Search found 927 matches

by howfie
Sat Jul 27, 2013 4:07 am
Forum: Game Archive
Topic: Defiance beta
Replies: 46
Views: 19989

Re: Defiance beta

cool, thx for the info. does it work with current retail version of the game?
by howfie
Sat Jul 27, 2013 3:34 am
Forum: Game Archive
Topic: Defiance beta
Replies: 46
Views: 19989

Re: Defiance beta

nice. thx:). before i pick up the game are there any of the more smexxy models as there are in the tv series? id buy the game for smexy models, but not for what heard is a plain game.
by howfie
Sat Jul 20, 2013 11:09 pm
Forum: 3D/2D models
Topic: [Request] Star Trek 2013 Samples
Replies: 16
Views: 4851

Re: [Request] Star Trek 2013 Samples

no new news really, but game does use some kind of byte flipping encryption algorithm (from the names in the EXE) and it uses LZF compression after that. if anyone is good at reversing assembly language i can send you what i think is the assembly routine for the encryption algorithm.
by howfie
Sat Jul 06, 2013 10:46 pm
Forum: 3D/2D models
Topic: Escha & Logy Atelier (textur&model.file) unpack
Replies: 21
Views: 10207

Re: Escha & Logy Atelier (textur&model.file) unpack

one is coming, but i have switched from lightwave to blender so it might take a little time
by howfie
Thu Jul 04, 2013 9:10 pm
Forum: 3D/2D models
Topic: Escha & Logy Atelier (textur&model.file) unpack
Replies: 21
Views: 10207

Re: Escha & Logy Atelier (textur&model.file) unpack

oh ok, then it shall be done (eventually hehehe). in the meantime, until my little japanese shop here can get the game, i will copy and paste my one piece texture code into the unpacker. also, can you send me maybe a dozen or so character model files so i can get started :)?

thankies!
by howfie
Thu Jul 04, 2013 7:00 pm
Forum: 3D/2D models
Topic: Escha & Logy Atelier (textur&model.file) unpack
Replies: 21
Views: 10207

Re: Escha & Logy Atelier (textur&model.file) unpack

Maybe, I don't know. The fact that it's a Dynasty Warriors engine game means all those lovely skirts will be missing. There are these huge vertex buffer formats with multiple position semantics that even chrrox and Mr. Adults couldn't figure out what to do with them. And if they can't figure it out,...
by howfie
Thu Jul 04, 2013 7:30 am
Forum: 3D/2D models
Topic: Escha & Logy Atelier (textur&model.file) unpack
Replies: 21
Views: 10207

Re: Escha & Logy Atelier (textur&model.file) unpack

so, does it extract everything? i won't be able to get my hands on the game for another week or two.
by howfie
Wed Jul 03, 2013 10:04 am
Forum: 3D/2D models
Topic: Escha & Logy Atelier (textur&model.file) unpack
Replies: 21
Views: 10207

Re: Escha & Logy Atelier (textur&model.file) unpack

updated second post with unpacker that also unpacks the .elixir files in the provided samples down to G1M, G1T, G1A, etc.

if anything doesn't work, PM me the file that doesn't work.

BTW, hi Runa, i seeeee youuuu hehehehehe.
by howfie
Wed Jul 03, 2013 9:19 am
Forum: 3D/2D models
Topic: Escha & Logy Atelier (textur&model.file) unpack
Replies: 21
Views: 10207

Re: Escha & Logy Atelier (textur&model.file) unpack

by tomorrow i'll have the elixirs unpacked as well. do all elixir files start with EARC?
by howfie
Wed Jul 03, 2013 8:58 am
Forum: 3D/2D models
Topic: Escha & Logy Atelier (textur&model.file) unpack
Replies: 21
Views: 10207

Re: Escha & Logy Atelier (textur&model.file) unpack

here is just an unpacker for the game; thank you for the samples (despite being against the rules you brave soul). place atelier_unpack.exe and the zlib.dll files in the game's root directory and run. the program will scan the program directory and all subdirectories of it for GZ files. GZ is just a...
by howfie
Wed Jul 03, 2013 1:27 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

nice, i tell ya, you're amazing rich, despite having no balls lolololl hahahahahahah :)
by howfie
Wed Jul 03, 2013 12:42 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

got a pic? which model u looking at? did you look at the vertex buffer and see valid blend weights and blend indices? cuz that's what you are binding in your noesis cose.
by howfie
Tue Jul 02, 2013 11:45 pm
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

you are not calling

mdl.setBones(your bonelist)
by howfie
Tue Jul 02, 2013 3:52 pm
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 25988

Re: [Noesis] Bone Mapping with Skeleton

did you guys notice that there are also a lot of stray points in these models? in shakotay's gr_trans_110, half of the vertices are stray. i'm still not convinced this game uses skeletal animation, flattened hierarchies or otherwise (there's no blend indices or blend weights), seeing the models look...