Great, thanks. I need to find a way to convert WORD to float in my code. I think I will check the Make_obj sourceAceWell wrote: wordUV at position 56 looks good to me
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Search found 640 matches
- Sat May 12, 2018 6:21 am
- Forum: 3D/2D models
- Topic: Ni No Kuni II Tool + Help
- Replies: 3
- Views: 3858
Re: Ni No Kuni II Tool + Help
- Sat May 12, 2018 12:05 am
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 133878
Re: Idolmaster (DereSte) 3d site
I am currently not willing to work further on this project. Isn't Unity Studio able to load the animations from this game? I think animation support was added not long ago.Ohlamy wrote: Hello again are you able to get back on to discord i found another problem with animexport again
- Fri May 11, 2018 11:58 pm
- Forum: 3D/2D models
- Topic: Ni No Kuni II Tool + Help
- Replies: 3
- Views: 3858
Ni No Kuni II Tool + Help
Update - UVs are working now Hello, I recently started working on the pc version of Ni No Kuni 2. I was able to load the vertex positions and indices, but I need some help with the uvs. Here is a model of a bird : http://www.mediafire.com/file/7o76s0c6a8cn5bc/a30001000.g4mg And here is the first mes...
- Thu May 10, 2018 6:04 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 67
- Views: 24691
Re: Skyforge .bin
I also don't understand why I get 3 bodies. :D I am not sure why there are 3 bodies either, but the last one seems to have no straps for bikini. So maybe different variations of the same bikini, with small differences. btw: nice to have someone like you here, akaderebur! Kudos. Thanks, I am flatter...
- Thu May 10, 2018 5:14 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 67
- Views: 24691
Re: Skyforge .bin
so I guess the first one at 0x1F3E8 to be ignored when analysing? I would say yes. I am getting the first 2 meshes like this. First one is full body with clothes, and second one is just clothes. https://i.imgur.com/6y5BGh5.png So the first block : 0xDD86C 4470 Vb1 24 8 0x1F3E8 1071 020400 0x0 255 i...
- Thu May 10, 2018 3:52 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 67
- Views: 24691
Re: Skyforge .bin
I decided to take a look at the bikini girl and I was able to get the meshes without a problem. https://i.imgur.com/dx65Elu.png My approach is similar to shakotay's, the only difference being the calculation of the vertex data offset of the following mesh. It seems like every index block start with ...
- Fri May 04, 2018 10:42 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 220
- Views: 84586
Re: The Last of Us Model Viewer/Extractor (PS4)
They are probably inside one of the files from "world-mall.psarc".huckleberrypie wrote:Been looking into getting at least some of the props from the mall e.g. the American Princess stuff and a few others.
- Tue May 01, 2018 1:00 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts HD Models [PS4]
- Replies: 31
- Views: 13004
Re: Kingdom Hearts HD Models [PS4]
An update on this. Those were indeed not the model files. Also there are no indices for the meshes, vertices are already provided in order. I decided to switch to KH1 files and noticed the "MOBJ" header in some files. The model format is almost identical to KH1 on ps2. So revelation's noes...
- Mon Apr 30, 2018 11:40 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 220
- Views: 84586
Re: The Last of Us Model Viewer/Extractor (PS4)
Updated the tool, it loads fine now.CreaseInTime wrote:I can't seem to open hom-house-interior-tstrm.pak, if anyone can could they send me the extracted files?

This should also fix some other maps that don't load. Download it from the link in the first post.
- Sat Apr 28, 2018 5:24 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 133878
Re: Idolmaster (DereSte) 3d site
Click "Play"samsonyu wrote: Can you tell me what I'm doing wrong?
Much appreciated.
- Sat Apr 28, 2018 12:12 am
- Forum: 3D/2D models
- Topic: Dissidia NT any one?
- Replies: 7
- Views: 4361
Re: Dissidia NT any one?
Problem isn't ripping the models, but getting the game files. Afaik Dissidia NT can't be dumped using the publicly available jailbreaks. I think people ripping those models have access to a private kernel exploit for 5.0+, which would let them get the decrypted files. It was the same for FFXV. Noesi...
- Fri Apr 27, 2018 10:02 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts HD Models [PS4]
- Replies: 31
- Views: 13004
Re: Kingdom Hearts HD Models [PS4]
Thanks for the tip shakotay, I will focus on the vertices. I also still have doubts if these are really model files, so I will check out some other files first.shakotay2 wrote:I'd suggest to start with vertices here, since as long as you don't get a decent point cloud even perfect face indices wouldn't help you.
- Thu Apr 26, 2018 10:51 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts HD Models [PS4]
- Replies: 31
- Views: 13004
Kingdom Hearts HD Models [PS4]
Hello, I recently got the game files of Kingdom Hearts HD on ps4, and I am looking for the model data. I wasn't quite sure where to start, as the extracted files don't have proper filenames or extensions. After looking at the files, I have found out some which seem to have index/vertex data. Here ar...
- Wed Apr 25, 2018 12:09 pm
- Forum: 3D/2D models
- Topic: Senran Kagura: New Link (.BUM) help 3d models
- Replies: 14
- Views: 10614
Re: Senran Kagura: New Link (.BUM) help 3d models
The problem was that the model didn't have the expected tag for the root bone. I made it so that the first bone will be used as root. I have updated the attachment in my previous post. Also I have noticed that the actual reason why the original script doesn't work is that there are multiple bones wi...
- Wed Apr 25, 2018 1:08 am
- Forum: 3D/2D models
- Topic: Senran Kagura: New Link (.BUM) help 3d models
- Replies: 14
- Views: 10614
Re: Senran Kagura: New Link (.BUM) help 3d models
I slightly modified chrrox's script to work with your sample. I don't know if it is reliable though, more samples would be good.

Try it yourself on other files. Don't forget to remove chrrox's script before using this.

Try it yourself on other files. Don't forget to remove chrrox's script before using this.
