Game files are compressed with CRILAYLA, so I used the "DecompressCRILAYLA" method from CriPakTools : https://github.com/esperknight/CriPakToolsNeonZed wrote:How did you extract the cpk? I tried with noesis and it keeps giving me "Unexpected error parsing CPK" after a while.
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- Fri Mar 16, 2018 1:03 pm
- Forum: 3D/2D models
- Topic: SAO: Hollow Realization Mesh/Texture Tool
- Replies: 36
- Views: 27458
Re: SAO: Hollow Realization Mesh/Texture Tool
- Thu Mar 15, 2018 6:55 pm
- Forum: 3D/2D models
- Topic: Game Emulator Project - Importing Models/Textures/Anims
- Replies: 5
- Views: 1546
Re: Game Emulator Project - Importing Models/Textures/Anims
Have you tried szkaradek's blender script (viewtopic.php?p=100000#p100000)?
He wrote that it supports skeleton and animation.
He wrote that it supports skeleton and animation.
- Thu Mar 15, 2018 5:02 pm
- Forum: 3D/2D models
- Topic: Game Emulator Project - Importing Models/Textures/Anims
- Replies: 5
- Views: 1546
Re: Game Emulator Project - Importing Models/Textures/Anims
Wait, you are trying to create the game on Unity from ground up? That is insane imo. Normally mmo emulators are network emulation. You would keep the client of the game, and just code the server which will receive/send packets from/to the game client. Maybe you would need to modify the client a litt...
- Thu Mar 15, 2018 11:16 am
- Forum: 3D/2D models
- Topic: Convert "FFXIV hkx animation" to Blender/Unity/Maya?
- Replies: 9
- Views: 14167
Re: Convert "FFXIV hkx animation" to Blender/Unity/Maya?
I also tried havok2fbx, but no luck.
You can check out some of the Fallout 4 modding tools. I think it uses the same Havok version as FFXIV.
You can check out some of the Fallout 4 modding tools. I think it uses the same Havok version as FFXIV.
- Thu Mar 15, 2018 3:43 am
- Forum: Graphic file formats
- Topic: Final Fantasy XII ZA PC Phyre.dds Textures
- Replies: 22
- Views: 13340
Re: Final Fantasy XII ZA PC Phyre.dds Textures
Can you send me some sample files? I will take a look and see if I can get them to work.lionheartuk wrote: Is it possible to edit the tool to load the environments in the game?
The characters aren't my forte, but retexturing those environments will be a loooot easier if we can view them outside of the game.
- Thu Mar 15, 2018 3:41 am
- Forum: 3D/2D models
- Topic: Secret of Mana (Remake) Models
- Replies: 8
- Views: 4195
Re: Secret of Mana (Remake) Models
Making a tool that inserts modded textures is doable.
Inserting models would be trickier though. I am not sure if anyone would want to bother with that.
Inserting models would be trickier though. I am not sure if anyone would want to bother with that.
- Thu Mar 15, 2018 3:26 am
- Forum: 3D/2D models
- Topic: Need help with another unknown 3D format
- Replies: 6
- Views: 2076
Re: Need help with another unknown 3D format
You are using the vertex count instead of the index count in your script. Probably a typo. Change "header[0]" to "header[1]" on line 40. Also multiply it with 3, since header[1] is the face count.GordenF wrote: Any idea what I might be doing wrong?
- Wed Mar 14, 2018 6:16 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130101
Re: Idolmaster (DereSte) 3d site
I am not sure why you would need that, but here is a link to an older version : http://www.mediafire.com/file/iau71x8b2 ... porter.rarMarieRose1301 wrote: It's very important the rest pose is the T pose for me like it used to be at first
- Wed Mar 14, 2018 2:24 pm
- Forum: 3D/2D models
- Topic: Need help with another unknown 3D format
- Replies: 6
- Views: 2076
Re: Need help with another unknown 3D format
The vertex data you are reading in your script isn't just vertex positions. There are also normals and uvs there. 3 floats for vertex positions, 3 floats for normals, 2 floats for uvs. So if you just want the positions, you would start from offset 36. Read 12 bytes (3 floats) for positions, then ski...
- Wed Mar 14, 2018 1:56 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130101
Re: Idolmaster (DereSte) 3d site
It exports the animations just fine, but the issue is that instead of the T pose the rest pose becomes the animation's first frame, i'm not sure why That seems to be right. The tool starts sampling the animation starting from the first frame, and exports it. Are you having a problem after you apply...
- Wed Mar 14, 2018 3:07 am
- Forum: Graphic file formats
- Topic: Final Fantasy XII ZA PC Phyre.dds Textures
- Replies: 22
- Views: 13340
Re: Final Fantasy XII ZA PC Phyre.dds Textures
I was able to make my SAO tool load the meshes by making some slight changes. https://i.imgur.com/dSfoQkl.png I will take a look at the skeleton when I have the time. Also the model seems to be really low poly, like ps2 stuff. I was expecting something better for the pc release, kinda disappointed.
- Tue Mar 13, 2018 11:51 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 130101
Re: Idolmaster (DereSte) 3d site
i'm having a weird issue with the new version of animation exporter the old one without facial animation support worked fine for me, but when i export legacy starlight stage body animations instead of the base skeleton being in T-pose i get it in the first animation frame's pose, making it impossib...
- Sun Mar 11, 2018 7:11 pm
- Forum: 3D/2D models
- Topic: Secret of Mana (Remake) Models
- Replies: 8
- Views: 4195
Re: Secret of Mana (Remake) Models
My SAO: Hollow Realization (also a phyre game) program seems to be working fine with the sample texture and model. https://i.imgur.com/datPmPh.png I need to see more complex models to say that it is 100% compatible with Secret of Mana. I will pm you about that. Here is the link to the SAO tool, if a...
- Sat Mar 10, 2018 11:19 pm
- Forum: 3D/2D models
- Topic: Secret of Mana (Remake) Models
- Replies: 8
- Views: 4195
Re: Secret of Mana (Remake) Models
Sample files are always appreciated.
- Sat Mar 10, 2018 2:30 am
- Forum: Graphic file formats
- Topic: The Last Of Us Texture Modding (PS4)
- Replies: 4
- Views: 6105
The Last Of Us Texture Modding (PS4)
Hey, I actually released a tool for viewing/extracting the textures quite some time ago. I just added the option to import the modified textures, so wanted to make a thread for it. Overview : https://i.imgur.com/xOfwTS1.png Viewing/Exporting - File -> Open to load the pak file. - You can see the tex...
