Search found 640 matches

by akderebur
Sun Jun 03, 2018 3:50 pm
Forum: 3D/2D models
Topic: Yakuza 6 (PS4) .gmd
Replies: 12
Views: 6260

Re: Yakuza 6 (PS4) .gmd

I have just found out that Szkaradek's Yakuza 5 blender script actually works for these files too. Looks like they haven't changed the format. I haven't checked if the skeleton and vertex weights are okay, but at least the meshes are loaded fine. https://i.imgur.com/0Vt5aYb.png You can download it h...
by akderebur
Sat Jun 02, 2018 7:38 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23133

Re: GoW Models (PS4)

I wish i could learn how to do this. is there an indepth tutorial out there? Start with the classic hex2obj tutorial : http://forum.xentax.com/viewtopic.php?f=29&t=10894 . There is also Bigchillghost's tutorial for extracting models : http://forum.xentax.com/viewtopic.php?f=29&t=17889 . I h...
by akderebur
Sat Jun 02, 2018 11:44 am
Forum: 3D/2D models
Topic: Yakuza 6 (PS4) .gmd
Replies: 12
Views: 6260

Re: Yakuza 6 (PS4) .gmd

I got a nice point cloud, but no luck with the indices. File used : c_cc_kiryu.gmd https://i.imgur.com/qz3fUhk.png Still I was able to spot some offsets and counts, that I think will be helpful for people who want to give it a try. So first of all there are important offsets and entry counts right a...
by akderebur
Fri Jun 01, 2018 7:40 pm
Forum: 3D/2D models
Topic: Final Fantasy X Maps
Replies: 25
Views: 8334

Re: Final Fantasy X Maps

There seems to be nothing wrong with daemon1's tool. I am reading exactly the same data for UVs. The uvs are not wrong, but they are drawn on top of each other. I have checked the maps from another Phyre game I worked on (Secret of Mana), and the uvs are also like that. https://i.imgur.com/Te6P3JV.p...
by akderebur
Fri Jun 01, 2018 5:55 pm
Forum: 3D/2D models
Topic: Final Fantasy X Maps
Replies: 25
Views: 8334

Re: Final Fantasy X Maps

Pintozoz wrote: It's in several formats ( .blend, .dae and .smd ) plus the textures and a screen of what it should look like !
I meant the original file from the game, probably with the "dae.phyre" extension or something.
by akderebur
Fri Jun 01, 2018 4:45 pm
Forum: 3D/2D models
Topic: Final Fantasy X Maps
Replies: 25
Views: 8334

Re: Final Fantasy X Maps

Pintozoz wrote: But sadly they don't seem to export UVs for the maps
Can you post some sample game files then?
by akderebur
Fri Jun 01, 2018 3:24 pm
Forum: 3D/2D models
Topic: Final Fantasy X Maps
Replies: 25
Views: 8334

Re: Final Fantasy X Maps

From which FFX version are you extracting the models? From the original PS2 version or from the remaster? I think FFX is available on 4-5 platforms now :D I haven't used it myself, but daemon1's tool should be able to extract the models with UVs from the pc remaster of the game : http://forum.xentax...
by akderebur
Fri Jun 01, 2018 9:05 am
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23133

Re: GoW Models (PS4)

It works great. Thanks again shakotay.

Image

Need to find the UVs now, and after that I will try to make a tool for this.

No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually :D
by akderebur
Fri Jun 01, 2018 2:25 am
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23133

Re: GoW Models (PS4)

shakotay2 wrote:here's what I got:
Awesome! What version of hex2obj is that? I haven't seen that checkbox in 0.24d. Is there a newer version? Also what is the meaning of that checkbox?

Thanks.
by akderebur
Wed May 30, 2018 5:44 pm
Forum: 3D/2D models
Topic: [Help] Noesis left-hand coordinate to right-hand coordinate
Replies: 4
Views: 1355

Re: [Help] Noesis left-hand coordinate to right-hand coordi

If I inverse the x data myself, I will end-up with losing the mesh container! I am not really familiar with Noesis and it's limitations, so I can't propose a workaround for this. And also bones coordinate are in matrix4X4. I have no idea how to "flip" these matrices!!! http://semath.info/...
by akderebur
Wed May 30, 2018 5:07 pm
Forum: 3D/2D models
Topic: [Help] Noesis left-hand coordinate to right-hand coordinate
Replies: 4
Views: 1355

Re: [Help] Noesis left-hand coordinate to right-hand coordi

Shine wrote: But my problem is the left and right side flipped!
Can't you just invert the X-Axis then?
by akderebur
Wed May 30, 2018 12:06 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23133

GoW Models (PS4)

Hello, I am looking at the files inside the ".lodpack" archive from the new GoW game. The indices seem to be always at the bottom of the file, but I couldn't spot the vertex data. I am looking for reasonable floating point values, but maybe they aren't stored as floats/half floats. I would...
by akderebur
Wed May 30, 2018 11:56 am
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 35
Views: 26375

Re: SAO: Hollow Realization Mesh/Texture Tool

I don't mind, and no bones is no big deal for my particular case Bones are fine actually. https://i.imgur.com/01sfuxF.png Are you using "Save as IQE"? OBJ has no support for skeleton. though it would be a nice addition as long as they can get exported with a sane naming scheme for rigging...
by akderebur
Mon May 28, 2018 11:02 am
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 35
Views: 26375

Re: SAO: Hollow Realization Mesh/Texture Tool

I can readily extract meshes with some success, but textures are not read. Yea, I already mentioned that on the previous page : Acewell already released a script for the textures on zenhax : http://zenhax.com/viewtopic.php?f=7&t=7644 Meshes export with no bones, which is fine since I can add my...
by akderebur
Sat May 26, 2018 9:34 am
Forum: 3D/2D models
Topic: [PC] Tales of Beseria - .dps, .dc5, and .dat files
Replies: 12
Views: 4835

Re: [PC] Tales of Beseria - .dps, .dc5, and .dat files

It was been a week, is there any progress on that tool you are working on and the skeleton support? No progress atm. I didn't have the time to start working on a tool. I have been a bit busy and also working on another game. I don't know when I will make a tool, but ToB is kind of high priority. I ...