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- Wed Jan 06, 2021 10:01 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 24864
Re: Mortal Kombat 11/X Animation Tool
I have started several times the new mk11 tutorial but something still not ok. I can't say for sure what the problem is. First of all make a clean start. Delete all the plugin, tool versions you have. Download and use the ones in this post: https://forum.xentax.com/viewtopic.php?p=170016#p170016 Al...
- Fri Jan 01, 2021 12:38 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 24864
Re: Mortal Kombat 11/X Animation Tool
Injustice 2 Support and Improvements - New NUX script for batch processing in Noesis. Removed the tool script. - Bulk animation load/export. This will export all the animations in the selected folder. - Bulk animation will work with a single group of meshes (merged). It might take a long time also....
- Tue Dec 29, 2020 12:22 pm
- Forum: 3D/2D models
- Topic: Parasite Eve (PS1)
- Replies: 32
- Views: 8473
Re: Parasite Eve (PS1)
Very interesting. This reminded me of color id map/mask textures used in modern games for customization. I thought it was a fairly new technique. Impressed to see that something similar was used in a PS1 game.
- Mon Dec 28, 2020 1:17 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 24864
Re: Mortal Kombat 11/X Animation Tool
I was assuming I will need all files in Nux for the animations and morphs to work together Actually, the idea was to use NUX + mesh.acii for morphs. You load base face mesh in NUX and morphs will be loaded directly from mesh.ascii. Otherwise, it would be too much work like you said. I was thinking ...
- Sun Dec 27, 2020 11:53 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 24864
Re: Mortal Kombat 11/X Animation Tool
import animation into blender to giving ,,live" to a basic standing pose 3D modell? Example sub zero victory pose ice clone animation. You can already import the animations into Blender. After getting them in Noesis, you can export them to any format. For example fbx or dae. Then you can load ...
- Sun Dec 27, 2020 12:16 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 24864
Re: Mortal Kombat 11/X Animation Tool
Any chance to fix that? I don't seem to have "ERM" in my game files. If you can send the mesh.ascii file I can take a look. However, I was able to use different anims with different chars. Tried "CAS_Supermove" with Erron and it worked fine. Of course, I haven't tested all. Make...
- Sat Dec 26, 2020 2:46 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 24864
Re: Mortal Kombat 11/X Animation Tool
Will you be adding the face animations as well in the future? Some face animations should already work. The ones that use skeletal animation only. If you mean the morph animations, I am planning to add support for them too. I don't know when though. Need to do a few more tests and find a good way t...
- Fri Dec 25, 2020 8:44 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 24864
Re: Mortal Kombat 11/X Animation Tool
Multiple Meshes/Scene Support
Edit:
This version is obsolete. Check out this post: viewtopic.php?p=170016#p170016
Jade Fatal Blow

Edit:
This version is obsolete. Check out this post: viewtopic.php?p=170016#p170016
Jade Fatal Blow

- Thu Dec 24, 2020 9:58 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 24864
Re: Mortal Kombat 11/X Animation Tool
Any chance to load textures to the animations too? Über Winfrey was kind enough to share his MK shader, so I was playing around with textures a bit. Still, it requires some manual color input. Need to find a way to associate it with the color palette automatically. I will try to do some more resear...
- Tue Dec 22, 2020 5:13 am
- Forum: 3D/2D models
- Topic: God of War 3 / Ascension Tool
- Replies: 83
- Views: 29721
Re: God of War 3 / Ascension Tool
What about the map/level static meshes man? It shouldn't be too hard at this point. I have an old test build that works with static meshes. Just need to add materials to that. I am planning to release separate map tools for both games. Makes the code management easier for me. Probably some time thi...
- Sun Dec 20, 2020 2:40 pm
- Forum: 3D/2D models
- Topic: God of War 3 / Ascension Tool
- Replies: 83
- Views: 29721
Re: God of War 3 / Ascension Tool
GOW 3 Remaster Animation/Material Support I am releasing this as a separate tool because I haven't tested it much. Might break for some models. Download: https://www.mediafire.com/file/owavat4v56a1hnz/GOW3R_Anim_U1.rar/file Usage - Load the WAD file - Cycle through animations with the arrow keys (l...
- Fri Dec 18, 2020 11:22 am
- Forum: 3D/2D models
- Topic: Uncharted: Nathan Drake Collection Exporter (PS4)
- Replies: 15
- Views: 5742
- Fri Dec 18, 2020 11:18 am
- Forum: 3D/2D models
- Topic: God of War 3 / Ascension Tool
- Replies: 83
- Views: 29721
Re: God of War 3 / Ascension Tool
Hi i am waiting for this tool more than 6months any update for this tool..?? Wow has it been that long. I will release a tool this weekend then. I am not sure if it will work with everything (kinda forgot my progress actually), but still better than never releasing :D I can fix it later if there ar...
- Wed Dec 09, 2020 9:13 am
- Forum: 3D/2D models
- Topic: Dance Central 3 Tool
- Replies: 6
- Views: 3333
- Sun Dec 06, 2020 3:10 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 24864
Re: Mortal Kombat 11/X Animation Tool
Prop Support I am planning to change the tool logic, to support multiple models with different animation files. It should be possible to build a more complete scene. I will add this in the next update, along with some other fixes. https://i.ibb.co/94CyryC/cc-props-intro.gif Blend Shape Animation Al...

