Search found 172 matches

by odrin
Sun Nov 02, 2014 5:54 am
Forum: Code Talk
Topic: decoding binary markup language file
Replies: 6
Views: 2198

Re: decoding binary markup language file

this is harder than that one time i tried to crack la noire's file naming system
by odrin
Tue Oct 28, 2014 6:44 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 132433

Re: Beyond: Two Souls - Reversing | Porting (I CAN TALK!?!?

first of all, i doubt this will end up as more than a glorified content extractor. just being realistic. secondly, don't contact them, let them contact you. the risk of them putting the kibosh on this is 100 percent for all the reasons you listed yourself. so delay their knowing about this as long a...
by odrin
Sat Oct 18, 2014 6:37 pm
Forum: Code Talk
Topic: decoding binary markup language file
Replies: 6
Views: 2198

Re: decoding binary markup language file

thanks do i use cheat engine to find these entries of is there some dedicated hex editor?
by odrin
Sat Oct 18, 2014 3:29 am
Forum: Compressed files and methods
Topic: decoding bml to xml
Replies: 0
Views: 748

decoding bml to xml

hi, i have this file:

https://www.sendspace.com/file/32c700

can someone help to make a converter into xml and vice versa?
by odrin
Fri Oct 17, 2014 7:44 am
Forum: Code Talk
Topic: decoding binary markup language file
Replies: 6
Views: 2198

decoding binary markup language file

hi, i have this file:

https://www.sendspace.com/file/32c700

can someone help to make a converter into xml and vice versa?
by odrin
Tue Oct 14, 2014 2:30 am
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 180
Views: 68120

Re: Alien Isolation (.PAK .BIN)

have you known bml file converter?

also, congratulations on xentax 25 years!
by odrin
Mon Oct 13, 2014 6:24 am
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 180
Views: 68120

Re: Alien Isolation (.PAK .BIN)

very good. can you decompile the bml files?

also, it seems texture diffuse color are procedurally generated
by odrin
Sun Oct 12, 2014 10:56 pm
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 180
Views: 68120

Re: Alien Isolation (.PAK .BIN)

it's using different engine from their other games. but pak files are fairly simple to exact i should think. bml files will help with modding game itself. xml files are easily accessed, but offer very superficial modding options
by odrin
Fri Oct 10, 2014 11:20 pm
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 180
Views: 68120

Re: Alien Isolation (.PAK .BIN)

working on model replacements? like replacing alien with something humorous
by odrin
Thu Oct 09, 2014 4:17 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 441
Views: 136898

Re: L.A. Noire

name of file needs to be absolute match from what i understood of post by absentee russian code wizard now on conscription duty against ukrainians
by odrin
Sun Aug 17, 2014 8:59 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 441
Views: 136898

Re: L.A. Noire

people working on the filenames are saying game reads any file with same name placed in folder as newer version of that file.

i need to know the file responsible for character object blocks. torso, leg, hat, etc. i want to redirect those to different objects.
by odrin
Tue Jun 24, 2014 11:23 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 441
Views: 136898

Re: L.A. Noire

bump. looking for a way to replace models so i can change the character appearance and weapons around. I'm just as interested in editing the models too. Characters could be a PITA to edit given the facial mocap technology used, but I'd like to do some corrections especially with some vehicles. i've...
by odrin
Mon Jun 16, 2014 11:01 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 81435

Re: Watch_Dogs fat and dat archives

apparently this was found in the code:

Image
http://forums.guru3d.com/showpost.php?p ... count=1283

ah the joys of cross platform development
by odrin
Mon Jun 16, 2014 8:38 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 81435

Re: Watch_Dogs fat and dat archives

Snake Plissken wrote:ill pay alot of bitcoins if someone could make a working first person view on foot mod. havent been able to unpack commen.dat myself yet.
lol bitcoins. why not just tell people you'll pay them in metro tokens.