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Search found 640 matches

by akderebur
Sat Aug 18, 2018 10:58 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 276
Views: 156144

Re: [WIP] Star Ocean Anamnesis Tools

cc0001_b02a.asf does incorrect the weight of eyes. Incorrect or no weight? Both eye meshes seem to have no weight data, so they are exported as non-skinned. cc0002_b01a.asf had incorrect UV coordinates of the eyes. Eyes seem fine to me. Is it not like this with you? https://i.imgur.com/9YCOcS5.png ...
by akderebur
Sat Aug 18, 2018 3:44 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 276
Views: 156144

Re: [WIP] Star Ocean Anamnesis Tools

Some models have UV damage(ex, cc0001_b02a lenath shield and hands), There seems to be bunch of different vertex block types, so the uv offset/type was wrong for some meshes. You can download the updated tool from the link in the first post. It should fix the uv of that char. Also I have improved t...
by akderebur
Fri Aug 17, 2018 12:44 pm
Forum: 3D/2D models
Topic: Monster Hunter World Textures
Replies: 7
Views: 4565

Re: Monster Hunter World Textures

Looks like standard block compression. Using daemon1's tool : viewtopic.php?f=18&t=16461

Image

Btw try asking questions related to textures in the "Graphic file formats" section. I think it would be better suited there.
by akderebur
Fri Aug 17, 2018 12:55 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 276
Views: 156144

Star Ocean Anamnesis Tools

I have managed to make a working tool for loading the character/monster models. So I have decided to release it with some other tools I have been using. Decompress ASF (possibly other files too) Most of the character files use compression type 7 (zstd). You can use this to decompress them : https://...
by akderebur
Sat Aug 11, 2018 8:22 pm
Forum: Graphic file formats
Topic: SOA graphic assets
Replies: 11
Views: 4030

Re: SOA graphic assets

Btw type 7 can be unpacked now. I have mostly used it for models, but might be useful for some texture files too. Check out this thread : http://zenhax.com/viewtopic.php?f=9&t=7149
by akderebur
Fri Aug 10, 2018 1:37 pm
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 138
Views: 73950

Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

tone wrote:where is the (1020x1020) textures of forever 7th capital located?
"model.npk"
by akderebur
Sat Aug 04, 2018 12:04 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 220
Views: 85517

Re: The Last of Us Model Viewer/Extractor (PS4)

ebross67 wrote:Will this tool work on the PS3 .pak files of The Last of Us?
Nope. Use daemon's tool for the ps3 version : viewtopic.php?f=16&t=16499
by akderebur
Fri Aug 03, 2018 10:55 am
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 138
Views: 73950

Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

wansf wrote:how to extract dat from nxpk? the bms script return memory error on onmyoji npk
The bms script should work with the classic Onmyoji, unless they changed something. If you are trying to unpack Onmyoji Arena, it won't work.
by akderebur
Thu Aug 02, 2018 6:28 pm
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 138
Views: 73950

Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

I updated the first post. What's new - Posted model/texture extractor for Forever 7th Capital NPK files - Viewer now reads the correct data for meshes that have multiple uv channels - Fixed bone transformations for some models Issues - For some models bone transformations are still wrong. Depending ...
by akderebur
Thu Jul 26, 2018 11:44 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis
Replies: 10
Views: 6294

Re: Star Ocean Anamnesis

I gave this a try, but no luck. I am fairly convinced that these methods are used (or a variation) : Article1 , Article2 . Code samples are available too, but I just couldn't make it work with the indices of this game. From the files I checked the minimum values in the index lists were like 30, 40. ...
by akderebur
Wed Jul 25, 2018 3:51 pm
Forum: Graphic file formats
Topic: SOA graphic assets
Replies: 11
Views: 4030

Re: SOA graphic assets

Now that the old SLZ format can be decrypted correctly, I'll try looking into how to unpack the unknown type I mentioned above. I am not sure if it will help at all with unpacking. The part I added xors the file after unpacking, so you still need to figure out the compression first. Also I have not...
by akderebur
Mon Jul 23, 2018 3:44 pm
Forum: Graphic file formats
Topic: SOA graphic assets
Replies: 11
Views: 4030

Re: SOA graphic assets

Sorans wrote: EDIT: Would it be viable to edit the SLZ script to do what you said above, instead of XORing the file afterwards? (I'm not very familiar with the syntax yet)
I am not very familiar with bms myself, but the attached script should do the trick. It xors the file before saving.
by akderebur
Mon Jul 23, 2018 12:09 pm
Forum: Graphic file formats
Topic: SOA graphic assets
Replies: 11
Views: 4030

Re: SOA graphic assets

Those scanline artifacts seem to be because of the decryption. I think the bms script for the slz files isn't perfect yet. You need to xor every 5th byte of 8 byte iterations, with 0x20 . I mean like read 4 bytes, xor the 5th with 0x20 , and read 3 bytes. It seems to produce the correct result. soa_...
by akderebur
Sat Jul 21, 2018 5:33 pm
Forum: 3D/2D models
Topic: UModel (Unreal Engine) - Normals Request
Replies: 10
Views: 3603

Re: UModel (Unreal Engine) - Normals Request

Not much to look at really. From what I have understood UModel is already able to read the normals, it just won't export them. A small modification to the UModel to write the normals to a text file or something should be enough.
by akderebur
Sat Jul 21, 2018 1:05 am
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 138
Views: 73950

Re: Rebellious Million Arthur Tool + Research

Hope akadebur finish his own work and then release the tool asap. I am more or less done with it. Just too busy/lazy to finalize it and upload :D It will be a seperate tool for unpacking model and texture files from the NPK archive. I just made slight changes to the viewer However, from what I have...