Search found 927 matches
- Sat Jul 27, 2013 4:07 am
- Forum: Game Archive
- Topic: Defiance beta
- Replies: 46
- Views: 19989
Re: Defiance beta
cool, thx for the info. does it work with current retail version of the game?
- Sat Jul 27, 2013 3:34 am
- Forum: Game Archive
- Topic: Defiance beta
- Replies: 46
- Views: 19989
Re: Defiance beta
nice. thx:). before i pick up the game are there any of the more smexxy models as there are in the tv series? id buy the game for smexy models, but not for what heard is a plain game.
- Mon Jul 22, 2013 1:05 am
- Forum: Compressed files and methods
- Topic: Sacred Legend Online (幻想神域 Online) bms script
- Replies: 1
- Views: 2105
Re: Sacred Legend Online (幻想神域 Online) bms script
is this one 20 GB too
?
- Sat Jul 20, 2013 11:09 pm
- Forum: 3D/2D models
- Topic: [Request] Star Trek 2013 Samples
- Replies: 16
- Views: 4851
Re: [Request] Star Trek 2013 Samples
no new news really, but game does use some kind of byte flipping encryption algorithm (from the names in the EXE) and it uses LZF compression after that. if anyone is good at reversing assembly language i can send you what i think is the assembly routine for the encryption algorithm.
- Sat Jul 06, 2013 10:46 pm
- Forum: 3D/2D models
- Topic: Escha & Logy Atelier (textur&model.file) unpack
- Replies: 21
- Views: 10207
Re: Escha & Logy Atelier (textur&model.file) unpack
one is coming, but i have switched from lightwave to blender so it might take a little time
- Thu Jul 04, 2013 9:10 pm
- Forum: 3D/2D models
- Topic: Escha & Logy Atelier (textur&model.file) unpack
- Replies: 21
- Views: 10207
Re: Escha & Logy Atelier (textur&model.file) unpack
oh ok, then it shall be done (eventually hehehe). in the meantime, until my little japanese shop here can get the game, i will copy and paste my one piece texture code into the unpacker. also, can you send me maybe a dozen or so character model files so i can get started
?
thankies!
thankies!
- Thu Jul 04, 2013 7:00 pm
- Forum: 3D/2D models
- Topic: Escha & Logy Atelier (textur&model.file) unpack
- Replies: 21
- Views: 10207
Re: Escha & Logy Atelier (textur&model.file) unpack
Maybe, I don't know. The fact that it's a Dynasty Warriors engine game means all those lovely skirts will be missing. There are these huge vertex buffer formats with multiple position semantics that even chrrox and Mr. Adults couldn't figure out what to do with them. And if they can't figure it out,...
- Thu Jul 04, 2013 7:30 am
- Forum: 3D/2D models
- Topic: Escha & Logy Atelier (textur&model.file) unpack
- Replies: 21
- Views: 10207
Re: Escha & Logy Atelier (textur&model.file) unpack
so, does it extract everything? i won't be able to get my hands on the game for another week or two.
- Wed Jul 03, 2013 10:04 am
- Forum: 3D/2D models
- Topic: Escha & Logy Atelier (textur&model.file) unpack
- Replies: 21
- Views: 10207
Re: Escha & Logy Atelier (textur&model.file) unpack
updated second post with unpacker that also unpacks the .elixir files in the provided samples down to G1M, G1T, G1A, etc.
if anything doesn't work, PM me the file that doesn't work.
BTW, hi Runa, i seeeee youuuu hehehehehe.
if anything doesn't work, PM me the file that doesn't work.
BTW, hi Runa, i seeeee youuuu hehehehehe.
- Wed Jul 03, 2013 9:19 am
- Forum: 3D/2D models
- Topic: Escha & Logy Atelier (textur&model.file) unpack
- Replies: 21
- Views: 10207
Re: Escha & Logy Atelier (textur&model.file) unpack
by tomorrow i'll have the elixirs unpacked as well. do all elixir files start with EARC?
- Wed Jul 03, 2013 8:58 am
- Forum: 3D/2D models
- Topic: Escha & Logy Atelier (textur&model.file) unpack
- Replies: 21
- Views: 10207
Re: Escha & Logy Atelier (textur&model.file) unpack
here is just an unpacker for the game; thank you for the samples (despite being against the rules you brave soul). place atelier_unpack.exe and the zlib.dll files in the game's root directory and run. the program will scan the program directory and all subdirectories of it for GZ files. GZ is just a...
- Wed Jul 03, 2013 1:27 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
nice, i tell ya, you're amazing rich, despite having no balls lolololl hahahahahahah 
- Wed Jul 03, 2013 12:42 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
got a pic? which model u looking at? did you look at the vertex buffer and see valid blend weights and blend indices? cuz that's what you are binding in your noesis cose.
- Tue Jul 02, 2013 11:45 pm
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
you are not calling
mdl.setBones(your bonelist)
mdl.setBones(your bonelist)
- Tue Jul 02, 2013 3:52 pm
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 25988
Re: [Noesis] Bone Mapping with Skeleton
did you guys notice that there are also a lot of stray points in these models? in shakotay's gr_trans_110, half of the vertices are stray. i'm still not convinced this game uses skeletal animation, flattened hierarchies or otherwise (there's no blend indices or blend weights), seeing the models look...
