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Search found 401 matches

by akderebur
Fri Jun 07, 2019 7:03 am
Forum: 3D/2D models
Topic: A Plague Tale: Innocence Tool
Replies: 50
Views: 5357

Re: A Plague Tale: Innocence Tool

Any info on whether it's possible to repack the game with altered models to make outfit mods? I was thinking about this too. It might actually be possible, but I need someone to make me an altered model :D For Hugo hands if possible, that would be easiest to test for a start. Get in touch with me i...
by akderebur
Wed Jun 05, 2019 11:47 pm
Forum: 3D/2D models
Topic: A Plague Tale: Innocence Tool
Replies: 50
Views: 5357

Re: A Plague Tale: Innocence Tool

Small Update : Download link updated in the first post

- Fixed a bug with bone scales
- Fixed a bug with texture identification

"P_BEATRICE" should be exported fine now, in terms of skeleton and textures.
by akderebur
Wed Jun 05, 2019 12:42 pm
Forum: 3D/2D models
Topic: F1 2018 (Ego Engine) Model Tool
Replies: 16
Views: 898

Re: F1 2018 (Ego Engine) Model Tool

huckleberrypie wrote:
Wed Jun 05, 2019 5:18 am
I see. Where can I find the hand, eyes and shoe textures though?
I don't remember the locations exactly. Hands and eyes probably in a erp called something like "male_generic". Shoes probably same location as other clothes. Maybe in team erp files.
by akderebur
Wed Jun 05, 2019 2:40 am
Forum: 3D/2D models
Topic: F1 2018 (Ego Engine) Model Tool
Replies: 16
Views: 898

Re: F1 2018 (Ego Engine) Model Tool

huckleberrypie wrote:
Wed Jun 05, 2019 1:02 am
texture files in incardriver.erp are ridiculously low-res
Make sure to set your game folder in the "Settings" menu.
by akderebur
Tue Jun 04, 2019 3:06 pm
Forum: 3D/2D models
Topic: A Plague Tale: Innocence Tool
Replies: 50
Views: 5357

Re: A Plague Tale: Innocence Tool

"P_BEATRICE" model is that her facial bones are shifted up slightly compared to where they should be. Thanks for reporting. Other characters I have tested were fine. I will double check Beatrice to be sure. What export format/plugin did you use (SEModel or Nex)? "P_BEATRICE" also has a couple of sw...
by akderebur
Tue Jun 04, 2019 2:47 pm
Forum: 3D/2D models
Topic: F1 2018 (Ego Engine) Model Tool
Replies: 16
Views: 898

Re: F1 2018 (Ego Engine) Model Tool

I have used Ego ERP Archiver. It worked fine for 2018 from what I have seen. I have linked it in the first post.
by akderebur
Mon Jun 03, 2019 9:30 pm
Forum: 3D/2D models
Topic: A Plague Tale: Innocence Tool
Replies: 50
Views: 5357

Re: A Plague Tale: Innocence Tool

The first post is updated with the new version of the tool. Skeleton/skinning is supported now.

Static mesh support is dropped for the time being. I will take a further look in the map data if I find the time.
by akderebur
Fri May 31, 2019 12:15 am
Forum: 3D/2D models
Topic: A Plague Tale: Innocence Tool
Replies: 50
Views: 5357

Re: A Plague Tale: Innocence Tool

Finally had time to properly look at skeleton data. Finding the data in the archive was actually harder than loading it :D I will do some more tests and release an update.

Image
by akderebur
Tue May 28, 2019 5:12 pm
Forum: 3D/2D models
Topic: MU Legend Tool
Replies: 7
Views: 706

Re: MU Legend Tool

lkw019 wrote:
Tue May 28, 2019 4:32 pm
Can you write a tool to extract the map?
Nope. Not planning to work on this game anymore.
by akderebur
Tue May 28, 2019 3:57 pm
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 89
Views: 17928

Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)

huitbgoiouythy wrote:
Tue May 28, 2019 12:04 pm
do you plan to make the tools compatible for Marvel Super War ?
I will do an update for the Netease tool soon. That game might work too.
by akderebur
Tue May 28, 2019 3:56 pm
Forum: 3D/2D models
Topic: MU Legend Tool
Replies: 7
Views: 706

Re: MU Legend Tool

lkw019 wrote:
Tue May 28, 2019 12:58 pm
Hello, how does its map model extract MUZ format
No maps, only skinnned models are supported.
by akderebur
Mon May 27, 2019 8:20 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 3210

Re: Ascendant One Model Viewer

joeyq wrote:
Mon May 27, 2019 8:02 pm
your model viewer doesn't work anymore on newer version of Ascendant One
You have to be more specific. What doesn't work? What file are you trying to load? Always send me a sample file so that I can understand the problem.
by akderebur
Mon May 27, 2019 5:13 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 57
Views: 7122

Re: Black Clover: Quartet Knights Models (Noesis Script)

Rin wrote:
Mon May 20, 2019 10:30 pm
anyone able to update the scripts for death end's PC version?
Here is the updated script for PC. If a model/texture isn't working, then it is probably not important. Don't ask for fix please.
by akderebur
Thu May 23, 2019 1:59 pm
Forum: 3D/2D models
Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Replies: 89
Views: 17928

Re: Rebellious Million Arthur Tool + Research

2.Analyize the so lib to find how it work. The game is program. We can analyize binary to find how it read epkx file. I will try this way when not busy. This would make more sense. Of course the encryption can be found and I don't think it will be really hard but I basically have no interest for th...
by akderebur
Wed May 22, 2019 9:34 pm
Forum: 3D/2D models
Topic: A Plague Tale: Innocence Tool
Replies: 50
Views: 5357

Re: A Plague Tale: Innocence Tool [WIP]

ricmetal wrote:
Wed May 22, 2019 8:33 pm
some textures appear to be coming out all messed up.
It only extracts DXT1/5 textures, since characters seems to just use those. If I encounter any other type that seems necessary I can think of adding support. I will take a look at maps soon, maybe they might be using other pixel formats.