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Search found 640 matches

by akderebur
Sat Jul 04, 2020 11:32 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 27277

Re: Black Clover: Quartet Knights Models (Noesis Script)

Eag1e wrote: Sat Jul 04, 2020 7:39 pm I've done it before but I'm getting an error this time
Slightly different magic. Try the gundam script maybe : viewtopic.php?p=144363#p144363
by akderebur
Sat Jul 04, 2020 3:45 pm
Forum: 3D/2D models
Topic: Drakengard 1/2 (PS2) Tool
Replies: 5
Views: 3968

Drakengard 1/2 (PS2) Tool

Tool for extracting models and textures from Drakengard 1/2 on PS2. Only skinned models. Might work for some other Cavia games, but not tested. Also it isn't perfect. Some textures are not supported, and meshes have backfaces. You will need to use a shader with no culling. Extracting Files The file ...
by akderebur
Sat Jun 27, 2020 1:11 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 220
Views: 84586

Re: The Last of Us Model/Animation Tools (PS4)

Skykila wrote: Sat Jun 27, 2020 9:07 am were you able to find animation code in the game or reversing it all by guessing?
I didn't get it from the game. Don't know how to do that for ps4 stuff tbh. I would call it educated guessing :D, based on research and experience. Also got some hints from ps documentation.
by akderebur
Fri Jun 26, 2020 3:34 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 220
Views: 84586

Re: The Last of Us Model/Animation Tools (PS4)

UPDATE Animation Tool Updates - In-game cutscene support (.stm) - Secondary bone set (face animations) - New rotation type - Scale keys - Translations fixed (mostly) Not supported (yet) - Additive animations - Root motion? (might be controlled by game script) Important Note The exported animations ...
by akderebur
Tue Jun 23, 2020 7:47 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 220
Views: 84586

Re: The Last of Us Model/Animation Tools (PS4)

ImEnFuego wrote: Tue Jun 23, 2020 7:05 pm Is there any chance of a tool update for TLOU 2?
Nope. I don't have the game files.
by akderebur
Tue Jun 23, 2020 12:07 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 220
Views: 84586

Re: The Last of Us Model/Animation Tools (PS4)

Looks like the vertices is broken in some parts? With maps it might be hard to guess just by looking at the geometry. Might be something that has transparency textures, so the geometry looks weird or it might be a out of map (considering ingame bounds) part. Better view it with the material and che...
by akderebur
Tue Jun 23, 2020 11:09 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 220
Views: 84586

Re: The Last of Us Model/Animation Tools (PS4)

I don't have problems loading marlene hair He meant using the new TLOUViewer. The old one loads it. Thanks. That's great :up: I have fixed it and updated the download link in the first post. The problem is that the hair has no primary uv set. The uv is defined as secondary (compared to other models...
by akderebur
Tue Jun 23, 2020 1:38 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 220
Views: 84586

Re: The Last of Us Model/Animation Tools (PS4)

gep55 wrote: Tue Jun 23, 2020 1:18 am If anyone could shed some light on this problem, it would be much appreciated.
A small bug probably. I will take a look tomorrow. Will let you know when its fixed.
by akderebur
Sun Jun 21, 2020 7:41 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 220
Views: 84586

Re: The Last of Us Model Viewer/Extractor (PS4)

Faithfullfaun wrote: Sun Jun 21, 2020 6:59 pm Is this possible to do with you're Uncharted 1,2,3 tool?
No, but it shouldn't be too hard to add map support. My uncharted tools need a rewrite anyway, so I might as well add map support while doing that. I can't say when I will do it though. Too many things to do, but too little time :D
by akderebur
Thu Jun 18, 2020 9:36 pm
Forum: 3D/2D models
Topic: Infamous First Light Tool [WIP]
Replies: 12
Views: 4360

Re: Infamous First Light Tool [WIP]

Faithfullfaun wrote: Thu Jun 18, 2020 7:47 pm Any news on the tool?
Nah, still on hold atm :D I have plans to return to it. At least to release the skeleton support. Has to wait until July though.
by akderebur
Thu Jun 18, 2020 7:45 am
Forum: 3D/2D models
Topic: Infamous First Light Tool [WIP]
Replies: 12
Views: 4360

Re: Infamous First Light Tool [WIP]

jfmherokiller wrote: Thu Jun 18, 2020 5:54 am can you please also share the actual format of the xpp archives?
I haven't researched that. Just used some magic/pattern bytes to find model related sections in the file. So I don't know how the archive can be parsed properly.
by akderebur
Tue Jun 16, 2020 8:58 am
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 83
Views: 31606

Re: God of War 3 / Ascension Tool

cjdung wrote: Tue Jun 16, 2020 7:39 am can you work with the tool for lost ark client?
No plans for lost ark. Also better use pm for this kind of questions. It isn't related to GoW :D
by akderebur
Sun Jun 14, 2020 5:57 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 275
Views: 155460

Re: Star Ocean Anamnesis Tools

Makoto wrote: Sun Jun 14, 2020 12:16 pm I get the error "error getting version file" when i try to downlaod files
It should work now.
by akderebur
Fri Jun 12, 2020 2:12 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 220
Views: 84586

Re: The Last of Us Model/Animation Tools (PS4)

at the moment the characters just slide all over the place, and the root bone is instead being placed where the hips are. I haven't looked at the root motion at all. Translation keys might even be entirely wrong for some cases. Anyway I will get to root motion soon enough. Just finished all rotatio...
by akderebur
Fri Jun 12, 2020 8:53 am
Forum: 3D/2D models
Topic: [Release] Naughty Dog Texture Editor
Replies: 14
Views: 6119

Re: [Release] Naughty Dog Texture Editor

kotn3l wrote: Thu Jun 11, 2020 4:43 pm EDIT: with no mipmaps, and repacked properly, it works!
Nice to see that you got it working. Weird that it required repacking. Might be related to that specific pak or maybe because you are running on emulator. I am pretty sure I haven't repacked anything for model textures at the time.