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by Andrakann
Sat Aug 15, 2015 8:22 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

I'm assuming WOT Editor can handle Unicode character sets, otherwise any Cyrillic characters in the filepath would return back as garbage. I'm not using cyrillic symbols in paths for any tools, also not for user name and computer name. Btw, someone is Russia do it 100%, so it's better to prevent th...
by Andrakann
Sat Aug 15, 2015 5:23 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

Im at a loss here. I have installed this same version and I have no problems. The last thing I can check is if I have hard coded the game directory by accident. I dont think so because its set by the user but I will look. Do you installed it to your's working PC or another one? And I already tried ...
by Andrakann
Fri Aug 14, 2015 4:21 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

If you download this, please report if its running on your system or not. Exactly the same bugs. And log window is empty, nothing prints here, not on load parts, not after export error. Did export to FBX full Yamato works on yours side? Without hidden parts and to binarised FBX. Upd.: Export of tan...
by Andrakann
Thu Aug 13, 2015 4:55 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

I can only load single parts. Not the entire ship. And the parts are all white. And if the program can't find a texture, I get spammed endlessly with can't find texture/folder/path messages over and over again. That error message should be taken out and dumped to a log file. Too much spam. Looks li...
by Andrakann
Thu Aug 13, 2015 3:38 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

Wobble wrote:I noticed there is a sub folder called "WoWs_Scripts". Does this program actually load the Yamato script? If so, how to load it?
Must loads automatically, when you open Yamato parts.
Btw, do you have WoWS models textured or white in editor?
by Andrakann
Thu Aug 13, 2015 6:31 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

did you test Mike's Editor B29.3 for WoWS? Nope, got a download link to it? It's in same folder with XML Tool here . Direct link . Andrakann . Trying downloading it again. I installed using that same exact file and it runs fine.. other than that damn memory leak. I'll try it on my wife's PC for tes...
by Andrakann
Wed Aug 12, 2015 3:06 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

So, the flag must be important, high priority. :) Tested this moment - and yes, flags loads on earlier stage if you change ships. I can filter this and rotate the NON-secondary guns. Not rotate, but invert by all axis, so all sides must flips and faces inverts. All this I do manually for B23 export...
by Andrakann
Tue Aug 11, 2015 7:29 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

Wobble wrote:HP = hull Point? / hull Primitive?
MP = mount Point? / main Primitive?
Maybe this is loading priority?
HP - High Priority.
MP - Medium Priority (or Minor).

In game, model loads with main guns already in places, then onther guns/finders/etc loads and pop-ups in realtime.
by Andrakann
Tue Aug 11, 2015 1:29 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

Wobble wrote:Side view.
Why your directors doesn't contain internal subnodes?

And my assembled model contains 359 758 verts and 251 903 faces. But i removed broken parts.
by Andrakann
Mon Aug 10, 2015 12:47 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

It could be the conversion from Direct3D to OpenGL.. I have some issues with guns in B23 - lots of them exports with inverted faces and mirrored in left/right coordinate. And on this screenshot at least main guns have mirroring too. Some detailed pics of assembled Yamato: http://i69.fastpic.ru/thum...
by Andrakann
Sat Aug 08, 2015 11:11 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

Coffee wrote:i'm close to finishing the code to load all the port objects.
:eek: wow!
And we can export whole port to single FBX/OBJ? :)

Fixed Yamato and Aurora xmls attached.

PS: Reuploaded attach, forgot to clean "\" :scaredy:
by Andrakann
Sat Aug 08, 2015 10:32 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

Coffee wrote:Are you saying that My app is messing this up or WarGaming has it worng?
Im confused
It's 100% not your app.
I think it's because WarGaming put low calibers to "secondary" folder, even if small ships uses them as main guns.
Just some more visual comparison for DB filling..
by Andrakann
Sat Aug 08, 2015 12:23 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

.primitives should only be referenced in .visual files because this is where string name identifiers are located to match up trigs with indices. Who cares? Game uses server database (most likely), and those xmls never be used in game anyway. It's only purpose - making database for editor, and forma...
by Andrakann
Sat Aug 08, 2015 10:47 am
Forum: General game tools
Topic: Someone have a backup FatImporter?
Replies: 4
Views: 2658

Re: Someone have a backup FatImporter?

pgw00k wrote:Thanks
You are welcome! ;)
by Andrakann
Sat Aug 08, 2015 8:42 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 161450

Re: World of Warships

Logs for three premium ships (because they not upgradeable) to mess with.
And filter settings, just in case...
Image