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by Andrakann
Sun Dec 10, 2017 10:19 am
Forum: 3D/2D models
Topic: World of Warships
Replies: 767
Views: 71366

Re: World of Warships

What is being used to extract the .pkg file? Thanks. "wows_unpacker_gui" tool. But you don't need to unpack pkg's if you want to use WoT Model Editor B30.1.10, you need to download and install World of Warships 0.5.2.4 (optimal for editor) or 0.5.4.3 (0.5.4.2) (more ships, but new ones missing mast...
by Andrakann
Mon Nov 13, 2017 12:56 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 299
Views: 149360

Re: Game import MAXScripts & tools

Really neat to have them all in one place, thank you. You are welcome :) Got them all @10.6GB of .unity3d files. Except some files that are no longer available from them and shows 404 error, you happen o have them as well? Those that are missing are mostly from visualDefinitionMega and from year 20...
by Andrakann
Wed Oct 25, 2017 7:40 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 299
Views: 149360

Re: Game import MAXScripts & tools

Link above updated, added 3 "new" models:
2018 Porsche 718 Boxster GTS (98234)
2018 Porsche 718 Cayman GTS (98214)
2018 Porsche 911 Carrera T (99115)
by Andrakann
Sat Oct 21, 2017 10:47 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411753

Re: Forza Motorsport Resource Extraction (.carbin)

Well, the script actually tells nothing to me (being Java programmer) as some features may be implemented inside quickBMS application. For me, not a programmer, it's contain a link to zip specification . And output log shows some offsets at extract stage which can be examined for better understandi...
by Andrakann
Fri Oct 20, 2017 12:25 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411753

Re: Forza Motorsport Resource Extraction (.carbin)

zwrtron wrote:BTW, does anyone found a way to access original ZIP archives? All we got is this:

Code: Select all

invalid CEN header (unsupported compression method: 21)
I think the answer is inside of zip.bms script code ;)
by Andrakann
Wed Oct 11, 2017 2:57 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 299
Views: 149360

Re: Game import MAXScripts & tools

Unity Assets Importer v0.8.9 This is one of the biggest projects I've tackled, and it's till being updated as new Unity versions are launched. Unity Importer 1.0 beta It has more or less the same functionality but its entire interface is built in .NET, allowing me to integrate a TreeView of the act...
by Andrakann
Tue Oct 10, 2017 5:52 am
Forum: General game tools
Topic: Cryengine Converter tool (cgf-exporter)
Replies: 109
Views: 37410

Re: Cryengine Export tool (cgf-exporter)

Markemp wrote:Here is the latest release:
Armored Warfare meshes (not from latest version of game) have zero dimensions after import with the latest OpenCollada plugin:
Image

Sample is uploaded here.
by Andrakann
Thu Oct 05, 2017 1:14 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 754
Views: 103363

Re: Telltale Games "Almost-All-In-One" Model Importer

Does anyone know how to fix the detail textures for The Walking Dead: A New Frontier? I told you about that on DeviantArt, open the broken textures in Noesis and export them back as DDS, they should be fine after that. It's a bad idea to export to DDS, because of recompression and quality loss, it'...
by Andrakann
Sun Oct 01, 2017 9:26 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411753

Re: Forza Motorsport Resource Extraction (.carbin)

nick22savino wrote:i have all the cars from fm7 including the dlc cars so if yous want a car please ask me ^.^
3DSimEd is able to import them?
by Andrakann
Thu Sep 07, 2017 11:34 am
Forum: 3D/2D models
Topic: Real Racing 3 (Android)
Replies: 87
Views: 27190

Re: Real Racing 3 (Android)

Tosyk wrote:can anyone reupload latest scripts?
Not sure about latest or not :scaredy:
by Andrakann
Sat Aug 05, 2017 12:21 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 299
Views: 149360

Re: Game import MAXScripts & tools

TolikGT wrote:Can somebody import Land Rover Velar
Imported Data folder without any issues in Unity Studio v0.7.0 x64. Level 14 and 16 contains this model.
by Andrakann
Wed Jul 19, 2017 11:06 pm
Forum: 3D/2D models
Topic: Lune Of Eden
Replies: 13
Views: 2052

Re: Lune Of Eden

There is some sort of graveyard for this dead game (working links to clients in different languages).
by Andrakann
Thu Jun 29, 2017 6:06 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411753

Re: Forza Motorsport Resource Extraction (.carbin)

Your tool is very need yesterday, not so hype need today, but i'm unsure about tomorrow. Huh? Modelbin Texture Collector 1.0.1 was released. Exactly! :keke: Sorry for "your reply sounds frustrating", but your development cycle is tends to be overpolished (second time!) without any release, so it's ...
by Andrakann
Tue Jun 27, 2017 9:05 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2049
Views: 411753

Re: Forza Motorsport Resource Extraction (.carbin)

zwrtron wrote:Why bother if there is 3DSimEd ?
Maybe the next version of 3DSimEd can do the same?..

Your tool is very need yesterday, not so hype need today, but i'm unsure about tomorrow.
by Andrakann
Thu Jun 01, 2017 9:34 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 90
Views: 28204

Re: LithTech Models (.abc, .ltb, .dat)

AceWell wrote:if someone could explain how 6 float UV data should be interpreted that would be great! :D
UV1+UV2+UV3 for example :)