Search found 927 matches
- Tue Jul 02, 2013 2:44 pm
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
well rich, you should have never said that one thing about your wife having your balls :). shakotay, did you get a good skeleton out of it? i tried yesterday loading what i thought was skeleton data in the gr_bone.bon file and this is what i got: http://i73.photobucket.com/albums/i206/yadango/dots.j...
- Tue Jul 02, 2013 6:49 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
oh cool, let us know how it goes lol.
- Tue Jul 02, 2013 6:21 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
for gr_bone.bon, at offset 0x2034E, you have 0x40 bytes of pointer data. it consists of a null terminated mesh name, Bone07, followed by a bunch of 0xCDCDCDCD values (invalid pointer). the next 4 bytes is the identifier the next 0x2D540 bytes is 0xB55 matrices, which are used to transform the Bone07...
- Tue Jul 02, 2013 5:15 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
yeah, it appears to be just an identifier of some sort. you'll have to ask rich or look in his documentation... i'm just not sure. but you said you're a programmer, so try a format like collada hahahaha. have some balls; don't use Noesis or else you'll be like Rich, without any balls LOL (see some o...
- Tue Jul 02, 2013 5:09 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
yeah, then all this talk about weights and so on is kind of moot then. i'm no expert on noesis, but if you have the model format already figured out you should be able to dump some of this matrix data into a collada file or something and test out the animations.
- Tue Jul 02, 2013 4:59 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
you want me to modify those translation values for you? i can do it pretty quickly using C++. i will take a whole set of those matrices and multiply the translation values by 10 hahahahaha. then u play the game and let me know what you see.
- Tue Jul 02, 2013 4:53 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
you wanna know something, i don't even think this game uses skeletal animation lol. even the meshes are named Bone13 lol. oh in gr_bone there always appears to be 0x0B55 matrices, which is part of the header. lol, a quick test you can take one of those sections of 0x0B55 matrices, and replace the tr...
- Tue Jul 02, 2013 3:51 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
oh ok, i'll take a look at it... but first i'm going to analyze the first part, before all the animation data.
- Tue Jul 02, 2013 3:36 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
lol? really? you filled it with zeroes and it ran hahahahahaha? ok, tell u what... lemme check out the data right now...
- Tue Jul 02, 2013 3:35 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
it's no problem lol, you're not bothering me.
so, did you check out the data in gr_bone i asked you to check out? don't even worry about noesis yet, figure out the data and then worry about noesis.
so, did you check out the data in gr_bone i asked you to check out? don't even worry about noesis yet, figure out the data and then worry about noesis.
- Tue Jul 02, 2013 3:09 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
rich, you really love making things more complex than they really are
. did you look at the bon file this guy posted? he's got more problems than just figuring out which noesis function to call lol.
- Mon Jul 01, 2013 11:57 pm
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
so i looked at gr_bone briefly. did you look at the data from offsets 0x50D5 to 0x1E7E0 using a stride of 0xEF? there are 0x1B4 entries, one of the columns is a zero-based index and another 6 columns are standard little-endian floats. last two columns are short and kind of reference something... you...
- Mon Jul 01, 2013 11:15 pm
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
oh ok, cool, then i might download it then too he he he. what game was this again?
- Mon Jul 01, 2013 10:56 pm
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
usually there's a matrix set for the bind pose, which is separate from the animation data. you have to find it. sometimes it's not a matrix set either. Tekken 6, for example, use Euler angles for bone orientations. Dynasty Warriors uses quaternions. btw, i would remove that download link to all of t...
- Mon Jul 01, 2013 7:31 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566547
Re: Señor Casaroja's Noesis
lol, no problem rich hahahahaha i will eventually figure it out.
