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Search found 640 matches

by akderebur
Thu Oct 25, 2018 3:35 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 103550

Re: Final Fantasy Dissidia NT PS4 tools

Also works really well with Atelier series. Tested it with the pc ports of 2 latest games (Firis and Lydie & Suelle). I guess the tool loads almost everything from Koei Tecmo :D
by akderebur
Mon Oct 22, 2018 4:05 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 276
Views: 156284

Re: Star Ocean Anamnesis Tools

Updated the SOADec link in first post. As before the tool will work with type 7 asf files only.
by akderebur
Sat Oct 20, 2018 11:18 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 276
Views: 156284

Re: Star Ocean Anamnesis Tools

BiteMeUniverse wrote:couldn't find how to manually find the decryption code
I have a better version of SOADec that finds most of the keys automatically. I will update my post with the new version when I get back home on Monday. If I don't forget :D
by akderebur
Sat Oct 13, 2018 12:40 am
Forum: 3D/2D models
Topic: God Eater Resurrection PC/Vita Tool
Replies: 9
Views: 4620

Re: God Eater Resurrection PC/Vita Tool

any plan on tool update make it exportable? Tbh I wasn't planning to work further on this, since the models aren't that great. Still I haven't worked with morphs before, so it might be a good practice for me. Animation data also doesn't look too hard. I will take a look at morphs and animations som...
by akderebur
Fri Oct 12, 2018 3:52 pm
Forum: 3D/2D models
Topic: God Eater Resurrection PC/Vita Tool
Replies: 9
Views: 4620

God Eater Resurrection PC/Vita Tool

Tool for extracting models from God Eater Resurrection, both PC and Vita versions. It might work with God Eater 2 if the format is the same, but I don't know. I only tested it with bunch of character models. Finding the model files is hard since the archive unpacking isn't that great. Unpacking Use ...
by akderebur
Thu Oct 04, 2018 8:34 am
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 27408

Re: Black Clover: Quartet Knights Models (Noesis Script)

There was a small bug while converting the hash value to hex string. I have fixed it and updated the first post. All textures should be found now.
by akderebur
Wed Oct 03, 2018 1:32 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 27408

Re: Black Clover: Quartet Knights Models (Noesis Script)

demonslayerx8 wrote:example, Asta's hair, Charmy's outfit, Captain Yami's face, default Yuno's book and so forth.
I am not familiar with the character names. Planning to watch the series some time :D

Can you pm me the .mdl file names for those characters you mentioned? I can take a look to see what is wrong.
by akderebur
Tue Oct 02, 2018 9:53 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 27408

Re: Black Clover: Quartet Knights Models (Noesis Script)

all unp files are either 0 or 1kbs big and wont load Like I said, I haven't looked at the model files for that game yet. I will do it when I have the time. Have other priorities atm. So noesis script won't work as it is now. Unpacking should be fine using the script I posted here : http://forum.xen...
by akderebur
Tue Oct 02, 2018 1:17 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 27408

Re: Black Clover: Quartet Knights Models (Noesis Script)

I have added a new tool (BC_TexFinder.exe) for getting the model textures automatically. Check out the first post to see how to use it.

Huge thanks to daemon1 for figuring out the hash function.
by akderebur
Mon Sep 24, 2018 4:44 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 27408

Re: Black Clover: Quartet Knights Models (Noesis Script)

Can you explain this? If textures will be applied automatically, why anyone needs to use Ninjaripper ? I couldn't figure out the name hashing. The mdc files has proper paths for textures, but .tex files themselves have hashes as names. So I have no way of finding the .tex files automatically. What ...
by akderebur
Mon Sep 24, 2018 12:34 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 27408

Re: Black Clover: Quartet Knights Models (Noesis Script)

I am not really interested in mecha models, but I will take a look some time, since the differences seem to be minor. For now I have attached a script for unpacking the archive. For loading the textures change this line (line 315) imgWidth, imgHeight, type1, type2, type3, type4, unk00 = bs.read(&quo...
by akderebur
Sun Sep 23, 2018 1:31 am
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 27408

Re: Black Clover: Quartet Knights Models (Noesis Script)

Either disable the Fate plugin temporarily, or change the ".mdl" extension to something else in the script and change the bms script accordingly.
by akderebur
Sat Sep 22, 2018 12:38 pm
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 16163

Re: Star Wars: Clone Wars Adventures (*.dme)

9 floats for 3x3 local rotation matrix, 3 floats for local position vector. sw_skel.png @episoder Your approach is correct, as you need to reach the world space coordinates, but it can be achieved more easily using matrices. Load 12 floats as NoeMat43. Multiply bone matrix with the parent in recursi...
by akderebur
Sat Sep 22, 2018 3:19 am
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 27408

Black Clover: Quartet Knights Models (Noesis Script)

chrrox and I have improved his Gunslinger Stratos script to work with the models from this game. All the stuff for unpacking archives and loading models/textures are included in the attachment. I will explain the process below. Unpack/Decompress Unpack the "GxArchivedFile" archives using b...
by akderebur
Thu Sep 20, 2018 10:25 pm
Forum: 3D/2D models
Topic: Valkyria Revolution (.MLX, .HMD, .MXE)
Replies: 7
Views: 2356

Re: Valkyria Revolution (.MLX, .HMD, .MXE)

shakotay2 wrote:I don't see senseful data in your 7z ipped files.
Search for the "KFMG" tag in the largest file. The vertices/indices are below that. Other files don't seem to have any geometry data though.