You should be getting the textures from asf/aif files. Still I don't think the image extractor works with the Bullet Girls atm, I haven't checked the textures yet. I will do it and update the program when I have the time.andthen619 wrote:Tried to extract textures from iqe but get error.
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Search found 640 matches
- Sat Sep 15, 2018 6:00 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156144
Re: Star Ocean Anamnesis Tools
- Thu Sep 13, 2018 9:33 pm
- Forum: 3D/2D models
- Topic: One Piece Burning Blood .npak/npki/npkv files?
- Replies: 1
- Views: 963
Re: One Piece Burning Blood .npak/npki/npkv files?
I don't know about the script but I have posted some hex2obj examples on zenhax for a npki sample : https://zenhax.com/viewtopic.php?p=37565#p37565 Might give you more insight.
- Thu Sep 13, 2018 2:24 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156144
Re: Star Ocean Anamnesis Tools
I have never encountered that before. From what I have seen no split is necessary. I haven't tested loads of characters though, so I can't say that is the case 100%.dian333 wrote:still have to spilt some mesh by hand ,which should use different material.
- Thu Sep 13, 2018 1:46 am
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156144
Re: Star Ocean Anamnesis Tools
@dian333 Nice work on the animation script. now some .iqe model don't make bug when import into Blender,like cp0005_b01a(ベルダ,gunner),cp0108_b01a(フィア) ...etc Are you using the new iqe script : http://forum.xentax.com/viewtopic.php?p=143565#p143565 ? I have added v0 for secondary UV Channel. The new s...
- Sat Sep 08, 2018 11:51 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156144
Re: Star Ocean Anamnesis Tools
Instead of inverting the whole Quaternion just invert the y and z components. Should be like this : Q_x = ba.readFloat() Q_y = -ba.readFloat() Q_z = -ba.readFloat() Q_w = ba.readFloat() Q_read = mathutils.Quaternion((Q_w,Q_x,Q_y,Q_z)) bpy.data.objects[BONE_hierarchy_name].pose.bones[bonename].rotati...
- Sat Sep 08, 2018 9:42 am
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156144
Re: Star Ocean Anamnesis Tools
Can you pm me the those 2 asf files then? I only tried the files of the JP version, and they were fine for the most part. Are you getting the files from JP or Global?
- Fri Sep 07, 2018 4:08 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156144
Re: [WIP] Star Ocean Anamnesis Tools
i think i did something wrong here, both of you can decrypt cc0001_b02a.asf and cc0002_bo1a.asf and load them in IQE exporter. on my computer,soadec was not able to decrypt them. You are dragging the folder containing the asf files, right? If you are dragging the asf files it won"t work.
- Fri Aug 31, 2018 1:41 pm
- Forum: 3D/2D models
- Topic: Rules of survival
- Replies: 1
- Views: 746
Re: Rules of survival
If you want the models from the mobile version use this : viewtopic.php?f=16&t=17982 I don't know if it works for PC too.
- Fri Aug 24, 2018 12:07 am
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156144
Re: [WIP] Star Ocean Anamnesis Tools
UPDATE - Can load weapons - Fixed wrong bone positions (monster weapons mostly) with few of the models. Everything should be fine now - New uv type - Attempt at better camera positioning, but still not that great - Separate checkbox for loading Bullet Girls At this point it seems to load most of th...
- Wed Aug 22, 2018 12:39 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156144
Re: [WIP] Star Ocean Anamnesis Tools
A user commented on audio files over at zenhax : https://zenhax.com/viewtopic.php?p=37609#p37609 it might be useful.
If the files aren't decrypted properly because of the wrong key, I can't do much about it sadly. If the program can't guess the correct key, you have to manually find it.
If the files aren't decrypted properly because of the wrong key, I can't do much about it sadly. If the program can't guess the correct key, you have to manually find it.
- Tue Aug 21, 2018 6:55 pm
- Forum: 3D/2D models
- Topic: Writing a Noesis Export plugin from a Import one?
- Replies: 3
- Views: 1455
Re: Writing a Noesis Export plugin from a Import one?
To write an exporter for a custom format you need to understand how the format is structured from start to finish. For importing you can get away with skipping some parts, and only read the data you need. For exporting though you would need to write all the data that the game engine requires. Otherw...
- Sun Aug 19, 2018 2:15 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156144
Re: [WIP] Star Ocean Anamnesis Tools
I won't have access to my computer whole day. I can do it tomorrow.chrrox wrote:can you print the result of the inverse_watermark_transform decompression on this example
If it is the first integer in the buffer then yes, it should be the max step.chrrox wrote: 3 should be the max_step?
- Sun Aug 19, 2018 9:20 am
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156144
Re: [WIP] Star Ocean Anamnesis Tools
Can you add an option to output the decompressed buffers to load models not supported b the tool. I can do that, but I think it will be better/easier if I post the decompression code. I believe you can already get the index buffers using "addr" tags. After you get the buffer the first int...
- Sun Aug 19, 2018 12:55 am
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156144
Re: [WIP] Star Ocean Anamnesis Tools
I have updated the model tool again, make sure to download the latest version. It should be able to load great deal of monsters or any other skinned mesh now. Also has mesh names too. There might be slight problems with some models still, I will attempt a fix later. I will be busy for a couple of da...
- Sat Aug 18, 2018 11:13 am
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 28903
Re: Ghost Recon Wildlands
I think AC:Origins or For Honor would be great.daemon1 wrote:AC origins, For Honor, Rainbox 6 siege? Maybe something else?
