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by OriginOfWaves
Thu Sep 29, 2016 1:10 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 282
Views: 85925

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

the noesis script seams to be having issues with some dlc textures.
Section 739.jpg
here's the file in question, if anyone can take a look.
https://www.dropbox.com/s/dele6mtsxrphc ... r2pcd?dl=0
by OriginOfWaves
Mon Sep 19, 2016 10:39 pm
Forum: Game Archive
Topic: Games Korea Download Without Account :D
Replies: 4
Views: 2416

Re: Games Korea Download Without Account :D

hey can you gain access to the game files for korean version of Special Force 2 http://sf2.hangame.com/main.asp?
by OriginOfWaves
Mon Aug 22, 2016 8:57 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 54
Views: 13445

Re: Skyforge .bin

Female_Skins_Armors_Robot_Base-Skin-Geom_.jpg thanks for the model shakotay2 not sure if people are still trying to extract assets form Skyforge but i have managed to extract some textures. http://i.imgur.com/c3Z8Br6.png Are people still interested in reverse engineering this game? they made one of...
by OriginOfWaves
Mon Aug 22, 2016 8:54 pm
Forum: Graphic file formats
Topic: Weird format DDS
Replies: 2
Views: 1895

Re: Weird format DDS

Not sure if textures are encrypted. i managed to extract them using Texture Finder. they were all DTX5 with alpha channels, but they aren't exactly conventional textures besides the diffuse texture. this is what i got from TF. http://i.imgur.com/4YwA3zD.png as you can see, there's no specular, gloss...
by OriginOfWaves
Wed Aug 17, 2016 1:13 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 26951

Re: Evolve (.PAK)

doesn't look like there's much interest for Evolve on Xentax :[
by OriginOfWaves
Mon Aug 15, 2016 2:46 pm
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 12520

Re: Mirror's Edge Catalyst Beta

uploaded Faith models and drones to dropbox. they are .obj's with textures, no bones.

https://www.dropbox.com/sh/qolc2o7tt5y4 ... U3IHa?dl=0
by OriginOfWaves
Fri Aug 05, 2016 5:41 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 873
Views: 227367

Re: ARchive_neXt

MichaelDarkAngel wrote:
Moonscapes wrote:Do you know if the Bloofer Lady Outfit is able to be extracted yet?
Not familiar with this model. Which game is it from?

--MDA
it's an outfit form AC Syndicate
by OriginOfWaves
Fri Jul 29, 2016 2:32 pm
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 12520

Re: Mirror's Edge Catalyst Beta

not to my knowledge. the Frostbite engine is pretty locked up. i remember having to go through multiple hoops just to mod a tiny bit of Dragon Age Inquisition. but i can tell you the basics about how Frostbite shaders handle different materials like cotton, metal, leather. they use color mask maps t...
by OriginOfWaves
Thu Jul 28, 2016 5:39 pm
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 12520

Re: Mirror's Edge Catalyst Beta

phew finally found some time to share my progress on this front. these are some of the meshes and textures that i was able to obtain form the Demo, thanks to the edited BF4 dumper script and Shakotay's Hex2Obj app (thanks a bunch Shakotay for all the help you provided). http://i.imgur.com/j9VOrae.png
by OriginOfWaves
Wed May 04, 2016 6:59 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 195940

Re: Extracting simple models

but it's not in the H2O in your zip, is it? Anyway, creating some kind of address map for that .mesh would help, I guess. Here's what I found so far: faith_1.jpg (maybe it's the uvs you found already, dunno) thanks for the help again man. those are the uvs for the high resolution mesh that you have...
by OriginOfWaves
Tue May 03, 2016 9:28 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 195940

Re: Extracting simple models

Just divide the full size of vertex/UV block by that, and you get FVF size. yep, but in this special case that won't help. Look at 0x2C610 (3246x56) in magrope_skin.chunk and you'll see that you're "at the edge of nowhere". How should anyone know that this is the "full size"? well aren't i lucky to...
by OriginOfWaves
Sun May 01, 2016 10:15 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 195940

Re: Extracting simple models

thanks a bunch man, you are a gem. could you explain how you got the FVF size? i would like to know for future reference. i think you're right and that there is just one submesh and those extra Fls are for other LODs. Anyways i found the UVs at pos 52 and HF_UV, they do however need to be flipped an...
by OriginOfWaves
Sat Apr 30, 2016 5:16 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 195940

Re: Extracting simple models

hello there mr shakotay2. i've been reading through your tutorials and trying to extract some Frostbyte 4 meshes. i've seen some successful attempts with star wars battlefront models using your tool so i know it's possible but i'm not having any luck. i'm not new to hex editing, i dabbled a few time...
by OriginOfWaves
Wed Apr 27, 2016 12:59 pm
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 12520

Re: Mirror's Edge Catalyst Beta

thanks for pointing me to it. i'll try it out. Update: unfortunately after setting up the directories for the dumper script, it only manages to dump 8 GB out of 12 GB. there are a lot of empty folders and the mesh and chunk management tool was only able to find a few matching chunks. i tried importi...
by OriginOfWaves
Mon Apr 25, 2016 5:38 pm
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 12520

Mirror's Edge Catalyst Beta

hello there other xentax folks. i've been digging through the files of the Mirror's Edge Catalyst Beta trying to extract some files. Unfortunately i had no success using the BF4 dumper or the DAI tools. I think it's because the folder structure is quite a bit different than BF4 or DAI. For instance,...