Search found 621 matches
- Thu Aug 17, 2017 10:34 am
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 258
- Views: 95801
Re: Idolmaster (DereSte) 3d site
Nice work. Is this a common way to output the bone animation for Unity3d games? (like MLTD) Or maybe... can you make a small movie on youtube? I want to know how you do this. It is OK if you don't want to make a movie, i know it is difficult and boring. But can you post a song animation named '桜の頃'...
- Wed Aug 16, 2017 7:15 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 258
- Views: 95801
Re: Idolmaster (DereSte) 3d site
Did you get the animations bundle from the manifest? How is it named, also does it include head/face animations? It's a bit of a chore to redo the entire face animation in 3dmax Bundles that contain animation clips are named like this : "3d_cutt_an_chr_son9006_01_legacy". Head animations are includ...
- Sun Aug 13, 2017 10:28 am
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 258
- Views: 95801
Re: Idolmaster (DereSte) 3d site
Do you extracted the animations using UnityEx ? How do you process it in Unity? No, I didn't use any third party tool, just the Unity itself. Loaded the asset bundle containing the clip using AssetBundle class, and got the animation clip. It can be saved to disk with the AssetDatabase class but it ...
- Sat Aug 12, 2017 8:12 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 258
- Views: 95801
Re: Idolmaster (DereSte) 3d site
I was able to get the animation clips extracted, but can't provide a tool for it because I used some Unity Editor functionality. I can share the animations as fbx if anyone is interested.
Preview (appears slow because of recording) :

Preview (appears slow because of recording) :

- Thu Mar 30, 2017 11:01 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 210
- Views: 50335
Re: Last of Us Model Viewer/Extractor (PS4)
Yes, it would be good if you can tell me what files cause the problem.trexjones wrote:I'm not sure if you've moved on from this, but I can go through and give you a list of files presenting errors if that helps out at all.
Also do they load fine without the skeleton or are there still missing meshes?
- Mon Mar 27, 2017 11:26 am
- Forum: Game Archive
- Topic: The Last of Us Remastered - Texture extractor?
- Replies: 14
- Views: 7103
Re: The Last of Us Remastered - Texture extractor?
Are you using the latest version? I updated the program on 9th of March.trexjones wrote:I'm having trouble opening up the normals exporting as DDS files, and tried both gimp and photoshop
If yes, from what file did you extract the textures?
- Sat Mar 25, 2017 11:24 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 210
- Views: 50335
Re: Last of Us Model Viewer/Extractor (PS4)
It looks like I made a slight offset mistake which affected some of the models. I fixed it and updated the download link. You should be able to load Tommy fine now.trexjones wrote:I tried loading the Tommy model, but when I go to add the skeleton, the model doesn't appear at all.
- Thu Mar 23, 2017 4:35 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 210
- Views: 50335
Re: Last of Us Model Viewer/Extractor (PS4)
I released a new version of the viewer that supports skeleton. You can see the changes in the first post.
Huge thanks to daemon1 for his awesome work with tutorials and for answering my questions.
Huge thanks to daemon1 for his awesome work with tutorials and for answering my questions.
- Sat Mar 11, 2017 5:58 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 210
- Views: 50335
Re: Last of Us Model Viewer/Extractor (PS4)
Thank you, you made it really easy to understand. I will try to adapt it to code and read the weights programmatically.daemon1 wrote:Meanwhile here's tutorial part 2.
- Fri Mar 10, 2017 10:01 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 210
- Views: 50335
Re: Last of Us Model Viewer/Extractor (PS4)
Was my tutorial any helpful to you? Do I have to proceed with next parts showing how to extract bones/weights? Yes, I found it really helpful. I am not that experienced with finding data in hex, so it gave me a general idea on how to proceed and find the offset tables. Another video showing how to ...
- Fri Mar 10, 2017 9:32 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 210
- Views: 50335
Re: Last of Us Model Viewer/Extractor (PS4)
No one has access to them, so what's the point? I guess that question is directed towards me, right? Actually I made this tool for luxox and myself. He contacted me saying that he managed to get the last of us ps4 files and that he was able to rip some meshes manually. So I thought of making a view...
- Mon Mar 06, 2017 6:09 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 210
- Views: 50335
Re: Last of Us Model Viewer/Extractor (PS4)
A video tutorial would be great, looking forward to it.
- Sat Mar 04, 2017 11:21 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 210
- Views: 50335
Re: Last of Us Model Viewer/Extractor (PS4)
Nice to see that you managed to read the skeleton data. Did you take a look at the animation files?daemon1 wrote:Finally got the bones working. It took long: almost whole day.
- Fri Mar 03, 2017 6:29 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 210
- Views: 50335
Re: Last of Us Model Viewer/Extractor (PS4)
This is an excellent tool, thanks! I am new at this, but how do I view models from Luxox's thread ( viewtopic.php?f=10&t=15801 )? The smaller < 10mb files work fine on the tool, but the 300mb file does not work. Just not sure how to work the pak files The viewer works for separate actor50 files (ch...
- Wed Feb 22, 2017 9:12 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 210
- Views: 50335
Re: Last of Us Model Viewer/Extractor (PS4)
how you are calculating these offsets to the vertex and index data? . Those offsets are not from the beginning of the file, they are from the starting offset of their respective blocks. In pak files not all of the mesh data is in one place, it is divided into seperate blocks. For example let's say ...
