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by Andrakann
Tue Feb 14, 2017 11:54 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

minime891 wrote:Great work. :wink: Will this solve the scaling issue of UVs?
Thanks :)
No, but i think it's a step forward. Looks like scaling issues it's not hard, but low priority task, doable after making UV working as indeed.
by Andrakann
Mon Feb 13, 2017 6:40 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

Another round of modelbin format digging :roll: First part . Second part . Third part . Today focus is VLay and IndB data structure. VLay is "Vertex data Layout" i think. VLay data structure is: Header entry with Id number. Main data entry: Word - Number of name entries DWord - Name 1 lenght in X-by...
by Andrakann
Wed Feb 08, 2017 2:33 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

(Still unsure about shadow meshes and shadow uvs.) There's too much UVs for this Ford, in LiveryMask folder we have masks for one UV-layout, but Livery texture have another UV-layout: http://i89.fastpic.ru/thumb/2017/0208/50/fecabff064d7b57b509d81acde34ae50.jpeg http://i89.fastpic.ru/thumb/2017/020...
by Andrakann
Wed Feb 08, 2017 2:18 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

thx; btw, does someone know where to place the for_livery_055_diff texture onto the Ford RangerT6? I found you made v-flip for UVs :) Looks good, but scale is wrong, looks like it maximized to fill all UV and goes oversized: http://i91.fastpic.ru/thumb/2017/0208/b2/25d204cfb35facd80bd502ad0e93f5b2....
by Andrakann
Wed Feb 08, 2017 11:04 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

Aston https://www.mediafire.com/?f48y48klik3rqy2 Cadillac https://www.mediafire.com/?f48y48klik3rqy2 Both links to Cadillac.. As for the alignment issue i tried what you said and still didn't work. So not to sure what you're doing that i'm not. I gave the Audi R8 a try but still the same problem. I...
by Andrakann
Wed Feb 08, 2017 8:22 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

thx; btw, does someone know where to place the for_livery_055_diff texture onto the Ford RangerT6? Is it the doors, the fenders, the hood? This is obviously wrong: :D FOR_livery.JPG It's only for these parts, but they have wrong UV in "jl": http://i89.fastpic.ru/thumb/2017/0208/36/f595bc1d38222f7a1...
by Andrakann
Tue Feb 07, 2017 10:04 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

Ok, moving hood bone to center doesn't fix this problem, aligned hood not in place, just moves ~50% closer. But i found working solution, and it's easy peasy :D That stupid skeleton just mirrored by X, like cars before fixing - driver wheel bone on the right side, but ingame it's left sided: http://...
by Andrakann
Tue Feb 07, 2017 9:11 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

Just aligned the other parts and found a couple issues. The hood and truck are slightly offset to the center line. DB11 have a slightly broken skeleton, maybe it's because this car is unreleased at moment of dev version leaked. Hood and trunk bones moved, but childrens looks at good place: http://i...
by Andrakann
Mon Feb 06, 2017 8:00 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

tested. as i can see, 3dsimed described above converts textures to dds like a sharm, but your tool converts all textures like this one. Recompress from high quality BC7 compression to old ugly DXT5 compression, yeah "like a sharm": http://i89.fastpic.ru/thumb/2017/0206/20/69c4383ca23edc885ba9d7830c...
by Andrakann
Sun Feb 05, 2017 6:46 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

zimex25 wrote:Try converted for .dds
DDS is lossy format, i think this conversion recompress texture, not just adds header.
So, it's better to wait for sb2dds - it's almost done :)
by Andrakann
Sun Feb 05, 2017 1:30 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

dimon4ik6565 wrote:Model is too small than gr2 bones, also after scaling, i had to move car by Z and Y coords
Try to scale skeleton with values discussed here.


New version of 3DSimED got basic swatchbin support (Tools>Texture browser), but crashes often.
by Andrakann
Sun Feb 05, 2017 12:02 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

dimon4ik6565 wrote:Yes it is, by the way, link you provided to granny.dll not working.
Fixed.
by Andrakann
Sun Feb 05, 2017 11:50 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

dimon4ik6565 wrote:hmm. found application which can convert gr2 files to DAE. looks nice.
Now you have the dummies for aligning parts manually ;)
by Andrakann
Sun Feb 05, 2017 11:43 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

I think it's this application (working link on last page of topic), latest granny.dll seems to be required, found here (archive pass: metin2dev)( topic ). DAE format have ASCII xml structure inside, so we can compare results: fc: controlArm_LF: 01 00 FF FF 03 00 1.000000 0.000000 0.000000 0.000000 0...
by Andrakann
Sun Feb 05, 2017 11:00 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411878

Re: Forza Motorsport Resource Extraction (.carbin)

Dummies can be created at skeleton coordinates, yes. Dummies already created as can i see. But in wrong coords. (0, 0, 0) If you then look at those dummies, figure out which where, then manually align pivot points of misplaced parts to them - you can complete model. Yes I know that, that's what i w...