The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 392 matches
- Sat Aug 15, 2015 8:22 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
I'm assuming WOT Editor can handle Unicode character sets, otherwise any Cyrillic characters in the filepath would return back as garbage. I'm not using cyrillic symbols in paths for any tools, also not for user name and computer name. Btw, someone is Russia do it 100%, so it's better to prevent th...
- Sat Aug 15, 2015 5:23 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
Im at a loss here. I have installed this same version and I have no problems. The last thing I can check is if I have hard coded the game directory by accident. I dont think so because its set by the user but I will look. Do you installed it to your's working PC or another one? And I already tried ...
- Fri Aug 14, 2015 4:21 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
If you download this, please report if its running on your system or not. Exactly the same bugs. And log window is empty, nothing prints here, not on load parts, not after export error. Did export to FBX full Yamato works on yours side? Without hidden parts and to binarised FBX. Upd.: Export of tan...
- Thu Aug 13, 2015 4:55 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
I can only load single parts. Not the entire ship. And the parts are all white. And if the program can't find a texture, I get spammed endlessly with can't find texture/folder/path messages over and over again. That error message should be taken out and dumped to a log file. Too much spam. Looks li...
- Thu Aug 13, 2015 3:38 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
Must loads automatically, when you open Yamato parts.Wobble wrote:I noticed there is a sub folder called "WoWs_Scripts". Does this program actually load the Yamato script? If so, how to load it?
Btw, do you have WoWS models textured or white in editor?
- Thu Aug 13, 2015 6:31 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
did you test Mike's Editor B29.3 for WoWS? Nope, got a download link to it? It's in same folder with XML Tool here . Direct link . Andrakann . Trying downloading it again. I installed using that same exact file and it runs fine.. other than that damn memory leak. I'll try it on my wife's PC for tes...
- Wed Aug 12, 2015 3:06 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
So, the flag must be important, high priority. :) Tested this moment - and yes, flags loads on earlier stage if you change ships. I can filter this and rotate the NON-secondary guns. Not rotate, but invert by all axis, so all sides must flips and faces inverts. All this I do manually for B23 export...
- Tue Aug 11, 2015 7:29 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
Maybe this is loading priority?Wobble wrote:HP = hull Point? / hull Primitive?
MP = mount Point? / main Primitive?
HP - High Priority.
MP - Medium Priority (or Minor).
In game, model loads with main guns already in places, then onther guns/finders/etc loads and pop-ups in realtime.
- Tue Aug 11, 2015 1:29 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
Why your directors doesn't contain internal subnodes?Wobble wrote:Side view.
And my assembled model contains 359 758 verts and 251 903 faces. But i removed broken parts.
- Mon Aug 10, 2015 12:47 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
It could be the conversion from Direct3D to OpenGL.. I have some issues with guns in B23 - lots of them exports with inverted faces and mirrored in left/right coordinate. And on this screenshot at least main guns have mirroring too. Some detailed pics of assembled Yamato: http://i69.fastpic.ru/thum...
- Sat Aug 08, 2015 11:11 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
Coffee wrote:i'm close to finishing the code to load all the port objects.
And we can export whole port to single FBX/OBJ?
Fixed Yamato and Aurora xmls attached.
PS: Reuploaded attach, forgot to clean "\"
- Sat Aug 08, 2015 10:32 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
It's 100% not your app.Coffee wrote:Are you saying that My app is messing this up or WarGaming has it worng?
Im confused
I think it's because WarGaming put low calibers to "secondary" folder, even if small ships uses them as main guns.
Just some more visual comparison for DB filling..
- Sat Aug 08, 2015 12:23 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
Re: World of Warships
.primitives should only be referenced in .visual files because this is where string name identifiers are located to match up trigs with indices. Who cares? Game uses server database (most likely), and those xmls never be used in game anyway. It's only purpose - making database for editor, and forma...
- Sat Aug 08, 2015 10:47 am
- Forum: General game tools
- Topic: Someone have a backup FatImporter?
- Replies: 4
- Views: 2658
- Sat Aug 08, 2015 8:42 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 161450
