Search found 640 matches
- Sun Jun 03, 2018 3:50 pm
- Forum: 3D/2D models
- Topic: Yakuza 6 (PS4) .gmd
- Replies: 12
- Views: 6260
Re: Yakuza 6 (PS4) .gmd
I have just found out that Szkaradek's Yakuza 5 blender script actually works for these files too. Looks like they haven't changed the format. I haven't checked if the skeleton and vertex weights are okay, but at least the meshes are loaded fine. https://i.imgur.com/0Vt5aYb.png You can download it h...
- Sat Jun 02, 2018 7:38 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23133
Re: GoW Models (PS4)
I wish i could learn how to do this. is there an indepth tutorial out there? Start with the classic hex2obj tutorial : http://forum.xentax.com/viewtopic.php?f=29&t=10894 . There is also Bigchillghost's tutorial for extracting models : http://forum.xentax.com/viewtopic.php?f=29&t=17889 . I h...
- Sat Jun 02, 2018 11:44 am
- Forum: 3D/2D models
- Topic: Yakuza 6 (PS4) .gmd
- Replies: 12
- Views: 6260
Re: Yakuza 6 (PS4) .gmd
I got a nice point cloud, but no luck with the indices. File used : c_cc_kiryu.gmd https://i.imgur.com/qz3fUhk.png Still I was able to spot some offsets and counts, that I think will be helpful for people who want to give it a try. So first of all there are important offsets and entry counts right a...
- Fri Jun 01, 2018 7:40 pm
- Forum: 3D/2D models
- Topic: Final Fantasy X Maps
- Replies: 25
- Views: 8334
Re: Final Fantasy X Maps
There seems to be nothing wrong with daemon1's tool. I am reading exactly the same data for UVs. The uvs are not wrong, but they are drawn on top of each other. I have checked the maps from another Phyre game I worked on (Secret of Mana), and the uvs are also like that. https://i.imgur.com/Te6P3JV.p...
- Fri Jun 01, 2018 5:55 pm
- Forum: 3D/2D models
- Topic: Final Fantasy X Maps
- Replies: 25
- Views: 8334
Re: Final Fantasy X Maps
I meant the original file from the game, probably with the "dae.phyre" extension or something.Pintozoz wrote: It's in several formats ( .blend, .dae and .smd ) plus the textures and a screen of what it should look like !
- Fri Jun 01, 2018 4:45 pm
- Forum: 3D/2D models
- Topic: Final Fantasy X Maps
- Replies: 25
- Views: 8334
Re: Final Fantasy X Maps
Can you post some sample game files then?Pintozoz wrote: But sadly they don't seem to export UVs for the maps
- Fri Jun 01, 2018 3:24 pm
- Forum: 3D/2D models
- Topic: Final Fantasy X Maps
- Replies: 25
- Views: 8334
Re: Final Fantasy X Maps
From which FFX version are you extracting the models? From the original PS2 version or from the remaster? I think FFX is available on 4-5 platforms now :D I haven't used it myself, but daemon1's tool should be able to extract the models with UVs from the pc remaster of the game : http://forum.xentax...
- Fri Jun 01, 2018 9:05 am
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23133
Re: GoW Models (PS4)
It works great. Thanks again shakotay.

Need to find the UVs now, and after that I will try to make a tool for this.
No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually

Need to find the UVs now, and after that I will try to make a tool for this.
No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually
- Fri Jun 01, 2018 2:25 am
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23133
Re: GoW Models (PS4)
Awesome! What version of hex2obj is that? I haven't seen that checkbox in 0.24d. Is there a newer version? Also what is the meaning of that checkbox?shakotay2 wrote:here's what I got:
Thanks.
- Wed May 30, 2018 5:44 pm
- Forum: 3D/2D models
- Topic: [Help] Noesis left-hand coordinate to right-hand coordinate
- Replies: 4
- Views: 1355
Re: [Help] Noesis left-hand coordinate to right-hand coordi
If I inverse the x data myself, I will end-up with losing the mesh container! I am not really familiar with Noesis and it's limitations, so I can't propose a workaround for this. And also bones coordinate are in matrix4X4. I have no idea how to "flip" these matrices!!! http://semath.info/...
- Wed May 30, 2018 5:07 pm
- Forum: 3D/2D models
- Topic: [Help] Noesis left-hand coordinate to right-hand coordinate
- Replies: 4
- Views: 1355
Re: [Help] Noesis left-hand coordinate to right-hand coordi
Can't you just invert the X-Axis then?Shine wrote: But my problem is the left and right side flipped!
- Wed May 30, 2018 12:06 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23133
GoW Models (PS4)
Hello, I am looking at the files inside the ".lodpack" archive from the new GoW game. The indices seem to be always at the bottom of the file, but I couldn't spot the vertex data. I am looking for reasonable floating point values, but maybe they aren't stored as floats/half floats. I would...
- Wed May 30, 2018 11:56 am
- Forum: 3D/2D models
- Topic: SAO: Hollow Realization Mesh/Texture Tool
- Replies: 35
- Views: 26375
Re: SAO: Hollow Realization Mesh/Texture Tool
I don't mind, and no bones is no big deal for my particular case Bones are fine actually. https://i.imgur.com/01sfuxF.png Are you using "Save as IQE"? OBJ has no support for skeleton. though it would be a nice addition as long as they can get exported with a sane naming scheme for rigging...
- Mon May 28, 2018 11:02 am
- Forum: 3D/2D models
- Topic: SAO: Hollow Realization Mesh/Texture Tool
- Replies: 35
- Views: 26375
Re: SAO: Hollow Realization Mesh/Texture Tool
I can readily extract meshes with some success, but textures are not read. Yea, I already mentioned that on the previous page : Acewell already released a script for the textures on zenhax : http://zenhax.com/viewtopic.php?f=7&t=7644 Meshes export with no bones, which is fine since I can add my...
- Sat May 26, 2018 9:34 am
- Forum: 3D/2D models
- Topic: [PC] Tales of Beseria - .dps, .dc5, and .dat files
- Replies: 12
- Views: 4835
Re: [PC] Tales of Beseria - .dps, .dc5, and .dat files
It was been a week, is there any progress on that tool you are working on and the skeleton support? No progress atm. I didn't have the time to start working on a tool. I have been a bit busy and also working on another game. I don't know when I will make a tool, but ToB is kind of high priority. I ...
