Search found 44 matches
- Mon Feb 20, 2012 7:39 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 27408
Re: Final Fantasy XI .DAT (PC)
Here are some link that relate to FFXI model viewer and .DAT file Tutorial Model Viewer : http://www.ffxionline.com/forums/dat-image-rendering/54670-amaduns-tutorials-updated-dat-editing-newbies.html And : http://ffxidats.caarrie.com/index.php?topic=516.0 And little more information: .DAT - The all ...
- Mon Feb 20, 2012 5:18 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 27408
Re: Final Fantasy XI .DAT (PC)
This game was developed for PS2 first, but later, it was developed for PC. The .DAT file that i got from PC, i think it 's different with PS2. because PS2 encrypted these files. We can choose the option to export the texture to both .JPG and .BMP instead of .DDS. So we have a little problem, I will ...
- Mon Feb 20, 2012 4:23 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 27408
Re: Final Fantasy XI .DAT (PC)
@finale Can you check .DAT model format ? I think the .DAT file isn't encrypted.
I tried to contact with the owner of model viewer tool but i cant find any his clue ><
I tried to contact with the owner of model viewer tool but i cant find any his clue ><
- Mon Feb 20, 2012 3:58 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 27408
Final Fantasy XI .DAT (PC)
I researched the model file of FFXI for a month. And i found some information about this game. The model file is very fantastic and beautiful. And i hope with these information, some genius like Chrox , finale00 , chrrox , Szkaradek123 , Mr Adult or great people can help me make the max script or bl...
- Sun Feb 05, 2012 2:40 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131205
Re: [PC] Devil May Cry 4
The DMC4Motion is in early stage of developing, so its exported function dont work properly 
- Sat Feb 04, 2012 1:50 am
- Forum: 3D/2D models
- Topic: Flyff Import/Export, Help Please
- Replies: 25
- Views: 6755
Re: Flyff Import/Export, Help Please
@CriticalError I will unistall the client, too. Thank for your answer 
- Fri Feb 03, 2012 11:20 am
- Forum: 3D/2D models
- Topic: Flyff Import/Export, Help Please
- Replies: 25
- Views: 6755
Re: Flyff Import/Export, Help Please
Can you give me the link of program that you used to import animation into 3D Studio ? I tried to download o3dconverter of pipeline in ragezone but it only has "export obj" option ? the animations imported with script can import mesh too just follow this steps. 1. Locate the texture file. DO THIS F...
- Fri Feb 03, 2012 3:24 am
- Forum: 3D/2D models
- Topic: Flyff Import/Export, Help Please
- Replies: 25
- Views: 6755
Re: Flyff Import/Export, Help Please
Can you give me the link of program that you used to import animation into 3D Studio ? I tried to download o3dconverter of pipeline in ragezone but it only has "export obj" option ?I only use for export into UED= Unreal Engine, because I work with Lineage2 Files
- Fri Dec 02, 2011 12:46 pm
- Forum: 3D/2D models
- Topic: Archlord Game File Format
- Replies: 40
- Views: 10506
Re: Archlord Game File Format
I tried to download the new Archlord Global client. The quickBMS of chrox not work anymore.
Any news to decrypt the .dat file ?
Any news to decrypt the .dat file ?
- Mon Nov 21, 2011 5:23 am
- Forum: 3D/2D models
- Topic: monster hunter | final fantasy XII models ?
- Replies: 3
- Views: 2227
Re: monster hunter | final fantasy XII models ?
And one note for you. Just have model viewer with FF12 and it dont support export model to other format. You can use 3rd software to rip from Model Viewer tool but the model usually have bug when ripping in this way. You must flip face to complete the model, Hope you like it. Welcome to the forum ...
- Mon Oct 17, 2011 3:10 am
- Forum: 3D/2D models
- Topic: Legend of Wukong
- Replies: 18
- Views: 5404
Re: Legend of Wukong
Hm, ok, this is odd. I have downloaded the scripts that have been provided as attachments, but when I go to run them in MaxScript inside my 3DS Max 2010 with Service Pack 1, I get this annoying error when it's doing some skin operations: http://i.imgur.com/7gk5y.png However, the UpdateBones.ms scri...
- Tue Oct 11, 2011 8:11 am
- Forum: 3D/2D models
- Topic: Legend of Wukong
- Replies: 18
- Views: 5404
Re: Legend of Wukong
Sorry but it dont workchrrox wrote:just turn on the opacity channel.
Anyway to make opacity work with 2 level of Tranperance ?
- Mon Oct 10, 2011 3:12 pm
- Forum: 3D/2D models
- Topic: Legend of Wukong
- Replies: 18
- Views: 5404
Re: Legend of Wukong
I have some problems with texture transperance. This is the first time i using a model with two texture Diffuse and Alpha. This is the model. You can see the "circle" of clothes has wrong tranperance. http://i365.photobucket.com/albums/oo92/goder2910/BugTransperanceWukong.png Anyone can help me fix ...
- Sun Aug 14, 2011 12:53 pm
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 7339
Re: Rusty Hearts
@chrrox Anyway to import "Weapon" into 3ds max ? I tried to import weapon with your script but it import only bone, not mesh.chrrox wrote:you need to set them as implied alphas as they are dxt1.
- Sat Jul 16, 2011 10:37 am
- Forum: 3D/2D models
- Topic: The model become black when rendering
- Replies: 3
- Views: 945
Re: The model become black when rendering
@CriticalError : thank you for the link
@Nazaroff : it 's work ^^. Thank you so much, but i must use "light" to show the model correctly.
@Nazaroff : it 's work ^^. Thank you so much, but i must use "light" to show the model correctly.
