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Search found 640 matches

by akderebur
Wed Nov 14, 2018 2:00 pm
Forum: 3D/2D models
Topic: Netease Games Texture Unable to extract
Replies: 21
Views: 6396

Re: Netease Games Texture Unable to extract

xtiger wrote:Thank you. I prefer its model. Do you have any idea?
The model format doesn't look too complicated. I will make a tool for loading the models.
by akderebur
Wed Nov 14, 2018 12:29 pm
Forum: 3D/2D models
Topic: Netease Games Texture Unable to extract
Replies: 21
Views: 6396

Re: Netease Games Texture Unable to extract

This is the sample extracted from the game. There are models and textures. Thank you. https://www49.zippyshare.com/v/xKzfyZND/file.html Textures use ASTC compression. They can be opened with PVRTexTool using "astcenc.exe". https://i.imgur.com/NRqVTkJ.png You can download the sample at thi...
by akderebur
Wed Nov 14, 2018 11:29 am
Forum: 3D/2D models
Topic: Netease Games Texture Unable to extract
Replies: 21
Views: 6396

Re: Netease Games Texture Unable to extract

I don't want to download the whole game. I can take a look if you post 1 - 2 KTX samples.
by akderebur
Tue Nov 13, 2018 7:30 pm
Forum: 3D/2D models
Topic: Netease Games Texture Unable to extract
Replies: 21
Views: 6396

Re: Netease Games Texture Unable to extract

@237616546 That script is for decrypting Rebellious Million Arthur files. Other Netease games are usually not encrypted like that. If you find a file with the "KTX" header, try opening it directly with Mali Texture Compression Tool or PVRTexTool. @lxxxk I have seen your comment in my thre...
by akderebur
Mon Nov 12, 2018 10:57 am
Forum: 3D/2D models
Topic: Dissidia Opera Omnia
Replies: 5
Views: 2959

Re: Dissidia Opera Omnia

Sound like the standard Koei Tecmo format : g1t for textures and g1m for models. Try daemon's tool viewtopic.php?f=16&t=18042
by akderebur
Fri Nov 09, 2018 2:24 pm
Forum: 3D/2D models
Topic: .dae.phyre unpacking for FFXII
Replies: 1
Views: 2762

Re: .dae.phyre unpacking for FFXII

I think there are already enough open source scripts for the phyre format to get you started. For models: http://forum.xentax.com/viewtopic.php?p=99026#p99026 http://forum.xentax.com/viewtopic.php?p=126978#p126978 For textures: https://zenhax.com/viewtopic.php?t=7573 There are slight changes between...
by akderebur
Thu Nov 08, 2018 4:50 pm
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 9237

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

and we consider there to be maximum 4 floats influencing a vertex at a time, the first bone weight is float 1. I have tried loading those as weights, but they didn't come out great. Weird bone indices for some of the vertices. I have instead found out another weight table, starting at 0x3D90 . Only...
by akderebur
Tue Nov 06, 2018 12:14 pm
Forum: 3D/2D models
Topic: Black Dersert Online New PAC & PAB importer?
Replies: 12
Views: 3599

Re: Black Dersert Online New PAC & PAB importer?

Updated my post above. Works fine with all the samples now.

Image
by akderebur
Tue Nov 06, 2018 6:27 am
Forum: 3D/2D models
Topic: Black Dersert Online New PAC & PAB importer?
Replies: 12
Views: 3599

Re: Black Dersert Online New PAC & PAB importer?

Made slight changes to chrrox's script. Just the things that I noticed at first glance. Seems to work fine with your sample, but don't know if it will work for all files.

Image
by akderebur
Tue Nov 06, 2018 12:30 am
Forum: 3D/2D models
Topic: XBN format (from XSI)
Replies: 5
Views: 1360

Re: XBN format (from XSI)

It would be easy to write a program for it. The question is : does anyone want to do it? :D You can use hex2obj or similar tools until someone codes something for this format. You also gain experience that you can apply in future formats, so it is never a waste of time imo. Maybe write your own prog...
by akderebur
Mon Nov 05, 2018 11:40 pm
Forum: 3D/2D models
Topic: XBN format (from XSI)
Replies: 5
Views: 1360

Re: XBN format (from XSI)

Looks like an easy format. Vertex and face count in the beginning of the file. Here using hex2obj :

Image
by akderebur
Fri Nov 02, 2018 3:58 pm
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 9237

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

Decided to return to this format after some time. I was able to get proper vertex positions. There is something like a bone palette near the beginning with bone ids and vertex positions. These positions are essentially same as the positions inside the vertex blocks, but they are fewer. Since the ver...
by akderebur
Sat Oct 27, 2018 9:13 am
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 27408

Re: Black Clover: Quartet Knights Models (Noesis Script)

Do they get loaded properly in Noesis? As you can see in my first post, the characters should be loaded with no problem, including the materials. Got the same problem with little witch academia. That game uses Unity afaik. If you are having this problem with multiple tools it might be related to the...
by akderebur
Sat Oct 27, 2018 8:24 am
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 27408

Re: Black Clover: Quartet Knights Models (Noesis Script)

franada wrote:Like the hair is the same material as the body. Or the eyes with the mouth
I haven't encountered that with the character models. Can you tell me the names of the files that you have this problem with?
by akderebur
Fri Oct 26, 2018 11:30 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 27408

Re: Black Clover: Quartet Knights Models (Noesis Script)

franada wrote: should I decompress them all?
Just decompress one of the dat/dath pairs. So like only select 000.dat and 001.dat when using the script.