Search found 621 matches

by akderebur
Thu Mar 15, 2018 3:43 am
Forum: Graphic file formats
Topic: Final Fantasy XII ZA PC Phyre.dds Textures
Replies: 22
Views: 9416

Re: Final Fantasy XII ZA PC Phyre.dds Textures

lionheartuk wrote: Is it possible to edit the tool to load the environments in the game?
The characters aren't my forte, but retexturing those environments will be a loooot easier if we can view them outside of the game.
Can you send me some sample files? I will take a look and see if I can get them to work.
by akderebur
Thu Mar 15, 2018 3:41 am
Forum: 3D/2D models
Topic: Secret of Mana (Remake) Models
Replies: 8
Views: 3044

Re: Secret of Mana (Remake) Models

Making a tool that inserts modded textures is doable.

Inserting models would be trickier though. I am not sure if anyone would want to bother with that.
by akderebur
Thu Mar 15, 2018 3:26 am
Forum: 3D/2D models
Topic: Need help with another unknown 3D format
Replies: 6
Views: 1455

Re: Need help with another unknown 3D format

GordenF wrote: Any idea what I might be doing wrong?
You are using the vertex count instead of the index count in your script. Probably a typo. Change "header[0]" to "header[1]" on line 40. Also multiply it with 3, since header[1] is the face count.
by akderebur
Wed Mar 14, 2018 6:16 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 258
Views: 95801

Re: Idolmaster (DereSte) 3d site

MarieRose1301 wrote: It's very important the rest pose is the T pose for me like it used to be at first
I am not sure why you would need that, but here is a link to an older version : http://www.mediafire.com/file/iau71x8b2 ... porter.rar
by akderebur
Wed Mar 14, 2018 2:24 pm
Forum: 3D/2D models
Topic: Need help with another unknown 3D format
Replies: 6
Views: 1455

Re: Need help with another unknown 3D format

The vertex data you are reading in your script isn't just vertex positions. There are also normals and uvs there. 3 floats for vertex positions, 3 floats for normals, 2 floats for uvs. So if you just want the positions, you would start from offset 36. Read 12 bytes (3 floats) for positions, then ski...
by akderebur
Wed Mar 14, 2018 1:56 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 258
Views: 95801

Re: Idolmaster (DereSte) 3d site

It exports the animations just fine, but the issue is that instead of the T pose the rest pose becomes the animation's first frame, i'm not sure why That seems to be right. The tool starts sampling the animation starting from the first frame, and exports it. Are you having a problem after you apply...
by akderebur
Wed Mar 14, 2018 3:07 am
Forum: Graphic file formats
Topic: Final Fantasy XII ZA PC Phyre.dds Textures
Replies: 22
Views: 9416

Re: Final Fantasy XII ZA PC Phyre.dds Textures

I was able to make my SAO tool load the meshes by making some slight changes. https://i.imgur.com/dSfoQkl.png I will take a look at the skeleton when I have the time. Also the model seems to be really low poly, like ps2 stuff. I was expecting something better for the pc release, kinda disappointed.
by akderebur
Tue Mar 13, 2018 11:51 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 258
Views: 95801

Re: Idolmaster (DereSte) 3d site

i'm having a weird issue with the new version of animation exporter the old one without facial animation support worked fine for me, but when i export legacy starlight stage body animations instead of the base skeleton being in T-pose i get it in the first animation frame's pose, making it impossib...
by akderebur
Sun Mar 11, 2018 7:11 pm
Forum: 3D/2D models
Topic: Secret of Mana (Remake) Models
Replies: 8
Views: 3044

Re: Secret of Mana (Remake) Models

My SAO: Hollow Realization (also a phyre game) program seems to be working fine with the sample texture and model. https://i.imgur.com/datPmPh.png I need to see more complex models to say that it is 100% compatible with Secret of Mana. I will pm you about that. Here is the link to the SAO tool, if a...
by akderebur
Sat Mar 10, 2018 11:19 pm
Forum: 3D/2D models
Topic: Secret of Mana (Remake) Models
Replies: 8
Views: 3044

Re: Secret of Mana (Remake) Models

Sample files are always appreciated.
by akderebur
Sat Mar 10, 2018 2:30 am
Forum: Graphic file formats
Topic: The Last Of Us Texture Modding (PS4)
Replies: 3
Views: 3757

The Last Of Us Texture Modding (PS4)

Hey, I actually released a tool for viewing/extracting the textures quite some time ago. I just added the option to import the modified textures, so wanted to make a thread for it. Overview : https://i.imgur.com/xOfwTS1.png Viewing/Exporting - File -> Open to load the pak file. - You can see the tex...
by akderebur
Fri Mar 09, 2018 5:57 pm
Forum: 3D/2D models
Topic: need help opening files
Replies: 6
Views: 1122

Re: need help opening files

Sounds like XNALara/XPS files to me. Especially if you downloaded them from deviantart or something.
by akderebur
Sat Mar 03, 2018 3:35 am
Forum: 3D/2D models
Topic: Crash Bandicoot Nsane Trilogy Model .igz files
Replies: 9
Views: 4321

Re: Crash Bandicoot Nsane Trilogy Model .igz files

Can you post some sample pak files too?
by akderebur
Sat Mar 03, 2018 1:19 am
Forum: 3D/2D models
Topic: Rayman Raving Rabbids .mesh
Replies: 22
Views: 4141

Re: Rayman Raving Rabbids .mesh

Can you upload the file in the op again? It says it is expired.

Edit : Anyway downloaded the file thanks to a friend.

This is what I got :
Image

I am not sure how correct it is though. Don't know how these guys look ingame :D
by akderebur
Thu Mar 01, 2018 8:57 am
Forum: 3D/2D models
Topic: Uncharted: Nathan Drake Collection Exporter (PS4)
Replies: 15
Views: 3626

Re: Uncharted: Nathan Drake Collection Exporter (PS4)

Am I understanding correctly, its possible to export the meshes in their correct positions, eventhough in the viewer they'll all be set to 0? but upon export they'll be in the same order as in the game. Unfortunately no, maybe I formulated it wrong in my post. All of the meshes are placed at the or...