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Search found 392 matches
- Sat Jan 02, 2016 5:14 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
what version of 3ds max are you using? My treeview is nothing like that. It's SAP Visual Enterprise Author (ex Deep Exploration), not max. I use it for browsing, converting and storing models. Internal format (.rh) has lots of supporting features and very good compression - whole Tirpitz model pack...
- Fri Jan 01, 2016 11:16 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
If you want, you can add 2 lines to the bump shader. I'll try this, but later - I'm going to sleep, it's late here... Both planes exports into one group, and no plane names here to identify: http://i67.fastpic.ru/thumb/2016/0102/41/2c792845f9bea9b103ea2c87b5663741.jpeg Also I have to set ambient co...
- Fri Jan 01, 2016 10:36 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
All exports ok 
Measure_1000.primitives have rendering bugs in editor and it's 667.0m of lenght in max.
Measure_1000.primitives have rendering bugs in editor and it's 667.0m of lenght in max.
- Fri Jan 01, 2016 9:46 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
30.1.4 crashes on Tirpiz.Coffee wrote:Ok...
Try version 30.1.3 and see if it crashes.
Also if I try to export res\content\helpers\Measure_100m.primitives to FBX.
- Fri Jan 01, 2016 7:26 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
Happy New Year everyone! (: Warning! Huge image! .. lol Rendered with Daz Studio 4.8 pro... (It's free) Not so huge, but nice! :) I got error at trying to export Tirpitz: Подробная информация об использовании оперативной (JIT) отладки вместо данного диалогового окна содержится в конце этого сообщени...
- Fri Dec 25, 2015 7:25 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
Cool!Coffee wrote:Here is your Christmas presentHo Ho Ho....
Merry Christmas guys!
- Wed Dec 23, 2015 10:35 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
Maybe this helps? https://docs.python.org/2/howto/unicode.htmlCoffee wrote:No idea how to fix the Python...
It just wont read the dictionary key.
Or this: https://pythonhosted.org/kitchen/unicod ... tions.html
This looks useful too: http://www.evanjones.ca/python-utf8.html
- Wed Dec 23, 2015 7:55 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
I had to re-uploaded this version right after I uploaded it the first time. Maybe your shader is the old one because the first upload included the wrong f-ing shader for some reason. Yep, I redownloaded and reinstalled, now it's looks really much better :) http://i75.fastpic.ru/thumb/2015/1223/a7/9...
- Tue Dec 22, 2015 11:53 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
The R channel in the MG textures is the roughness and the POWER of the specular is its spread.. So this mimics PBR sorta. Roughness is close to Glossiness, not sure I can see changes in glossiness of surfaces in Editor render - they all glossy, but with some angle change. In PBR non-glossy areas di...
- Tue Dec 22, 2015 3:47 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
This solution won't work?Coffee wrote:I don't know how to fix them.
Btw, Tirpiz Plane2 position looks not perfect, but I can't check it in game.The German Catapults are using Matrix Translate_Z_BlendBone where all others use Rotate_Y_Blendbone.
Lighting and speculars looks really good
- Tue Dec 22, 2015 2:56 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
This fix is not suitable for aircarriers?Coffee wrote:This fixes the plane translation on the Tripiz.
- Mon Dec 21, 2015 12:48 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
Checking planes in game, and for BS catapults they looks ok, Montana have the same positions as in first post , and Iowa have same position as in editor. But aircarriers have them sitted.. For Tirpiz plane position is also wrong: http://i73.fastpic.ru/thumb/2015/1221/0c/f285d3460985b0979c75eba191e17...
- Sun Dec 20, 2015 11:38 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
The compass is right... Check it against the grid.. The colors line up with the heading. The ships are drawn in the right direction in Z. You had me worried :P So, it's have been wrong in old editor? After a update, I usually start the app, set the path and the mode, turn on load child models. This...
- Sun Dec 20, 2015 12:34 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
If not I don't know why you need to restart.. Maybe because I load this ship before updating XMLs? Then another ship, then update, and load first one again - without torpedoes. After restarting all is ok. Light rotation not saves, other sliders do. Tirpiz have torpedoes too, but they to short to se...
- Sun Dec 20, 2015 12:29 am
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164502
Re: World of Warships
LOL, i just typing: "I figure out than I need to "Force Master XML update" after installing new version of editor to renew them in temp folder. Not doing it before, because always install in new folder, like D:\Programs\WoT Model Editor B30.0.10\" Btw, restart of editor is requir...
