 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

yeah, then all this talk about weights and so on is kind of moot then. i'm no expert on noesis, but if you have the model format already figured out you should be able to dump some of this matrix data into a collada file or something and test out the animations.
by howfie
Tue Jul 02, 2013 4:59 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

you want me to modify those translation values for you? i can do it pretty quickly using C++. i will take a whole set of those matrices and multiply the translation values by 10 hahahahaha. then u play the game and let me know what you see.
by howfie
Tue Jul 02, 2013 4:53 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

you wanna know something, i don't even think this game uses skeletal animation lol. even the meshes are named Bone13 lol. oh in gr_bone there always appears to be 0x0B55 matrices, which is part of the header. lol, a quick test you can take one of those sections of 0x0B55 matrices, and replace the tr...
by howfie
Tue Jul 02, 2013 3:51 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

oh ok, i'll take a look at it... but first i'm going to analyze the first part, before all the animation data.
by howfie
Tue Jul 02, 2013 3:36 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

lol? really? you filled it with zeroes and it ran hahahahahaha? ok, tell u what... lemme check out the data right now...
by howfie
Tue Jul 02, 2013 3:35 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

it's no problem lol, you're not bothering me.
so, did you check out the data in gr_bone i asked you to check out? don't even worry about noesis yet, figure out the data and then worry about noesis.
by howfie
Tue Jul 02, 2013 3:09 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

rich, you really love making things more complex than they really are :P. did you look at the bon file this guy posted? he's got more problems than just figuring out which noesis function to call lol.
by howfie
Mon Jul 01, 2013 11:57 pm
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

so i looked at gr_bone briefly. did you look at the data from offsets 0x50D5 to 0x1E7E0 using a stride of 0xEF? there are 0x1B4 entries, one of the columns is a zero-based index and another 6 columns are standard little-endian floats. last two columns are short and kind of reference something... you...
by howfie
Mon Jul 01, 2013 11:15 pm
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

oh ok, cool, then i might download it then too he he he. what game was this again?
by howfie
Mon Jul 01, 2013 10:56 pm
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

usually there's a matrix set for the bind pose, which is separate from the animation data. you have to find it. sometimes it's not a matrix set either. Tekken 6, for example, use Euler angles for bone orientations. Dynasty Warriors uses quaternions. btw, i would remove that download link to all of t...
by howfie
Mon Jul 01, 2013 7:31 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566547

Re: Señor Casaroja's Noesis

lol, no problem rich hahahahaha i will eventually figure it out.