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Search found 640 matches

by akderebur
Thu Feb 20, 2020 12:08 pm
Forum: 3D/2D models
Topic: Quake Champions \ World War Z Tool
Replies: 34
Views: 10163

Re: Quake Champions Tool [WIP]

Will there be a plan to support World War Z meshes? Maybe, at some point. I am working on another tool now. After that I am planning to add skinning support for QC and fix the current issues. Especially with uvs. I haven't checked the model format of World War Z, but if the bones are getting loaded...
by akderebur
Wed Feb 19, 2020 2:09 pm
Forum: 3D/2D models
Topic: [Help] The unsolvable Rotation
Replies: 14
Views: 3222

Re: [Help] The unsolvable Rotation

Please try to share the whole script code, or better yet the ".py" plugin. If we can see the same results you are seeing, it will be easier to understand and help. It is hard to help with animation research just by looking at some quaternion output logs :D
by akderebur
Sun Feb 16, 2020 6:05 pm
Forum: 3D/2D models
Topic: [Help] The unsolvable Rotation
Replies: 14
Views: 3222

Re: [Help] The unsolvable Rotation

There can be bunch of ways for storing animation data, so some reverse engineering / disassembling might be better than trying to make sense of the data just by looking at it. First of all storing 4 components when you have just 32 bits seems like a waste, because the 4th component can be calculated...
by akderebur
Tue Feb 11, 2020 3:30 pm
Forum: 3D/2D models
Topic: Quake Champions \ World War Z Tool
Replies: 34
Views: 10163

Re: Quake Champions Tool [WIP]

Thanks for testing. I will try to fix those problems over time. Currently I haven't checked anything other than "cc_" character models, so other stuff might fail like you said. My first priority will be to get character models working with skinning. After that I can take a look and weapons...
by akderebur
Tue Feb 11, 2020 12:27 pm
Forum: 3D/2D models
Topic: Quake Champions \ World War Z Tool
Replies: 34
Views: 10163

Re: Quake Champions Tool [WIP]

In my case program loads every model of selected character, is that correct? Yes, all of the skins are inside the same file, so all of them will be loaded. Some of the mesh names might be wrong for some characters. Like it says torso, but it is a legs mesh. I will try to fix that. Also there are so...
by akderebur
Mon Feb 10, 2020 11:38 pm
Forum: 3D/2D models
Topic: Quake Champions \ World War Z Tool
Replies: 34
Views: 10163

Re: Quake Champions Tool [WIP]

georgesears wrote: Mon Feb 10, 2020 11:32 pm Thats really dope, but how to unpack?
Use the attached bms script. Tested with the files from Steam (2019 winter update). Might not work with any other versions.
by akderebur
Mon Feb 10, 2020 9:55 pm
Forum: 3D/2D models
Topic: Quake Champions \ World War Z Tool
Replies: 34
Views: 10163

Quake Champions \ World War Z Tool

The format ended up being harder than I thought. So I will start with basic support and improve the tool as I have time to work on it. UPDATE The tool now supports skeleton/skinning and type of models that can be loaded increased a lot. It will also work with World War Z models. Tool overview and ex...
by akderebur
Sun Feb 02, 2020 8:57 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 276
Views: 156144

Re: Star Ocean Anamnesis Tools

speaker60 wrote: Sat Feb 01, 2020 10:40 pm I can get the model i can get the textures but i cant get anything with working uvs
I haven't checked many bullet girls files. Some of them might be using different uv data types like star ocean. If you send me a sample I can take a look.
by akderebur
Tue Jan 14, 2020 10:11 pm
Forum: 3D/2D models
Topic: Tokyo Ghoul: re Call to Exist Tool
Replies: 4
Views: 3884

Tokyo Ghoul: re Call to Exist Tool

Tool for loading/extracting models from the PC version of the game. Geometry, materials/textures, skeleton and skinning supported. Seems to work fine with most of the stuff. Stages may take some time to load and export. Tool overview and example exported model https://i.ibb.co/YyVqxS4/tgviewer-ov.pn...
by akderebur
Sat Jan 11, 2020 11:54 pm
Forum: 3D/2D models
Topic: tokyo ghoul re call to exist model help
Replies: 5
Views: 1334

Re: tokyo ghoul re call to exist model help

Model data is in "c001_res.pac". The format doesn't look so hard. Just loaded the vertices/indices for starters. I might release a proper tool when I have the time.

kaneki.png
by akderebur
Thu Jan 02, 2020 3:20 pm
Forum: 3D/2D models
Topic: Gun Gun Pixies .BNC / .BTX (Nintendo Switch)
Replies: 7
Views: 2763

Re: Gun Gun Pixies .BNC / .BTX (Nintendo Switch)

I remember this format, it was really weird. Anyway I checked the clock bnc. There seems to be 2 compressed chunks in the bnc file. Scarlet can be used to decompress those. After that I merged the 2 chunks to load it in hex2obj and got the mesh. I will attach the decompressed/merged bnc file. https:...
by akderebur
Thu Dec 12, 2019 9:12 am
Forum: 3D/2D models
Topic: UniViewer - Multiple Games Tool
Replies: 55
Views: 21379

Re: UniViewer - Multiple Games Tool

zgmfx14a wrote: Thu Dec 12, 2019 8:52 am Thank you, but how to use that tool? It's just some code.
It is a quickbms script. Search for quickbms on xentax, zenhax or google. There are probably lots of tutorials on how to use it.
by akderebur
Thu Dec 12, 2019 7:28 am
Forum: 3D/2D models
Topic: UniViewer - Multiple Games Tool
Replies: 55
Views: 21379

Re: UniViewer - Multiple Games Tool

zgmfx14a wrote: Thu Dec 12, 2019 4:58 am How can I turn him into a model file?
I don't remember the files of that game exactly. Mvgl seems like an archive. Maybe try this to extract it : viewtopic.php?f=10&t=12666
by akderebur
Wed Dec 11, 2019 7:23 am
Forum: 3D/2D models
Topic: Forever 7th Capital textures
Replies: 5
Views: 1445

Re: Forever 7th Capital textures

mio2610 wrote: Wed Dec 11, 2019 5:48 am whenever I exported .iqe to other programs (like blender or noesis) the file didn't carry the texture with it.
Iqe does not have any texture data. It is just model skeleton/geometry. You have to get the textures from the npk archive. They are separate files.
by akderebur
Tue Dec 10, 2019 7:28 pm
Forum: 3D/2D models
Topic: Forever 7th Capital textures
Replies: 5
Views: 1445

Re: Forever 7th Capital textures

somehow managed to export .ktx using quickbms, but no program can read it. No wonder. That is not a valid ktx file. Same iqe file but first 128 bytes xored. You are not supposed to use the bms script on the iqe. Check the F7C File Extractor in the first post of my thread. It was able to extract the...