RSC001_Avrora_1917.xml is done. For other ships is good to have ability to visual comparison with ingame models.
Some mismatch found:
<name>HP_RGM_1</name>
<model>\russia\gun\secondary\RGS001_6in45\RGS001_6in45.primitives</model>
(RGS used as RGM here)
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Search found 392 matches
- Sat Aug 08, 2015 7:59 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
- Sat Aug 08, 2015 7:04 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
Filled up JSB018_Yamato_1944.xml, also make log with file readings by game for this ship. Maybe you can use this log in some way (reading sequence can match with nodes sequence). Log in CSV-format, so can be imported into excel or open office calc - for better readability. And don't forget about gun...
- Sat Aug 01, 2015 10:22 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
Now, where is the connection between the HP_JGM_1/2/3 and JGM001_460mm45_Type96 ? Got your point, an this is only thing i didn't find too (i get filenames from Process Explorer). But this not a big problem, like: The problem is, there are no .xml scripts that tell how to put the pieces together. We...
- Fri Jul 31, 2015 10:10 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
There is a master .xml script for each tank that tells where to place the torret, chassis, hull, etc... in relation to each other. You can't see turrets on my renders? http://i70.fastpic.ru/thumb/2015/0801/b0/c2133c762a0937893be94929ed4b75b0.jpeg But better to use xxxx_compound.visual - identical p...
- Fri Jul 31, 2015 7:00 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
God damnit, i couldn't find anything useful. I searched for "midback" in the whole WoWS directory and the only files that came up were models. It's absurd :( The problem is, there are no .xml scripts that tell how to put the pieces together. Guys, you both really disappointed me )) All da...
- Mon Jun 08, 2015 5:02 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732674
Re: Forza Motorsport Resource Extraction (.carbin)
Sorry to necropost, but what's this XTX tool? I tried searching but didn't have any luck. I wanted to see if it allowed textures to be injected back in. Not sure about injecting back, this tool works with simple drag'n'drop to exe (i make it default for "Open with..." command for .xds), b...
- Mon Jun 02, 2014 9:19 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437463
Re: Ninja Ripper
Log looks ok, except this: 0x00400000 C:\Users \\ Desktop\ninjaripper114\ninjaripper\TestDx9\Textures.exe If you didn't remove your profile name manually, I assume it's contains wrong symbols (i.e. russian or chinese), so you need to move "ninjaripper114" folder to another path, without wr...
- Sat Mar 08, 2014 4:07 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437463
Re: Ninja Ripper
Not sure if this matters, but Dolphin is 64-bit, version 3.5... I tried ripper with this version - all as you said - nothing seems to rips or even injects. Ripping works fine with old version of Dolphin 3.0-872 (32-bit i think), i can't test with more recent versions, maybe only 32-bit matters. Btw...
- Thu Mar 06, 2014 9:00 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437463
Re: Ninja Ripper
You can reassign keys in Dolphin. I change save state key from F8 to 8, and assign NR rip-key to F8 - works fine.kingfisher13 wrote:it looks like all the keys you can use to rip with Ninja ripper are already hardcoded as load state keys in Dolphin
- Mon Feb 10, 2014 6:47 am
- Forum: 3D/2D models
- Topic: Gran Turismo 3 and 4 cars ripping?
- Replies: 18
- Views: 20731
Re: Gran Turismo 3 and 4 cars ripping?
Found some useful information here.
Looks very promising, but sample model has many intersected polygons inside.

Looks very promising, but sample model has many intersected polygons inside.
- Sat Apr 20, 2013 9:48 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437463
Re: Ninja Ripper
Try Alt-Tab then back, works for me in Dead Space 2 and 3 (no T-pose in both, so i prefer 3DRipperDX for ripping).AceVentura wrote:the screen goes black, and freezes. i have to restart a game every time i try to rip something.
- Mon Apr 01, 2013 9:05 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437463
Re: Ninja Ripper
Run as Administrator or/and disable antivirus.
- Tue Mar 05, 2013 6:31 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437463
Re: Ninja Ripper
I think your problem is anticheat blocking ripper injection.falconcool wrote:For the game like Aion,I've done this trick,but it doesn't work.
Try on "free shard" servers, they do not use advanced anticheat system.
- Thu Dec 06, 2012 10:49 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732674
Re: Forza Motorsport Resource Extraction (.carbin)
You're welcome 
- Mon Dec 03, 2012 1:04 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732674
Re: Forza Motorsport Resource Extraction (.carbin)
Thanks for the tips,but now what is the next step , once the pack is unzipped .I have some FSB file .What should i use, FORZA STUDIO? Next step is unpacking .zip files with QuickBMS and zip.bms script, then you have folders with .carbin files for Forza Studio and .xds files with textures (XTX tool ...
