Search found 391 matches

by Andrakann
Fri Aug 31, 2012 6:51 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564206

Re: Forza Motorsport Resource Extraction (.carbin)

In F4 too - 2003 Volkswagen Golf R32 (MkIV) (vw_golfr32_03).
by Andrakann
Thu Aug 30, 2012 3:33 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564206

Re: Forza Motorsport Resource Extraction (.carbin)

gpktm wrote:Anyone know why is that?
Latest version is 4.0.
by Andrakann
Thu Aug 23, 2012 10:23 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37614

Re: LithTech Models (.abc, .ltb, .dat)

But...face normals AND vertex normals...? How does that work? I've never seen that before. I resolve that buggy normals: http://clip2net.com/clip/m144578/thumb300/1345755649-clip-194kb.jpg it's modelling bug or knife handle is transparent - this normals is from rivets inside handle ) I don't actual...
by Andrakann
Thu Aug 23, 2012 12:48 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37614

Re: LithTech Models (.abc, .ltb, .dat)

Forgot save options for DTX: http://clip2net.com/clip/m144578/thumb200/1345707735-clip-5kb.png Totally random, and there were no texture names inside ltb/abc files. Might have been in a string table somewhere in some archive I didn't bother looking at. For MM9 it's in actor.txt or/and monsters.txt i...
by Andrakann
Wed Aug 22, 2012 10:22 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37614

Re: LithTech Models (.abc, .ltb, .dat)

I figured out this format =)
It's DDS with modified header:
Image
(sample)

Format variations from nVidia DDS photoshop plugin:
Image
by Andrakann
Wed Aug 22, 2012 9:09 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37614

Re: LithTech Models (.abc, .ltb, .dat)

I found Photoshop plugin for DTX and some info about format - "Nexon" type used only in "Combat Arms", and conversion to "LithTech" type is required for compatibility with Photoshop plugin.
http://www.blackangel-software.com/?q=lithtech
by Andrakann
Wed Aug 22, 2012 7:30 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37614

Re: LithTech Models (.abc, .ltb, .dat)

I try LTB2X with "Combat Arms" game and models converts fine, but without smoothing groups and materials (didn't check for UVs). Upload sample for you here . Got plugins to work after reinstall Noesis with latest version, but some error pops up when i select dtx-file (no preview, but ask for convert...
by Andrakann
Wed Aug 22, 2012 6:27 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37614

Re: LithTech Models (.abc, .ltb, .dat)

Looks like your dtx plugin makes BGR textures instead of RGB. I convert pallete for your samples: http://clip2net.com/clip/m144578/thumb200/1345655285-24sob-225kb.png http://clip2net.com/clip/m144578/thumb200/1345655505-n7iud-106kb.png http://clip2net.com/clip/m144578/thumb200/1345655566-w4qlm-180kb...
by Andrakann
Wed Aug 22, 2012 12:57 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564206

Re: Forza Motorsport Resource Extraction (.carbin)

How do I copy DLC from my xbox360 to my PC? You can find torrent with all DLC - it's much easy way... Hy i just downloaded some car pack for forza 4, but how i extract the cars from them? I use wxPirs tool. Just released full car pack for FM4 and FM3-unique models (667+95 cars) in 3dsmax7 format: h...
by Andrakann
Tue Aug 21, 2012 4:55 pm
Forum: General game tools
Topic: DX Ripper
Replies: 59
Views: 52058

Re: DX Ripper

Tool totally rewritten and renamed to Ninja Ripper...
by Andrakann
Wed Jul 18, 2012 12:01 am
Forum: General game tools
Topic: DX Ripper
Replies: 59
Views: 52058

Re: DX Ripper

Hi, The tool worked quite well for me as far as ripping all the geometry, textures and shaders, but I had no luck with T-pose :[ I'm not sure if I'm doing something wrong or if it's the game itself. BTW (Only tried it on Disnay HS Musical3) Any help? Not all games captures in t-pose, only animated ...
by Andrakann
Tue Jul 17, 2012 6:13 am
Forum: 3D/2D models
Topic: [request] need maxscript or/and noesis plug for .rip format
Replies: 14
Views: 7877

Re: [request] need maxscript or/and noesis plug for .rip for

I created a topic about DX Ripper here.
by Andrakann
Tue Jul 17, 2012 6:06 am
Forum: General game tools
Topic: DX Ripper
Replies: 59
Views: 52058

DX Ripper

Hi there, Xentax's community! Let me introduce you to the old-new russian tool for ripping 3D-models from games: DX Ripper (working tittle) by black_ninja ! The main difference from Ukrainian 3D Ripper DX is that this tool captures the scene before the shaders transform it, and characters remains in...
by Andrakann
Wed Jun 06, 2012 11:27 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2053
Views: 564206

Re: Forza Motorsport Resource Extraction (.carbin)

Could you please update your file with all the DLC's car? Or maybe explain how you got these data (software, etc.)? Check out links in comments section of FS4.0 homepage. DId you guys find in forza motorsport 4 the peugeot 206, i can't find it. Or the peugeot 206 is in some kind of special edition ...
by Andrakann
Fri Feb 24, 2012 7:58 am
Forum: 3D/2D models
Topic: TwelveSky 2 Model Format
Replies: 59
Views: 15168

Re: TwelveSky 2 Model Format

I tried writing a noesis plugin and it worked for the SOBJECT but the MOBJECT is completely different. ... Clearly there's 9000+ bytes of other stuff, which is probably determined by the other integer, but I don't see a pattern. I think SOBJECT is static object, MOBJECT is moving (or mobile) object...