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Search found 393 matches

by akderebur
Sat Apr 27, 2019 12:28 am
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 24
Views: 1716

Re: Ascendant One Model Viewer

WollieWoltaz wrote:
Fri Apr 26, 2019 8:45 pm
Have you ever tried getting the animations to extract?
Not planning to support animations atm.
by akderebur
Thu Apr 25, 2019 10:00 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 24
Views: 1716

Re: Ascendant One Model Viewer

Looks like it was just a tiny error. Hair also loads now. Tool link updated.

Image

o0Crofty0o wrote:
Thu Apr 25, 2019 8:04 pm
the new character's hair only imports the low poly mesh
That was related to Unity's vertex count limit. I also fixed that, should export the first LOD too now.
by akderebur
Sun Apr 21, 2019 9:07 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 24
Views: 1716

Re: Ascendant One Model Viewer

Finally had the time to update this. It should now load Zeus and also loads some other missing meshes. There seems to be still a problem with Zeus hair, but I will get to that later. Download from the updated link in the first post.

Image
by akderebur
Sat Apr 06, 2019 11:41 pm
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 83
Views: 14113

Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

lishaoran00 wrote:
Sat Apr 06, 2019 8:59 pm
when I try to save a model to IQE I get a dialog box with the following error
Another user also reported this problem. It probably just needs a quick fix. I will update the viewer, when I have the time.
by akderebur
Tue Apr 02, 2019 3:51 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 112
Views: 18606

Re: Star Ocean Anamnesis Tools

After the latest JP update SOADec nor the slz script are working anymore. New encryption. Since this is an online game, keys are probably sent over the network and can be changed over time. So it would require constant finding of the keys. I also think that different files use different keys. Overa...
by akderebur
Tue Apr 02, 2019 2:20 am
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 24
Views: 1716

Re: Ascendant One Model Viewer

petventh18 wrote:
Mon Apr 01, 2019 10:55 pm
Not sure if my files are bad or Zues file are just different from the others.
There is a slight bug with Zeus. I will fix it, but probably in couple of days. I am a bit busy atm.
by akderebur
Sun Mar 31, 2019 10:37 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 24
Views: 1716

Re: Ascendant One Model Viewer

single Bone_skin bone that combines some of the bones that should be separate into one weighted bone. I now get what you are saying, but that isn't something done by the tool or Noesis. There are indeed 100 "Bone_skin" bones in the original .uassset file with exactly those names, and weights are lo...
by akderebur
Sun Mar 31, 2019 9:43 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 24
Views: 1716

Re: Ascendant One Model Viewer

I assume due to them not having proper bone names and it doesn't go past 099. Actually there should be proper bone names. Here is how exported Hera skeleton looks like for me. https://i.imgur.com/AeddY0i.png So the bones shouldn't get numbered. Do you also have that problem when exporting a single ...
by akderebur
Sun Mar 31, 2019 2:52 am
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 24
Views: 1716

Re: Ascendant One Model Viewer

godskin wrote:
Sun Mar 31, 2019 2:11 am
hoe to extract file .pak ?
Noesis works fine.
by akderebur
Sat Mar 30, 2019 8:40 am
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 24
Views: 1716

Ascendant One Model Viewer

Textures can be exported with umodel, but it doesn't work for models. So here is a tool for extracting skinned meshes. Material mapping and static meshes are not supported. Tool overview and example exported model https://i.imgur.com/VHb1ZV5.png How to use Load Model : Loads a single model file ( .u...
by akderebur
Wed Mar 27, 2019 10:50 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 112
Views: 18606

Re: Star Ocean Anamnesis Tools

slideblue wrote:
Wed Mar 27, 2019 8:39 am
I tried to export "cp0202_b06a.asf", but the models have UV damage.
PM me the file. I will take a look when I have the time.

Edit : Checked the model and everything is fine. You have to use the secondary uv sets for some meshes.
by akderebur
Wed Mar 27, 2019 4:53 am
Forum: 3D/2D models
Topic: Valkyrie Profile 2: Silmeria Tool
Replies: 20
Views: 1390

Re: Valkyrie Profile 2: Silmeria Tool

Darkhowlings wrote:
Tue Mar 26, 2019 10:27 pm
The only problem was the viewer, for constantly reset the view every time after open a new model.
It is the same camera script that I use for all of my tools. So I had to make something that auto adjusts based on mesh bounds, to make it work with everything.
by akderebur
Wed Mar 27, 2019 3:31 am
Forum: 3D/2D models
Topic: MU Legend Tool
Replies: 6
Views: 406

MU Legend Tool

Looks like umodel doesn't play well with this game, so I decided to make something my own for getting couple of chars. Only skinned meshes and textures are supported. Automatic material mapping and static meshes are not supported. Note : This has been tested with the client downloaded from Steam. I ...
by akderebur
Mon Mar 25, 2019 12:50 am
Forum: 3D/2D models
Topic: F1 2018 (Ego Engine) Model Tool
Replies: 16
Views: 536

F1 2018 (Ego Engine) Model Tool

Here is a tool for loading models from F1 2018. The files are all over the place for this game and loading complete models might be confusing at first. So I recorded an example usage tutorial. You can find the video link below. Use EGO ERP Archiver for unpacking the .erp files, and for exporting tex...
by akderebur
Mon Mar 18, 2019 9:18 am
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 171
Views: 18269

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

This problem might explain the random excess faces. My hunch is that there is padding between each mesh's group of faces (in other words: after the first mesh's faces, there is padding, and this repeats). You are totally ignoring the submesh table, which is "int[][] cluelessData" in your code. It c...