That script is for Killzone Liberation, the psp game. Use this for the Shadow Fall files : viewtopic.php?p=125936#p125936Karpati wrote: I did try to extract the .core files using the latest version of Quickbms with the following script, but I have got always an error message.
The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 640 matches
- Tue Feb 20, 2018 10:56 am
- Forum: 3D/2D models
- Topic: Killzone Shadow fall
- Replies: 13
- Views: 4767
Re: Killzone Shadow fall
- Mon Feb 19, 2018 9:34 pm
- Forum: 3D/2D models
- Topic: Killzone Shadow fall
- Replies: 13
- Views: 4767
Re: Killzone Shadow fall
As expected of daemon
. I guess he saved you from some trouble.
- Mon Feb 19, 2018 7:49 pm
- Forum: 3D/2D models
- Topic: Killzone Shadow fall
- Replies: 13
- Views: 4767
Re: Killzone Shadow fall
I don't think there is an existing tool for it. Luxox was extracting those models by hand, using hex2obj.
- Mon Feb 19, 2018 11:21 am
- Forum: 3D/2D models
- Topic: SAO: Hollow Realization Mesh/Texture Tool
- Replies: 36
- Views: 27458
Re: SAO: Hollow Realization Mesh/Texture Tool
Yea, maybe in the future. I will take a look at the skeleton data when I have the time.demonslayerx8 wrote:any chance of SMD or DAE export for bones in the future?
- Mon Feb 19, 2018 1:49 am
- Forum: 3D/2D models
- Topic: SAO: Hollow Realization Mesh/Texture Tool
- Replies: 36
- Views: 27458
SAO: Hollow Realization Mesh/Texture Tool
Hello, I made this tool to quickly get meshes and textures from the game files. I decided to polish it a bit and release it. It might be useful to someone. I tested it with weapons and characters so far, not sure how well it will handle the maps and other stuff. It can decompress CRI and OFS3, so yo...
- Sun Feb 18, 2018 6:47 pm
- Forum: 3D/2D models
- Topic: Uncharted 1/2/3 (PS3)
- Replies: 55
- Views: 20068
Re: Uncharted 1/2/3 (PS3)
Can you post some sample files?Faithfullfaun wrote:I got some files that is as .PAK but as i kinda could figure out the ps3 version unpacker don't work
- Sun Feb 18, 2018 1:52 am
- Forum: Graphic file formats
- Topic: Final Fantasy XII ZA PC Phyre.dds Textures
- Replies: 22
- Views: 13340
Re: [PC] Final Fantasy XII: The Zodiac Age (*.phyre)
Hello. I have some .phyre from PS4 games, it look very like that 3 samples. Unfortunately not support by tex_FinalFantasyXIIZA_PC_phyre.py Just the file structures are similar, since they are both phyre engine files. The texture data in your samples isn't just raw pixels or block compression like F...
- Mon Nov 27, 2017 4:32 pm
- Forum: Game Archive
- Topic: Unity sharedassets0 compression
- Replies: 1
- Views: 1164
Unity sharedassets0 compression
Hi, I was messing around with the files of a mobile game and I failed to open the "sharedassets0.assets" file with tools like UABE/Unity Studio. All other sharedassets loaded fine though. So I opened the file in the hex editor and noticed that it is not in the same structure as other asset...
- Wed Oct 25, 2017 4:40 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130101
Re: Idolmaster (DereSte) 3d site
Amazing work! akderebur Your tool is perfectly working about body animation, But there seems to be data that can not be loaded for face animation. For example, I can load 3d_chara_head_0250 and 3d_chara_head_0237 perfectly. I tried 3d_chara_head_0267_3008 but I could not load (array index is out of...
- Sun Aug 27, 2017 9:20 am
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130101
Re: Idolmaster (DereSte) 3d site
When exporting the face poses would you recommend .dae or .fbx for exporting purposes? I find dae to be better overall but I guess fbx will also work. Amazing! Thanks a lot!! This anim extracted manually or by using AnimExport tool? Tnx. I used the tool to extract the animations. You can download i...
- Fri Aug 25, 2017 11:31 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130101
Re: Idolmaster (DereSte) 3d site
I finally had time to update the tool. It should be able to load mecanim animations now, so mltd animations should work. Sometimes animation clips are in the model bundles and they will be added to the clips list after you select the object from the left list (faces for example). Also added the opti...
- Tue Aug 22, 2017 9:47 am
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130101
Re: Idolmaster (DereSte) 3d site
Oh boi, I do not notice that the head can load animation with the body. Now just need facial animation. Hope your tool can release soon @akderebur :D https://media.giphy.com/media/3o7OsBEdzOxJqybSso/giphy.gif I haven't seen full face animations though. There are bunch of takes with 1 keyframe each,...
- Mon Aug 21, 2017 9:33 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130101
Re: Idolmaster (DereSte) 3d site
Which assets have the face expression files? 3d_chara_head or 3d_md_body files? Edit: Nvm there, just found out, animation assets for facial expressions are located in the 3d_chara_headXXXX files http://i.imgur.com/OJXzu7M.png Some feedback: -When trying to open a any file (Example: 3d_chara_head_0...
- Sun Aug 20, 2017 12:01 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130101
Re: Idolmaster (DereSte) 3d site
I hope we can re-use head and face amin like body. Still waiting :D I will try to implement the sliders that z22901206 mentioned. Also got the mltd animations working too : http://i.imgur.com/E29rf2Z.png Still it will take some time to add this stuff. It might be slow, because I will be busy for co...
- Sat Aug 19, 2017 5:34 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130101
Re: Idolmaster (DereSte) 3d site
Looks like face animations were in the same bundle as face meshes. The thing is that, they aren't legacy animations, so the program wasn't able to load them. I managed to get them to work but they are more like face poses than animations : http://i.imgur.com/yovnCbN.png Anyway I will update the prog...
