The model format doesn't look too complicated. I will make a tool for loading the models.xtiger wrote:Thank you. I prefer its model. Do you have any idea?
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Search found 640 matches
- Wed Nov 14, 2018 2:00 pm
- Forum: 3D/2D models
- Topic: Netease Games Texture Unable to extract
- Replies: 21
- Views: 6396
Re: Netease Games Texture Unable to extract
- Wed Nov 14, 2018 12:29 pm
- Forum: 3D/2D models
- Topic: Netease Games Texture Unable to extract
- Replies: 21
- Views: 6396
Re: Netease Games Texture Unable to extract
This is the sample extracted from the game. There are models and textures. Thank you. https://www49.zippyshare.com/v/xKzfyZND/file.html Textures use ASTC compression. They can be opened with PVRTexTool using "astcenc.exe". https://i.imgur.com/NRqVTkJ.png You can download the sample at thi...
- Wed Nov 14, 2018 11:29 am
- Forum: 3D/2D models
- Topic: Netease Games Texture Unable to extract
- Replies: 21
- Views: 6396
Re: Netease Games Texture Unable to extract
I don't want to download the whole game. I can take a look if you post 1 - 2 KTX samples.
- Tue Nov 13, 2018 7:30 pm
- Forum: 3D/2D models
- Topic: Netease Games Texture Unable to extract
- Replies: 21
- Views: 6396
Re: Netease Games Texture Unable to extract
@237616546 That script is for decrypting Rebellious Million Arthur files. Other Netease games are usually not encrypted like that. If you find a file with the "KTX" header, try opening it directly with Mali Texture Compression Tool or PVRTexTool. @lxxxk I have seen your comment in my thre...
- Mon Nov 12, 2018 10:57 am
- Forum: 3D/2D models
- Topic: Dissidia Opera Omnia
- Replies: 5
- Views: 2959
Re: Dissidia Opera Omnia
Sound like the standard Koei Tecmo format : g1t for textures and g1m for models. Try daemon's tool viewtopic.php?f=16&t=18042
- Fri Nov 09, 2018 2:24 pm
- Forum: 3D/2D models
- Topic: .dae.phyre unpacking for FFXII
- Replies: 1
- Views: 2762
Re: .dae.phyre unpacking for FFXII
I think there are already enough open source scripts for the phyre format to get you started. For models: http://forum.xentax.com/viewtopic.php?p=99026#p99026 http://forum.xentax.com/viewtopic.php?p=126978#p126978 For textures: https://zenhax.com/viewtopic.php?t=7573 There are slight changes between...
- Thu Nov 08, 2018 4:50 pm
- Forum: 3D/2D models
- Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
- Replies: 25
- Views: 9237
Re: PC Danganronpa Despair Girls .BNC, .BTX Help
and we consider there to be maximum 4 floats influencing a vertex at a time, the first bone weight is float 1. I have tried loading those as weights, but they didn't come out great. Weird bone indices for some of the vertices. I have instead found out another weight table, starting at 0x3D90 . Only...
- Tue Nov 06, 2018 12:14 pm
- Forum: 3D/2D models
- Topic: Black Dersert Online New PAC & PAB importer?
- Replies: 12
- Views: 3599
Re: Black Dersert Online New PAC & PAB importer?
Updated my post above. Works fine with all the samples now.


- Tue Nov 06, 2018 6:27 am
- Forum: 3D/2D models
- Topic: Black Dersert Online New PAC & PAB importer?
- Replies: 12
- Views: 3599
Re: Black Dersert Online New PAC & PAB importer?
Made slight changes to chrrox's script. Just the things that I noticed at first glance. Seems to work fine with your sample, but don't know if it will work for all files.


- Tue Nov 06, 2018 12:30 am
- Forum: 3D/2D models
- Topic: XBN format (from XSI)
- Replies: 5
- Views: 1360
Re: XBN format (from XSI)
It would be easy to write a program for it. The question is : does anyone want to do it? :D You can use hex2obj or similar tools until someone codes something for this format. You also gain experience that you can apply in future formats, so it is never a waste of time imo. Maybe write your own prog...
- Mon Nov 05, 2018 11:40 pm
- Forum: 3D/2D models
- Topic: XBN format (from XSI)
- Replies: 5
- Views: 1360
Re: XBN format (from XSI)
Looks like an easy format. Vertex and face count in the beginning of the file. Here using hex2obj :


- Fri Nov 02, 2018 3:58 pm
- Forum: 3D/2D models
- Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
- Replies: 25
- Views: 9237
Re: PC Danganronpa Despair Girls .BNC, .BTX Help
Decided to return to this format after some time. I was able to get proper vertex positions. There is something like a bone palette near the beginning with bone ids and vertex positions. These positions are essentially same as the positions inside the vertex blocks, but they are fewer. Since the ver...
- Sat Oct 27, 2018 9:13 am
- Forum: 3D/2D models
- Topic: Black Clover: Quartet Knights Models (Noesis Script)
- Replies: 76
- Views: 27408
Re: Black Clover: Quartet Knights Models (Noesis Script)
Do they get loaded properly in Noesis? As you can see in my first post, the characters should be loaded with no problem, including the materials. Got the same problem with little witch academia. That game uses Unity afaik. If you are having this problem with multiple tools it might be related to the...
- Sat Oct 27, 2018 8:24 am
- Forum: 3D/2D models
- Topic: Black Clover: Quartet Knights Models (Noesis Script)
- Replies: 76
- Views: 27408
Re: Black Clover: Quartet Knights Models (Noesis Script)
I haven't encountered that with the character models. Can you tell me the names of the files that you have this problem with?franada wrote:Like the hair is the same material as the body. Or the eyes with the mouth
- Fri Oct 26, 2018 11:30 pm
- Forum: 3D/2D models
- Topic: Black Clover: Quartet Knights Models (Noesis Script)
- Replies: 76
- Views: 27408
Re: Black Clover: Quartet Knights Models (Noesis Script)
Just decompress one of the dat/dath pairs. So like only select 000.dat and 001.dat when using the script.franada wrote: should I decompress them all?
