Search found 25 matches
- Mon Dec 05, 2016 9:17 pm
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 15021
Re: (PC) Mega Man X8 WSX/WPG
Oh I figured it out, the files were set to Read Only. Thanks. 
- Sun Dec 04, 2016 10:07 pm
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 15021
Re: (PC) Mega Man X8 WSX/WPG
Access denied. Put this into another folder (not program files) and run. Or run cmd as admin I've tried putting both the exe and a wsx into other folders such as Documents and C:\Folder but I get the same crash and there's no change when using the command line either. https://drive.google.com/file/...
- Sun Dec 04, 2016 7:26 pm
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 15021
Re: (PC) Mega Man X8 WSX/WPG
Hi, for some reason I'm unable to extract anything from the WSX files. I'm dragging the WSX onto the exe but it just crashes. (Image below)
https://drive.google.com/file/d/0B8PW-L ... sp=sharing
https://drive.google.com/file/d/0B8PW-L ... sp=sharing
- Thu May 02, 2013 4:05 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 60277
Re: xenosaga 3 model??request
Thanks a lot Darko! 
- Wed May 01, 2013 5:52 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 60277
Re: xenosaga 3 model??request
Does anyone have the tools to get at the .chr files? I can't find the tools anywhere and this link that I suspect to be where the tools where hosted at is broken
http://godsibb.net/forums/index.php?/to ... __p__69487
Thanks.
http://godsibb.net/forums/index.php?/to ... __p__69487
Thanks.
- Sat Apr 06, 2013 8:26 pm
- Forum: Game Archive
- Topic: Yu Yu Hakusho Dark Tournament .PAK
- Replies: 5
- Views: 1463
Re: Yu Yu Hakusho Dark Tournament .PAK
Thanks, it works like a charm. 
Now, I just need to figure out how to convert the models to something that can be imported into a model program. I've added a .XML and .MDL file if anyone wants to look at the files.
Now, I just need to figure out how to convert the models to something that can be imported into a model program. I've added a .XML and .MDL file if anyone wants to look at the files.
- Sat Apr 06, 2013 4:54 pm
- Forum: Game Archive
- Topic: Yu Yu Hakusho Dark Tournament .PAK
- Replies: 5
- Views: 1463
Re: Yu Yu Hakusho Dark Tournament .PAK
Thanks for trying but unfortunately it didn't work. I don't know if this has any important information, but I'm just putting it out there. - select the BMS script or plugin to use - select the input archives/files to extract, type "" for whole folder and subfo lders - select the output folder where ...
- Fri Apr 05, 2013 2:26 am
- Forum: Game Archive
- Topic: Yu Yu Hakusho Dark Tournament .PAK
- Replies: 5
- Views: 1463
Yu Yu Hakusho Dark Tournament .PAK
Hi, I was browsing through the files in Yu Yu Hakusho Dark Tournament and I believe the Characters are stored in .PAK format. It seems the most logical. Anyways I was looking through one of the .PAK file with HxD and I found instances of .Char, .MDL and .XML. I was hoping someone could add support f...
- Mon Mar 25, 2013 12:47 am
- Forum: Game Archive
- Topic: Rurouni Kenshin Enjou Kyoto Rinne .DFF >Solved
- Replies: 0
- Views: 891
Rurouni Kenshin Enjou Kyoto Rinne .DFF >Solved
Hi, I'm trying to extract models from Rurouni Kenshin Enjou Kyoto Rinne. This game uses the .DFF format as discovered here. http://forum.xentax.com/viewtopic.php?f=16&p=50878 I've extracted a bunch of .RAW files from the DATA.AFS. And with Fate Unlimited Codes and Battle Stadium D.O.N I only had to ...
- Tue Jan 08, 2013 12:15 am
- Forum: 3D/2D models
- Topic: Star Ocean 3 models?
- Replies: 28
- Views: 10626
Re: Star Ocean 3 models?
Thanks, but now I'm getting this warning when I load the Raw0 models in Max 2010

The models load, but as soon as I get this message

the models are deleted.

The models load, but as soon as I get this message

the models are deleted.
- Mon Jan 07, 2013 4:59 pm
- Forum: 3D/2D models
- Topic: Star Ocean 3 models?
- Replies: 28
- Views: 10626
Re: Star Ocean 3 models?
So you got some of the RS models to work, How? I've tried to extract models from the kod, pk3 and slz using the quickbms scripts you posted and I only get errors or empty files. 
- Sat Feb 25, 2012 7:09 am
- Forum: Game specific tools
- Topic: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
- Replies: 15
- Views: 9790
Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
Yes, they are from the first Tales of the World game.
EDIT: So how am I suppose to use the information you provided? I know little to nothing about hex editing.
P.S. I have HxD hex editor.
EDIT: So how am I suppose to use the information you provided? I know little to nothing about hex editing.
P.S. I have HxD hex editor.
- Sat Feb 25, 2012 3:53 am
- Forum: Game specific tools
- Topic: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
- Replies: 15
- Views: 9790
Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
Here.
Link Removed
Link Removed
- Fri Feb 24, 2012 8:02 pm
- Forum: Game specific tools
- Topic: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
- Replies: 15
- Views: 9790
Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
I checked out your tool and got some ppt and an mdl file. How do I convert these to something that Noesis or Blender can open?
Thanks.
Thanks.
- Thu Jan 05, 2012 4:40 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437076
Re: Señor Casaroja's Noesis
@MrAdults It was screwing up because the texture names had spaces in them. I fixed the crash, and fixed the exporter to put "" around texture names with whitespace in them. 3.772 has the fixes. Thanks, that fixed it. Now I was just wondering if there's any chance of getting a plugin for Wind Waker ...
