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Search found 640 matches
- Tue May 21, 2019 4:39 pm
- Forum: 3D/2D models
- Topic: A Plague Tale: Innocence Tool
- Replies: 70
- Views: 26351
Re: A Plague Tale: Innocence Tool [WIP]
all the objects from the scene, are imported in the 0,0,0 coords I am guessing these are from the LEVEL files. I haven't take a look at object placement yet. Noticed some matrix like values in the mesh headers though. They might be related to the placement. I will get to maps eventually. Currently ...
- Thu May 16, 2019 11:29 pm
- Forum: 3D/2D models
- Topic: A Plague Tale: Innocence Tool
- Replies: 70
- Views: 26351
A Plague Tale: Innocence Tool
UPDATE : Skinned model are supported now. Support for static meshes is dropped. Download the old version below for loading them. Here is a tool for extracting models and textures from the ".DPC" files of this game. Only skinned meshes are supported atm. Tool overview and example exported ...
- Thu May 09, 2019 9:27 am
- Forum: 3D/2D models
- Topic: Peria Chronicles
- Replies: 4
- Views: 1822
Re: Peria Chronicles
Weird format, especially faces. You first need to reorder the vertices with an index list, then there is another index list for actual triangles. I don't really get the point of that. Here is a face mesh extracted. https://i.ibb.co/GP2NCd3/peria-face.png I can probably make a tool, but need to inves...
- Wed May 08, 2019 11:52 am
- Forum: 3D/2D models
- Topic: Peria Chronicles
- Replies: 4
- Views: 1822
Re: Peria Chronicles
I will take a look when I get back tonight. Currently working on another project, but I can do this after that.
In the meantime can you post some model researcher screenshots, if you have extracted anything? At least it would save some time on research.
In the meantime can you post some model researcher screenshots, if you have extracted anything? At least it would save some time on research.
- Tue May 07, 2019 8:08 am
- Forum: 3D/2D models
- Topic: Ripping from God Eater 3
- Replies: 1
- Views: 2240
- Tue May 07, 2019 7:38 am
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156305
Re: Star Ocean Anamnesis Tools
I am not really concerned about the quality of SOADec. My main tools are model/texture ones. So as long as it can decrypt the models folder it is fine :D I just added image and motions folder too for other people's convinience. Feel free to make a tool yourself if you feel mine is not enough for you...
- Thu May 02, 2019 6:04 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156305
Re: Star Ocean Anamnesis Tools
Is this possible to use the SOADec tool for decompress these files? No, but I have posted the decompression code for SLZ type 3 on zenhax : https://zenhax.com/viewtopic.php?p=45696#p45696 I have also modified my model and texture tools a bit to work with SO5 but there isn't anything interesting rea...
- Thu May 02, 2019 2:52 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156305
Re: Star Ocean Anamnesis Tools
I have released a new version of SOADec for decrypting/decompressing the latest files. You can find it in the first post. Usage is the same. Credits to esterTion for figuring out the decryption method.
- Sat Apr 27, 2019 12:28 am
- Forum: 3D/2D models
- Topic: Ascendant One Model Viewer
- Replies: 33
- Views: 11814
Re: Ascendant One Model Viewer
Not planning to support animations atm.WollieWoltaz wrote: ↑Fri Apr 26, 2019 8:45 pm Have you ever tried getting the animations to extract?
- Thu Apr 25, 2019 10:00 pm
- Forum: 3D/2D models
- Topic: Ascendant One Model Viewer
- Replies: 33
- Views: 11814
Re: Ascendant One Model Viewer
Looks like it was just a tiny error. Hair also loads now. Tool link updated.


That was related to Unity's vertex count limit. I also fixed that, should export the first LOD too now.
- Sun Apr 21, 2019 9:07 pm
- Forum: 3D/2D models
- Topic: Ascendant One Model Viewer
- Replies: 33
- Views: 11814
Re: Ascendant One Model Viewer
Finally had the time to update this. It should now load Zeus and also loads some other missing meshes. There seems to be still a problem with Zeus hair, but I will get to that later. Download from the updated link in the first post.


- Sat Apr 06, 2019 11:41 pm
- Forum: 3D/2D models
- Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
- Replies: 138
- Views: 74127
Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Another user also reported this problem. It probably just needs a quick fix. I will update the viewer, when I have the time.lishaoran00 wrote: ↑Sat Apr 06, 2019 8:59 pm when I try to save a model to IQE I get a dialog box with the following error
- Tue Apr 02, 2019 3:51 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156305
Re: Star Ocean Anamnesis Tools
After the latest JP update SOADec nor the slz script are working anymore. New encryption. Since this is an online game, keys are probably sent over the network and can be changed over time. So it would require constant finding of the keys. I also think that different files use different keys. Overa...
- Tue Apr 02, 2019 2:20 am
- Forum: 3D/2D models
- Topic: Ascendant One Model Viewer
- Replies: 33
- Views: 11814
Re: Ascendant One Model Viewer
There is a slight bug with Zeus. I will fix it, but probably in couple of days. I am a bit busy atm.petventh18 wrote: ↑Mon Apr 01, 2019 10:55 pm Not sure if my files are bad or Zues file are just different from the others.
- Sun Mar 31, 2019 10:37 pm
- Forum: 3D/2D models
- Topic: Ascendant One Model Viewer
- Replies: 33
- Views: 11814
Re: Ascendant One Model Viewer
single Bone_skin bone that combines some of the bones that should be separate into one weighted bone. I now get what you are saying, but that isn't something done by the tool or Noesis. There are indeed 100 "Bone_skin" bones in the original .uassset file with exactly those names, and weig...
