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by Andrakann
Sun Feb 05, 2017 10:00 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411756

Re: Forza Motorsport Resource Extraction (.carbin)

sry, forget to mention that I logged already skeleton data 3 weeks ago; # CAD_ATSV_16\scene\CAD_ATSV_16_skeleton.modelbin 66: <root>: FF FF 01 00 FF FF 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 ---...
by Andrakann
Sat Feb 04, 2017 10:59 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411756

Re: Forza Motorsport Resource Extraction (.carbin)

meshes like doors, hood, trunk, etc have dummy, i think just need to know coords of bones then give this pos to dummies, somthing like that? Dummies can be created at skeleton coordinates, yes. If you then look at those dummies, figure out which where, then manually align pivot points of misplaced ...
by Andrakann
Sat Feb 04, 2017 7:26 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411756

Re: Forza Motorsport Resource Extraction (.carbin)

I had been hoping someone else (other than Andrakann and me) would take up the skeleton.modelbin analysing for example. (It's small files so should not be too hard.) It's really not hard :D If you mean Skel data in modelbins. First WORD of data block is number of bones, then DWORD with name lenght ...
by Andrakann
Fri Feb 03, 2017 7:29 am
Forum: 3D/2D models
Topic: [Unity]Shutokou Battle Xtreme
Replies: 14
Views: 2763

Re: [Unity]Shutokou Battle Xtreme

But for me is 0 bundle extracted :/ Did you edit path in txt file and point it to your folder with .cache files? And if you open single .cache file with UABE - it works? Yup I edited and I can opened Maybe typo in path or encoding of txt is changed? http://i91.fastpic.ru/thumb/2017/0203/8a/265b8678...
by Andrakann
Wed Feb 01, 2017 7:55 pm
Forum: 3D/2D models
Topic: [Unity]Shutokou Battle Xtreme
Replies: 14
Views: 2763

Re: [Unity]Shutokou Battle Xtreme

zimex25 wrote:But for me is 0 bundle extracted :/
Did you edit path in txt file and point it to your folder with .cache files?
And if you open single .cache file with UABE - it works?
by Andrakann
Wed Feb 01, 2017 11:06 am
Forum: 3D/2D models
Topic: [Unity]Shutokou Battle Xtreme
Replies: 14
Views: 2763

Re: [Unity]Shutokou Battle Xtreme

The question is how to extract using Unity Asset Bundle Extractor cache all files at once, look for them or any part of it is very difficult there cache files are too many? Just solved it :) You need to make batch.txt file with "+DIR <full path to cache folder>" line inside. Important part here is ...
by Andrakann
Wed Feb 01, 2017 7:20 am
Forum: 3D/2D models
Topic: [Unity]Shutokou Battle Xtreme
Replies: 14
Views: 2763

Re: [Unity]Shutokou Battle Xtreme

Yes, but only in Japan... Thanks :) I found it, making an Apple ID in Japanese it's not a trivial task, but i done it too :) For Android version i just googled for apk. It's better to use version for hardware (or emu) you have, because all useful files located in downloaded cache, which is created ...
by Andrakann
Tue Jan 31, 2017 5:08 pm
Forum: 3D/2D models
Topic: [Unity]Shutokou Battle Xtreme
Replies: 14
Views: 2763

Re: [Unity]Shutokou Battle Xtreme

You can install it to emulator, like MEmu.
And how you get this game, it's out already?
by Andrakann
Tue Jan 31, 2017 7:42 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411756

Re: Forza Motorsport Resource Extraction (.carbin)

In my table for Meshes i skipped 32 bytes in header, and there's one DWORD in them, looking very important, so i update my table: http://i90.fastpic.ru/thumb/2017/0131/3a/f401d00f3c0de295f3a57244b18c6c3a.jpeg ( better version is here ) And about "Shadow" meshes - i think it's some sort of "detachabl...
by Andrakann
Mon Jan 30, 2017 5:26 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411756

Re: Forza Motorsport Resource Extraction (.carbin)

I continue digging modelbin format :? First part . Second part . Now i focused on 3D data parts, patient is the same AST_DB11_17 taillightL_a.modelbin. IndB , VerB and Mbuf data parts have very similar headers 16 bytes in lenght, this is how they looks in decimal numbers: Name in Grub Index (just a ...
by Andrakann
Sun Jan 29, 2017 4:05 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411756

Re: Forza Motorsport Resource Extraction (.carbin)

you mean body_a_4 ? If so, my fears come true: qsort merges the lods? Yes, it's merges them, but a little strange: (another strange thing is i copied this part list from search results for "g" in NP++ and there's missing first mesh in list with weird (autogenerated?) name "object #0" - copied it fr...
by Andrakann
Sun Jan 29, 2017 3:33 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411756

Re: Forza Motorsport Resource Extraction (.carbin)

Output for BMW_i8_15_body_a is very messy for me, looks like all lods for meshes put in one mesh.. :(

Upd: I move them a little vertically for this pic, only lowest LOD seems to be separated:
Image
by Andrakann
Sat Jan 28, 2017 7:19 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411756

Re: Forza Motorsport Resource Extraction (.carbin)

nick22savino wrote:could there maybe made a video tutorial for converting textures from swatchbin to dds?
Not me, sorry, maybe someone else do it, who's figured it out and have time for making videos...

Or maybe zwrtron share his tool.
by Andrakann
Sat Jan 28, 2017 7:04 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 143
Views: 27539

Re: Far Cry Primal models

5. Add "table_fcp" table to the end of the file (This can be done in any hex editor or commander tool, or with command line such as " fc/b oasis.bin + table_fcp oasiswithtable.bin ") "fc/b oasis.bin + table_fcp oasiswithtable.bin" - it's for file comparing, not merging, and it thinks "+" symbol is ...
by Andrakann
Sat Jan 28, 2017 6:01 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411756

Re: Forza Motorsport Resource Extraction (.carbin)

Tested gauges for CAD_ATSV_16: http://i91.fastpic.ru/thumb/2017/0128/c7/d5cb8731f555a64f02d89894452537c7.jpeg UV is also right, but flipped vertically. Lite texture in PNG (diff one is black): http://www.mediafire.com/view/0iw548p4m18z068/cad_atsv_16_gauges_lite_1c5327a6-6ac1-459c-b204-dca4bfeedb43....