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- Wed Sep 05, 2012 12:57 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732674
Re: Forza Motorsport Resource Extraction (.carbin)
I can get objects and textures but the textures are not lining up. Just wondering if there is a fix for that yet? I think it's a bonus functionality in addition to primary goal - convert car models, so it's feature has very limited support by author... Thank you Andrakann, but how do i extract the ...
- Fri Aug 31, 2012 6:51 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732674
Re: Forza Motorsport Resource Extraction (.carbin)
In F4 too - 2003 Volkswagen Golf R32 (MkIV) (vw_golfr32_03).
- Thu Aug 30, 2012 3:33 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732674
Re: Forza Motorsport Resource Extraction (.carbin)
Latest version is 4.0.gpktm wrote:Anyone know why is that?
- Thu Aug 23, 2012 10:23 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 49288
Re: LithTech Models (.abc, .ltb, .dat)
But...face normals AND vertex normals...? How does that work? I've never seen that before. I resolve that buggy normals: http://clip2net.com/clip/m144578/thumb300/1345755649-clip-194kb.jpg it's modelling bug or knife handle is transparent - this normals is from rivets inside handle ) I don't actual...
- Thu Aug 23, 2012 12:48 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 49288
Re: LithTech Models (.abc, .ltb, .dat)
Forgot save options for DTX: http://clip2net.com/clip/m144578/thumb200/1345707735-clip-5kb.png Totally random, and there were no texture names inside ltb/abc files. Might have been in a string table somewhere in some archive I didn't bother looking at. For MM9 it's in actor.txt or/and monsters.txt i...
- Wed Aug 22, 2012 10:22 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 49288
Re: LithTech Models (.abc, .ltb, .dat)
I figured out this format =)
It's DDS with modified header:

(sample)
Format variations from nVidia DDS photoshop plugin:

It's DDS with modified header:
(sample)
Format variations from nVidia DDS photoshop plugin:
- Wed Aug 22, 2012 9:09 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 49288
Re: LithTech Models (.abc, .ltb, .dat)
I found Photoshop plugin for DTX and some info about format - "Nexon" type used only in "Combat Arms", and conversion to "LithTech" type is required for compatibility with Photoshop plugin.
http://www.blackangel-software.com/?q=lithtech
http://www.blackangel-software.com/?q=lithtech
- Wed Aug 22, 2012 7:30 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 49288
Re: LithTech Models (.abc, .ltb, .dat)
I try LTB2X with "Combat Arms" game and models converts fine, but without smoothing groups and materials (didn't check for UVs). Upload sample for you here . Got plugins to work after reinstall Noesis with latest version, but some error pops up when i select dtx-file (no preview, but ask f...
- Wed Aug 22, 2012 6:27 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 49288
Re: LithTech Models (.abc, .ltb, .dat)
Looks like your dtx plugin makes BGR textures instead of RGB. I convert pallete for your samples: http://clip2net.com/clip/m144578/thumb200/1345655285-24sob-225kb.png http://clip2net.com/clip/m144578/thumb200/1345655505-n7iud-106kb.png http://clip2net.com/clip/m144578/thumb200/1345655566-w4qlm-180kb...
- Wed Aug 22, 2012 12:57 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732674
Re: Forza Motorsport Resource Extraction (.carbin)
How do I copy DLC from my xbox360 to my PC? You can find torrent with all DLC - it's much easy way... Hy i just downloaded some car pack for forza 4, but how i extract the cars from them? I use wxPirs tool. Just released full car pack for FM4 and FM3-unique models (667+95 cars) in 3dsmax7 format: h...
- Tue Aug 21, 2012 4:55 pm
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 76067
Re: DX Ripper
Tool totally rewritten and renamed to Ninja Ripper...
- Wed Jul 18, 2012 12:01 am
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 76067
Re: DX Ripper
Hi, The tool worked quite well for me as far as ripping all the geometry, textures and shaders, but I had no luck with T-pose :[ I'm not sure if I'm doing something wrong or if it's the game itself. BTW (Only tried it on Disnay HS Musical3) Any help? Not all games captures in t-pose, only animated ...
- Tue Jul 17, 2012 6:13 am
- Forum: 3D/2D models
- Topic: [request] need maxscript or/and noesis plug for .rip format
- Replies: 14
- Views: 10113
Re: [request] need maxscript or/and noesis plug for .rip for
I created a topic about DX Ripper here.
- Tue Jul 17, 2012 6:06 am
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 76067
DX Ripper
Hi there, Xentax's community! Let me introduce you to the old-new russian tool for ripping 3D-models from games: DX Ripper (working tittle) by black_ninja ! The main difference from Ukrainian 3D Ripper DX is that this tool captures the scene before the shaders transform it, and characters remains in...
- Wed Jun 06, 2012 11:27 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732674
Re: Forza Motorsport Resource Extraction (.carbin)
Could you please update your file with all the DLC's car? Or maybe explain how you got these data (software, etc.)? Check out links in comments section of FS4.0 homepage. DId you guys find in forza motorsport 4 the peugeot 206, i can't find it. Or the peugeot 206 is in some kind of special edition ...
