Search found 640 matches

by akderebur
Sun Apr 05, 2020 2:09 pm
Forum: 3D/2D models
Topic: Shadow of the Colossus PS4 Model files
Replies: 15
Views: 5880

Re: Shadow of the Colossus PS4 Model files

being able to extract these models would be nothing short of a dream come true, and I'm sure not just for me! It might stay as a dream though, since there are no proper samples to work with :D min_zero.png There may be something wrong with your file extraction procedure as all files are just 0 bytes.
by akderebur
Sat Apr 04, 2020 5:07 pm
Forum: 3D/2D models
Topic: Gravity Rush 2 Tool
Replies: 1
Views: 711

Gravity Rush 2 Tool

Returned to this format after quite some time. Supports geometry/skeleton/skinning. Only skinned models are supported atm (mostly character models). I might consider adding support for other stuff. Tool overview and example exported model https://i.ibb.co/qkcm3G0/gr2-ov.png Load GFX : Loads skinned ...
by akderebur
Sat Apr 04, 2020 12:42 am
Forum: Graphic file formats
Topic: Harry Potter for Kinect (Xbox 360) Textures
Replies: 3
Views: 998

Re: Harry Potter for Kinect (Xbox 360) Textures

Incredible work as always :D Thanks a lot.
by akderebur
Fri Apr 03, 2020 9:07 pm
Forum: Graphic file formats
Topic: Harry Potter for Kinect (Xbox 360) Textures
Replies: 3
Views: 998

Harry Potter for Kinect (Xbox 360) Textures

Another xbox 360 format I am having trouble with. I couldn't get any promising preview with the standard tools. Some parts of the data looks like it is DXT, but I still couldn't get it to load. Two shorts at 0x28 for width and height probably. Image data seems to starts at 0x1000. I have attached th...
by akderebur
Fri Apr 03, 2020 7:28 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76614

Re: The Last of Us Model Viewer/Extractor (PS4)

cursore wrote: Fri Apr 03, 2020 7:24 pm is there a way to view what textures the single mesh parts are using when visualizing character models?
You mean the TLOUExporter tool, right? I have plans to make auto texturing for it too, but I will also rewrite most of the code in the process. Will probably do it some time in upcoming days.
by akderebur
Fri Apr 03, 2020 4:53 pm
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 83
Views: 28198

Re: God of War 3 / Ascension Tool

vigneshvampire wrote: Fri Apr 03, 2020 4:40 pm i cant merge 3d model and texture can you explain how i to do that..
Using Noesis, export the model to a desired format (FBX, OBJ etc.). Load it in your favorite 3d software and apply textures. There is no automatic texturing.
by akderebur
Fri Apr 03, 2020 10:37 am
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 83
Views: 28198

Re: God of War 3 / Ascension Tool

i am using your Nexg Script.py but it not working ...please explain how to open 3d model and textures in blender I have explicitly stated that it is a script for Noesis , not Blender. Search for Noesis on xentax or google to see how you can use it. Then use that Noesis plugin to load the nexg models.
by akderebur
Fri Apr 03, 2020 9:20 am
Forum: 3D/2D models
Topic: Quake Champions \ World War Z Tool
Replies: 34
Views: 9046

Re: Quake Champions \ World War Z Tool

ventuhr wrote: Fri Apr 03, 2020 12:27 am Are you still giving this tool some updates perhaps?
Not working on it actively. Working on other games atm. I might return to this format later.
by akderebur
Thu Apr 02, 2020 2:11 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 275
Views: 147091

Re: Star Ocean Anamnesis Tools

Tsunani wrote: Thu Apr 02, 2020 1:50 pm but how do you get the textures ?
Vita : viewtopic.php?p=149112#p149112

PC : viewtopic.php?p=161229#p161229
by akderebur
Thu Apr 02, 2020 11:13 am
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 83
Views: 28198

Re: God of War 3 / Ascension Tool

nice app you got there , sad you don't asked for help i got noesis working scipts for both gow3 and ascencion since 2017 ^^ pm me akderebur How could I know that you had a script for it? :D I found one on facepunch, but it was lacking a lot. No proper use of bounding boxes, and mostly pattern searc...
by akderebur
Wed Apr 01, 2020 6:30 pm
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 83
Views: 28198

Re: God of War 3 / Ascension Tool

You didn't mention that the psarc files must be extract with "psarc extractor" before using gowaviewer for wad files.. Sorry, but my tool is related to GoW, so I won't explain how to unpack a general ps3 archive format. A quick google search should give bunch of info and multiple extracto...
by akderebur
Wed Apr 01, 2020 2:13 pm
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 83
Views: 28198

Re: God of War 3 / Ascension Tool

redman4356 wrote: Wed Apr 01, 2020 1:31 pm Gow ascension for some reason has some of gow 3's models, some load fine and some just load like (currently this is R_PANDORA00)
Yes, some are like that. No fix currently. Only minor stuff so I didn't bother too much. You can get Pandora from GoW 3.
by akderebur
Mon Mar 30, 2020 11:29 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76614

Re: The Last of Us Model Viewer/Extractor (PS4)

RELEASE : Map Tool Overview https://i.ibb.co/6bZGtnf/map-ov.png Part of map loaded in Blender https://i.ibb.co/TWSLP2w/tlou-map-blend.png Usage - Load PAK : Loads a single pak file - Load Folder : Loads all the pak files inside the selected folder Note : Materials won't be shown in preview - Export...
by akderebur
Mon Mar 30, 2020 10:41 pm
Forum: Graphic file formats
Topic: The Last Of Us Texture Modding (PS4)
Replies: 4
Views: 5792

Re: The Last Of Us Texture Modding (PS4)

New update for ease of use with the TLOU map tool.

- Bulk export PNG
- Export textures with original names
- Option to load folder (containing multiple .pak files)

Requires .Net Framework 4.7.1
by akderebur
Sun Mar 29, 2020 11:29 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76614

Re: The Last of Us Model Viewer/Extractor (PS4)

Did some fixes and coded the exporter. I will probably release the tool tomorrow after making a basic UI. Also it seems like Blender is the best option for loading the exported OBJ files. It gets all the texture references, unlike other software I have tried. Preview video of Joel's house loaded in ...