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Search found 640 matches
- Sun Jan 13, 2019 10:43 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 74236
Re: Resident Evil 2 Remake - demo PAK file
You can make small changes to SGM to make it work with RE2. There are couple changes in file header, and buffers header. Vertex buffers are structured differently than RE7, so need to investigate what types there are. At least the skeleton and mesh info are identical to RE7, so SGM does some of the ...
- Mon Dec 31, 2018 10:10 am
- Forum: 3D/2D models
- Topic: Toaru Majutsu no Index (Mobile MMO)
- Replies: 7
- Views: 4930
Re: Toaru Majutsu no Index (Mobile MMO)
Quickbms script for extracting npk : http://aluigi.altervista.org/bms/nxpk.bms
Tool for loading the models : viewtopic.php?f=16&t=17982&start=0
Tool for loading the models : viewtopic.php?f=16&t=17982&start=0
- Mon Dec 31, 2018 12:45 am
- Forum: 3D/2D models
- Topic: Zanki Zero: Last Beginning (.lgx) - Noesis Script
- Replies: 4
- Views: 3557
Zanki Zero: Last Beginning (.lgx) - Noesis Script
I wanted to practice Noesis scripting a bit, and this looked like a good format. Supports meshes, skeleton/weights, materials/textures. Noesis crashes sometimes when loading models, seems to be because of some GXT textures. Try loading the model again few times, if it still doesn't work disable text...
- Sat Dec 29, 2018 5:53 pm
- Forum: 3D/2D models
- Topic: UniViewer - Multiple Games Tool
- Replies: 55
- Views: 21391
Re: UniViewer - Multiple Games Tool
I actually made a tool for extracting the textures, but forgot to post it. I am on holiday atm, I will post it after I get back. Like in a week or so.kenwandou wrote: Dawn of Titans, Media\Flow\Textures\ How to open these ETC files?
- Sat Dec 29, 2018 11:54 am
- Forum: 3D/2D models
- Topic: UniViewer - Multiple Games Tool
- Replies: 55
- Views: 21391
Re: UniViewer - Multiple Games Tool
For which game? I am guessing you mean Summon Night/Digimon. Those games use standard GXT format if I remember correctly. You should be able to load them with Noesis.kenwandou wrote:Can you update it to open the texture?
- Sat Dec 22, 2018 6:58 pm
- Forum: 3D/2D models
- Topic: How do normals work?
- Replies: 8
- Views: 1541
Re: How do normals work?
I am not really proficient in Python/Noesis but these lines probably insert the whole normal/uv array as a single object.
Try
Code: Select all
Meshes[FinalObjects].normals.append(normals)
Meshes[FinalObjects].uvs.append(uv)Code: Select all
Meshes[FinalObjects].setNormals(normals)
Meshes[FinalObjects].setUVs(uv)- Fri Dec 21, 2018 1:56 am
- Forum: 3D/2D models
- Topic: Lego DX11.GSC hex2obj
- Replies: 4
- Views: 1555
Re: Lego DX11.GSC hex2obj
I might have the wrong offset/size for the uvs since they have some negative values and look weird. Still they seem to be around that offset.
SPOOKYTEDDYBEAR_DX11.GSC

SPOOKYTEDDYBEAR_DX11.GSC

- Tue Dec 11, 2018 3:45 pm
- Forum: 3D/2D models
- Topic: Black Clover: Quartet Knights Models (Noesis Script)
- Replies: 76
- Views: 27408
Re: Black Clover: Quartet Knights Models (Noesis Script)
You shouldn't need to do that. You must have a problem with Noesis export or Blender import.ELEVATRs wrote:One more thing, when i export the textures and open the models in blender, i need to UVmap/Unwrap them and it is really time-consuming and difficult
- Tue Dec 11, 2018 12:25 am
- Forum: Graphic file formats
- Topic: .ktx Disney Magic Kingdoms
- Replies: 5
- Views: 1953
Re: .ktx Disney Magic Kingdoms
Delete the "astcenc.exe" part, you just need to add the folder path. Also make sure the paths in your "PATH" variable are separated with ";".Acewell wrote:i've never been able to get PVRTexTool to find astcenc.exe,
- Mon Dec 10, 2018 7:36 pm
- Forum: Graphic file formats
- Topic: .ktx Disney Magic Kingdoms
- Replies: 5
- Views: 1953
Re: .ktx Disney Magic Kingdoms
Your samples use ASTC compression. PVRTexTool works fine, make sure you have properly set up "astcenc.exe" in your PATH variable.


- Mon Dec 10, 2018 7:27 pm
- Forum: 3D/2D models
- Topic: Black Clover: Quartet Knights Models (Noesis Script)
- Replies: 76
- Views: 27408
Re: Black Clover: Quartet Knights Models (Noesis Script)
Load the .tex files with Noesis, then export them to any format you want. This is mostly related to usage of Noesis so I won't go into detail. You can find lots of tutorials on how to use Noesis,ELEVATRs wrote:it works for the model, but the textures do not get converted
- Mon Dec 10, 2018 4:27 pm
- Forum: 3D/2D models
- Topic: Black Clover: Quartet Knights Models (Noesis Script)
- Replies: 76
- Views: 27408
Re: Black Clover: Quartet Knights Models (Noesis Script)
You have to use the Texture Finder Tool first. After that when you load the .mdl files in Noesis, they should be textured.ELEVATRs wrote:by the way, when i unpack the .tex files, should they load in fully textured in noesis??
- Fri Dec 07, 2018 12:22 pm
- Forum: Graphic file formats
- Topic: Valkyrie Anatomia .txp
- Replies: 2
- Views: 1164
Re: Valkyrie Anatomia .txp
I haven't thought of crunch at all. I will check out the library to learn how I can use it. Thanks for the info. Edit : Looks like KTX format can also use crunch compression. So these might also be ETC/ETC2 with crunch. I have seen ETC textures in other Square games. The custom header doesn't make i...
- Fri Dec 07, 2018 12:21 pm
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 100
- Views: 99676
Re: Raw texture previewer/converter
The preview works fine for me.

Maybe your "texconv.exe" is blocked. Windows sometimes does that to the downloaded exe/dll files.

Maybe your "texconv.exe" is blocked. Windows sometimes does that to the downloaded exe/dll files.
- Thu Dec 06, 2018 12:20 pm
- Forum: Graphic file formats
- Topic: Valkyrie Anatomia .txp
- Replies: 2
- Views: 1164
Valkyrie Anatomia .txp
I am looking at the textures from a mobile game called Valkyrie Anatomia, but I couldn't find the image format used. .txp textures all have the "GLTP" (0x5) tag near the beginning, followed by image width and height (2 bytes each). There is also the texture name at 0x30 . I don't know what...
