Search found 25 matches
- Thu Jan 05, 2012 4:51 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437076
Re: Señor Casaroja's Noesis
The contents of this post was deleted because of possible forum rules violation.
- Tue Dec 27, 2011 5:57 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437076
Re: Señor Casaroja's Noesis
@rexil My problem is when I convert the model to PSK the shirt pieces combine. Look at this. http://i1192.photobucket.com/albums/aa339/EternalLight500/Roy1.png http://i1192.photobucket.com/albums/aa339/EternalLight500/Roy2.png I want them separated so I can easily have him with either of these shirt...
- Mon Dec 26, 2011 7:24 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437076
Re: Señor Casaroja's Noesis
First, please send me the model that crashes on SMD export so that I can fix whatever the crash is. Whenever Noesis actually crashes I consider it a problem regardless of what the circumstances are (unless you've specifically engineered a crash outside the parameters of plausible user conditions), ...
- Mon Dec 26, 2011 5:06 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437076
Re: Señor Casaroja's Noesis
I tried that, the file size is like 19MB and it takes a long time for Blender to load.Satoh wrote:Why not use COLLADA DAE? Blender imports that fine as far as I'm seen. (And I use blender a lot lately)
- Sun Dec 25, 2011 3:38 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437076
Re: Señor Casaroja's Noesis
Here's what I've been doing. I export the .gmo to .psk then to .smd (do to Noesis crashing if I export directly to .smd). Because Blender (the program I use) imports .smd better then .psk. But just by exporting to .psk this happens: http://i1192.photobucket.com/albums/aa339/EternalLight500/Roy_Pic.p...
- Sat Dec 24, 2011 10:09 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437076
Re: Señor Casaroja's Noesis
You can double-click on "skip render" and it should not be rendered. I don't know whether exporting from preview will also skip those though (I would like to think it does, since there are two ways to export o.O) Sadly that method doesn't work. :( why not just delete what you dont want in the progr...
- Sat Dec 24, 2011 8:50 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437076
Re: Señor Casaroja's Noesis
Hi, is there anyway to remove parts from a model before exporting it? When I use Data Viewer, I can highlight the individual sections. But there's no way to remove them, as far as I know. 

Thanks.

Thanks.
- Sat Oct 08, 2011 3:54 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437076
Re: Señor Casaroja's Noesis
Hi, is there any support for exporting to SMD's animation format? Thanks. 
- Fri Oct 07, 2011 10:04 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 66372
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Thanks, that worked.Xemnass wrote:Did you replaced the plugin whit the new beta plugin of Revelations? ( download/file.php?id=4632 ) ???
- Fri Oct 07, 2011 8:00 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 66372
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Hi, I've read every page of this topic. But I haven't figured out how You get the KH2 animations into Noesis? I put Sora's mdlx, mset and aset all into the same folder. But when I load the mdlx into Noesis it doesn't have any animations.
What am I suppose to do?
Thanks.![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
Thanks.
