The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 640 matches

by akderebur
Wed Jan 06, 2021 10:01 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24864

Re: Mortal Kombat 11/X Animation Tool

I have started several times the new mk11 tutorial but something still not ok. I can't say for sure what the problem is. First of all make a clean start. Delete all the plugin, tool versions you have. Download and use the ones in this post: https://forum.xentax.com/viewtopic.php?p=170016#p170016 Al...
by akderebur
Fri Jan 01, 2021 12:38 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24864

Re: Mortal Kombat 11/X Animation Tool

Injustice 2 Support and Improvements - New NUX script for batch processing in Noesis. Removed the tool script. - Bulk animation load/export. This will export all the animations in the selected folder. - Bulk animation will work with a single group of meshes (merged). It might take a long time also....
by akderebur
Tue Dec 29, 2020 12:22 pm
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 32
Views: 8473

Re: Parasite Eve (PS1)

Very interesting. This reminded me of color id map/mask textures used in modern games for customization. I thought it was a fairly new technique. Impressed to see that something similar was used in a PS1 game.
by akderebur
Mon Dec 28, 2020 1:17 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24864

Re: Mortal Kombat 11/X Animation Tool

I was assuming I will need all files in Nux for the animations and morphs to work together Actually, the idea was to use NUX + mesh.acii for morphs. You load base face mesh in NUX and morphs will be loaded directly from mesh.ascii. Otherwise, it would be too much work like you said. I was thinking ...
by akderebur
Sun Dec 27, 2020 11:53 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24864

Re: Mortal Kombat 11/X Animation Tool

import animation into blender to giving ,,live" to a basic standing pose 3D modell? Example sub zero victory pose ice clone animation. You can already import the animations into Blender. After getting them in Noesis, you can export them to any format. For example fbx or dae. Then you can load ...
by akderebur
Sun Dec 27, 2020 12:16 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24864

Re: Mortal Kombat 11/X Animation Tool

Any chance to fix that? I don't seem to have "ERM" in my game files. If you can send the mesh.ascii file I can take a look. However, I was able to use different anims with different chars. Tried "CAS_Supermove" with Erron and it worked fine. Of course, I haven't tested all. Make...
by akderebur
Sat Dec 26, 2020 2:46 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24864

Re: Mortal Kombat 11/X Animation Tool

Will you be adding the face animations as well in the future? Some face animations should already work. The ones that use skeletal animation only. If you mean the morph animations, I am planning to add support for them too. I don't know when though. Need to do a few more tests and find a good way t...
by akderebur
Fri Dec 25, 2020 8:44 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24864

Re: Mortal Kombat 11/X Animation Tool

Multiple Meshes/Scene Support

Edit:
This version is obsolete. Check out this post: viewtopic.php?p=170016#p170016

Jade Fatal Blow
Image
by akderebur
Thu Dec 24, 2020 9:58 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24864

Re: Mortal Kombat 11/X Animation Tool

Any chance to load textures to the animations too? Über Winfrey was kind enough to share his MK shader, so I was playing around with textures a bit. Still, it requires some manual color input. Need to find a way to associate it with the color palette automatically. I will try to do some more resear...
by akderebur
Tue Dec 22, 2020 5:13 am
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 83
Views: 29721

Re: God of War 3 / Ascension Tool

What about the map/level static meshes man? It shouldn't be too hard at this point. I have an old test build that works with static meshes. Just need to add materials to that. I am planning to release separate map tools for both games. Makes the code management easier for me. Probably some time thi...
by akderebur
Sun Dec 20, 2020 2:40 pm
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 83
Views: 29721

Re: God of War 3 / Ascension Tool

GOW 3 Remaster Animation/Material Support I am releasing this as a separate tool because I haven't tested it much. Might break for some models. Download: https://www.mediafire.com/file/owavat4v56a1hnz/GOW3R_Anim_U1.rar/file Usage - Load the WAD file - Cycle through animations with the arrow keys (l...
by akderebur
Fri Dec 18, 2020 11:22 am
Forum: 3D/2D models
Topic: Uncharted: Nathan Drake Collection Exporter (PS4)
Replies: 15
Views: 5742

Re: Uncharted: Nathan Drake Collection Exporter (PS4)

Neo241 wrote: Fri Dec 18, 2020 9:40 am Can this be updated to support Textures on Maps as well?
It can. I am planning to revisit this some time, but can't promise anything atm.
by akderebur
Fri Dec 18, 2020 11:18 am
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 83
Views: 29721

Re: God of War 3 / Ascension Tool

Hi i am waiting for this tool more than 6months any update for this tool..?? Wow has it been that long. I will release a tool this weekend then. I am not sure if it will work with everything (kinda forgot my progress actually), but still better than never releasing :D I can fix it later if there ar...
by akderebur
Wed Dec 09, 2020 9:13 am
Forum: 3D/2D models
Topic: Dance Central 3 Tool
Replies: 6
Views: 3333

Re: Dance Central 3 Tool

fil1969 wrote: Wed Dec 09, 2020 7:59 am I try to load for example: dc3\char\main\dancer\lima05, but nothing loads.. can you help, please?
File structure is a bit confusing. Models are in "gen" folders and should be around 4-5mb.

Image
by akderebur
Sun Dec 06, 2020 3:10 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24864

Re: Mortal Kombat 11/X Animation Tool

Prop Support I am planning to change the tool logic, to support multiple models with different animation files. It should be possible to build a more complete scene. I will add this in the next update, along with some other fixes. https://i.ibb.co/94CyryC/cc-props-intro.gif Blend Shape Animation Al...