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by Andrakann
Sat Aug 08, 2015 7:59 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

RSC001_Avrora_1917.xml is done. For other ships is good to have ability to visual comparison with ingame models.
Some mismatch found:
<name>HP_RGM_1</name>
<model>\russia\gun\secondary\RGS001_6in45\RGS001_6in45.primitives</model>
(RGS used as RGM here)
by Andrakann
Sat Aug 08, 2015 7:04 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

Filled up JSB018_Yamato_1944.xml, also make log with file readings by game for this ship. Maybe you can use this log in some way (reading sequence can match with nodes sequence). Log in CSV-format, so can be imported into excel or open office calc - for better readability. And don't forget about gun...
by Andrakann
Sat Aug 01, 2015 10:22 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

Now, where is the connection between the HP_JGM_1/2/3 and JGM001_460mm45_Type96 ? Got your point, an this is only thing i didn't find too (i get filenames from Process Explorer). But this not a big problem, like: The problem is, there are no .xml scripts that tell how to put the pieces together. We...
by Andrakann
Fri Jul 31, 2015 10:10 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

There is a master .xml script for each tank that tells where to place the torret, chassis, hull, etc... in relation to each other. You can't see turrets on my renders? http://i70.fastpic.ru/thumb/2015/0801/b0/c2133c762a0937893be94929ed4b75b0.jpeg But better to use xxxx_compound.visual - identical p...
by Andrakann
Fri Jul 31, 2015 7:00 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

God damnit, i couldn't find anything useful. I searched for "midback" in the whole WoWS directory and the only files that came up were models. It's absurd :( The problem is, there are no .xml scripts that tell how to put the pieces together. Guys, you both really disappointed me )) All da...
by Andrakann
Mon Jun 08, 2015 5:02 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 732674

Re: Forza Motorsport Resource Extraction (.carbin)

Sorry to necropost, but what's this XTX tool? I tried searching but didn't have any luck. I wanted to see if it allowed textures to be injected back in. Not sure about injecting back, this tool works with simple drag'n'drop to exe (i make it default for "Open with..." command for .xds), b...
by Andrakann
Mon Jun 02, 2014 9:19 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437463

Re: Ninja Ripper

Log looks ok, except this: 0x00400000 C:\Users \\ Desktop\ninjaripper114\ninjaripper\TestDx9\Textures.exe If you didn't remove your profile name manually, I assume it's contains wrong symbols (i.e. russian or chinese), so you need to move "ninjaripper114" folder to another path, without wr...
by Andrakann
Sat Mar 08, 2014 4:07 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437463

Re: Ninja Ripper

Not sure if this matters, but Dolphin is 64-bit, version 3.5... I tried ripper with this version - all as you said - nothing seems to rips or even injects. Ripping works fine with old version of Dolphin 3.0-872 (32-bit i think), i can't test with more recent versions, maybe only 32-bit matters. Btw...
by Andrakann
Thu Mar 06, 2014 9:00 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437463

Re: Ninja Ripper

kingfisher13 wrote:it looks like all the keys you can use to rip with Ninja ripper are already hardcoded as load state keys in Dolphin
You can reassign keys in Dolphin. I change save state key from F8 to 8, and assign NR rip-key to F8 - works fine.
by Andrakann
Mon Feb 10, 2014 6:47 am
Forum: 3D/2D models
Topic: Gran Turismo 3 and 4 cars ripping?
Replies: 18
Views: 20731

Re: Gran Turismo 3 and 4 cars ripping?

Found some useful information here.
Looks very promising, but sample model has many intersected polygons inside.
Image
by Andrakann
Sat Apr 20, 2013 9:48 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437463

Re: Ninja Ripper

AceVentura wrote:the screen goes black, and freezes. i have to restart a game every time i try to rip something.
Try Alt-Tab then back, works for me in Dead Space 2 and 3 (no T-pose in both, so i prefer 3DRipperDX for ripping).
by Andrakann
Mon Apr 01, 2013 9:05 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437463

Re: Ninja Ripper

Run as Administrator or/and disable antivirus.
by Andrakann
Tue Mar 05, 2013 6:31 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437463

Re: Ninja Ripper

falconcool wrote:For the game like Aion,I've done this trick,but it doesn't work.
I think your problem is anticheat blocking ripper injection.
Try on "free shard" servers, they do not use advanced anticheat system.
by Andrakann
Thu Dec 06, 2012 10:49 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 732674

Re: Forza Motorsport Resource Extraction (.carbin)

You're welcome ;)
by Andrakann
Mon Dec 03, 2012 1:04 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 732674

Re: Forza Motorsport Resource Extraction (.carbin)

Thanks for the tips,but now what is the next step , once the pack is unzipped .I have some FSB file .What should i use, FORZA STUDIO? Next step is unpacking .zip files with QuickBMS and zip.bms script, then you have folders with .carbin files for Forza Studio and .xds files with textures (XTX tool ...