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by LUBDAR
Mon Aug 22, 2011 6:21 am
Forum: Game Archive
Topic: Final Fantasy Type0 PSP Demo files
Replies: 26
Views: 12480

Re: Final Fantasy Type0 PSP Demo files

HUGE thanks to everyone's help with this game!!! For the most part all of the .t0mdl files can be viewed with the exception of file0598 file0670 file0709 file0710 and file0715, for these files Noesis gives me an error message Output extension has set output file type to: .obj - WaveFront OBJ Detecte...
by LUBDAR
Sat Aug 20, 2011 8:13 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585620

Re: Señor Casaroja's Noesis

I'm not sure if this is a trivial comment or not, but I'd like to thank you for including the "Making Plugins" section!

I really appreciate it, It will help me learn how to start making my own Noesis plugins.
by LUBDAR
Sat Aug 13, 2011 1:15 am
Forum: Game Archive
Topic: Final Fantasy Type0 PSP Demo files
Replies: 26
Views: 12480

Re: Final Fantasy Type0 PSP Demo files

Here is what I used

http://pspslimhacks.com/eboot-2-iso-1-1-converter/

however I don't think it works consistently.
by LUBDAR
Fri Aug 12, 2011 10:38 pm
Forum: Game Archive
Topic: Final Fantasy Type0 PSP Demo files
Replies: 26
Views: 12480

Final Fantasy Type0 PSP Demo files

Hey Team, I'm not sure if I should have posted this here or in the NOESIS area... I'm new and still learning, so please bear with me. I've come across various .RAW files from Type-0, and wasn't sure how to look into them using NOESIS or any other viewer. A couple years ago, I was using Mr. Adults me...
by LUBDAR
Fri Aug 05, 2011 1:13 am
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 79196

Re: [X360] Star Ocean The Last Hope

Dude, that is awesome!!!
by LUBDAR
Thu Jul 28, 2011 6:10 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585620

Re: Señor Casaroja's Noesis

Hi Mr. Adults, I was browsing your other website and found out how to :P properly (a year late, but I am now a little wiser none the less). I've noticed that for the most part Noesis can handle alot of the Final Fantasy games, but FF12 is missing from that list. I was just curious if those models re...
by LUBDAR
Sun Jul 24, 2011 4:44 am
Forum: 3D/2D models
Topic: Please introduce me apply texture to FFXIII model
Replies: 12
Views: 4373

Re: Please introduce me apply texture to FFXIII model

I've run into an issue with textures as well, I'm trying to move a model from 3dsmax2010 into Sketchup and when I do, I get a weird "banded" looking effect on the model. Problem resolved, it turned out that the model and textures were exported at different scales. 3DS had the facilities t...
by LUBDAR
Fri Jul 22, 2011 2:12 am
Forum: 3D/2D models
Topic: Please introduce me apply texture to FFXIII model
Replies: 12
Views: 4373

Re: Please introduce me apply texture to FFXIII model

I've run into an issue with textures as well, I'm trying to move a model from 3dsmax2010 into Sketchup and when I do, I get a weird "banded" looking effect on the model. It's fairly disorienting to work with... When I view the model in 3ds it looks normal, I export to .3ds and preserve max...
by LUBDAR
Thu Jul 21, 2011 3:02 pm
Forum: 3D/2D models
Topic: Please introduce me apply texture to FFXIII model
Replies: 12
Views: 4373

Re: Please introduce me apply texture to FFXIII model

I found the way to solve this. Just use Unwrap UV and fit the coordiantes ^^ But i want to convert .dae to smd. I always get "big bone" and small mesh. Anyway to fix it ? I want export to milkshape 3d , i tried to scale up to 5 but nothing happen (the mesh is so small, and the bone is so ...
by LUBDAR
Mon Jul 18, 2011 7:40 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII 13 Extract World MAP((ZONE)
Replies: 2
Views: 2048

Re: ffxiii 3d map editer

The Dude has worked with the maps you might seek him for this. :ninja:
by LUBDAR
Fri Jul 08, 2011 7:20 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585620

Re: Señor Casaroja's Noesis

Hiya there,
I just thought I'd get a feel and ask if anyone else has been using the -decim option and found an optimal value they're using that they'd care to share...
thanks for your time,
Lubdar

different forum, potentially different group of people...
by LUBDAR
Thu Jul 07, 2011 3:14 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188378

Re: FF 13 3D models ripping possible ...

I think as long as you export as DAE and under the options select DAE for output in NOESIS it should work. When I move the bones they remain in place.
hope this helps
by LUBDAR
Wed Jun 29, 2011 11:25 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585620

Re: Señor Casaroja's Noesis

chrrox wrote:just change the material to double sided

THanks for helping me out, I appreciate it. :D
by LUBDAR
Wed Jun 29, 2011 6:59 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585620

Re: Señor Casaroja's Noesis

Hi Mr Adults, my name is Lubdar, I just wanted to introduce myself and provide you with information (hopefully the right information) that might help assess my problem. I've run into a problem with how the texture files are applied to models for FF8 models in Noesis. I was working with the Irvine mo...
by LUBDAR
Wed Jun 29, 2011 4:17 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188378

Re: FF 13 3D models ripping possible ...

LUBDAR wrote: Hmmmm, I'll have to dump the disc again and check it out.
Thanks a bundle.
I'm a member on ff-xiii.net so if you post there I should be updated as well