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Search found 640 matches
- Thu Feb 20, 2020 12:08 pm
- Forum: 3D/2D models
- Topic: Quake Champions \ World War Z Tool
- Replies: 34
- Views: 10163
Re: Quake Champions Tool [WIP]
Will there be a plan to support World War Z meshes? Maybe, at some point. I am working on another tool now. After that I am planning to add skinning support for QC and fix the current issues. Especially with uvs. I haven't checked the model format of World War Z, but if the bones are getting loaded...
- Wed Feb 19, 2020 2:09 pm
- Forum: 3D/2D models
- Topic: [Help] The unsolvable Rotation
- Replies: 14
- Views: 3222
Re: [Help] The unsolvable Rotation
Please try to share the whole script code, or better yet the ".py" plugin. If we can see the same results you are seeing, it will be easier to understand and help. It is hard to help with animation research just by looking at some quaternion output logs 
- Sun Feb 16, 2020 6:05 pm
- Forum: 3D/2D models
- Topic: [Help] The unsolvable Rotation
- Replies: 14
- Views: 3222
Re: [Help] The unsolvable Rotation
There can be bunch of ways for storing animation data, so some reverse engineering / disassembling might be better than trying to make sense of the data just by looking at it. First of all storing 4 components when you have just 32 bits seems like a waste, because the 4th component can be calculated...
- Tue Feb 11, 2020 3:30 pm
- Forum: 3D/2D models
- Topic: Quake Champions \ World War Z Tool
- Replies: 34
- Views: 10163
Re: Quake Champions Tool [WIP]
Thanks for testing. I will try to fix those problems over time. Currently I haven't checked anything other than "cc_" character models, so other stuff might fail like you said. My first priority will be to get character models working with skinning. After that I can take a look and weapons...
- Tue Feb 11, 2020 12:27 pm
- Forum: 3D/2D models
- Topic: Quake Champions \ World War Z Tool
- Replies: 34
- Views: 10163
Re: Quake Champions Tool [WIP]
In my case program loads every model of selected character, is that correct? Yes, all of the skins are inside the same file, so all of them will be loaded. Some of the mesh names might be wrong for some characters. Like it says torso, but it is a legs mesh. I will try to fix that. Also there are so...
- Mon Feb 10, 2020 11:38 pm
- Forum: 3D/2D models
- Topic: Quake Champions \ World War Z Tool
- Replies: 34
- Views: 10163
Re: Quake Champions Tool [WIP]
Use the attached bms script. Tested with the files from Steam (2019 winter update). Might not work with any other versions.
- Mon Feb 10, 2020 9:55 pm
- Forum: 3D/2D models
- Topic: Quake Champions \ World War Z Tool
- Replies: 34
- Views: 10163
Quake Champions \ World War Z Tool
The format ended up being harder than I thought. So I will start with basic support and improve the tool as I have time to work on it. UPDATE The tool now supports skeleton/skinning and type of models that can be loaded increased a lot. It will also work with World War Z models. Tool overview and ex...
- Sun Feb 02, 2020 8:57 am
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 276
- Views: 156144
- Tue Jan 14, 2020 10:11 pm
- Forum: 3D/2D models
- Topic: Tokyo Ghoul: re Call to Exist Tool
- Replies: 4
- Views: 3884
Tokyo Ghoul: re Call to Exist Tool
Tool for loading/extracting models from the PC version of the game. Geometry, materials/textures, skeleton and skinning supported. Seems to work fine with most of the stuff. Stages may take some time to load and export. Tool overview and example exported model https://i.ibb.co/YyVqxS4/tgviewer-ov.pn...
- Sat Jan 11, 2020 11:54 pm
- Forum: 3D/2D models
- Topic: tokyo ghoul re call to exist model help
- Replies: 5
- Views: 1334
Re: tokyo ghoul re call to exist model help
Model data is in "c001_res.pac". The format doesn't look so hard. Just loaded the vertices/indices for starters. I might release a proper tool when I have the time.
- Thu Jan 02, 2020 3:20 pm
- Forum: 3D/2D models
- Topic: Gun Gun Pixies .BNC / .BTX (Nintendo Switch)
- Replies: 7
- Views: 2763
Re: Gun Gun Pixies .BNC / .BTX (Nintendo Switch)
I remember this format, it was really weird. Anyway I checked the clock bnc. There seems to be 2 compressed chunks in the bnc file. Scarlet can be used to decompress those. After that I merged the 2 chunks to load it in hex2obj and got the mesh. I will attach the decompressed/merged bnc file. https:...
- Thu Dec 12, 2019 9:12 am
- Forum: 3D/2D models
- Topic: UniViewer - Multiple Games Tool
- Replies: 55
- Views: 21379
- Thu Dec 12, 2019 7:28 am
- Forum: 3D/2D models
- Topic: UniViewer - Multiple Games Tool
- Replies: 55
- Views: 21379
Re: UniViewer - Multiple Games Tool
I don't remember the files of that game exactly. Mvgl seems like an archive. Maybe try this to extract it : viewtopic.php?f=10&t=12666
- Wed Dec 11, 2019 7:23 am
- Forum: 3D/2D models
- Topic: Forever 7th Capital textures
- Replies: 5
- Views: 1445
- Tue Dec 10, 2019 7:28 pm
- Forum: 3D/2D models
- Topic: Forever 7th Capital textures
- Replies: 5
- Views: 1445
Re: Forever 7th Capital textures
somehow managed to export .ktx using quickbms, but no program can read it. No wonder. That is not a valid ktx file. Same iqe file but first 128 bytes xored. You are not supposed to use the bms script on the iqe. Check the F7C File Extractor in the first post of my thread. It was able to extract the...
