Search found 172 matches
- Tue Nov 04, 2014 5:20 am
- Forum: Game Archive
- Topic: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB00412
- Replies: 20
- Views: 8834
Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
so is this like crysis? 
- Sun Nov 02, 2014 5:54 am
- Forum: Code Talk
- Topic: decoding binary markup language file
- Replies: 6
- Views: 2198
Re: decoding binary markup language file
this is harder than that one time i tried to crack la noire's file naming system
- Tue Oct 28, 2014 6:44 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 253
- Views: 132433
Re: Beyond: Two Souls - Reversing | Porting (I CAN TALK!?!?
first of all, i doubt this will end up as more than a glorified content extractor. just being realistic. secondly, don't contact them, let them contact you. the risk of them putting the kibosh on this is 100 percent for all the reasons you listed yourself. so delay their knowing about this as long a...
- Sat Oct 18, 2014 6:37 pm
- Forum: Code Talk
- Topic: decoding binary markup language file
- Replies: 6
- Views: 2198
Re: decoding binary markup language file
thanks do i use cheat engine to find these entries of is there some dedicated hex editor?
- Sat Oct 18, 2014 3:29 am
- Forum: Compressed files and methods
- Topic: decoding bml to xml
- Replies: 0
- Views: 748
decoding bml to xml
hi, i have this file:
https://www.sendspace.com/file/32c700
can someone help to make a converter into xml and vice versa?
https://www.sendspace.com/file/32c700
can someone help to make a converter into xml and vice versa?
- Fri Oct 17, 2014 7:44 am
- Forum: Code Talk
- Topic: decoding binary markup language file
- Replies: 6
- Views: 2198
decoding binary markup language file
hi, i have this file:
https://www.sendspace.com/file/32c700
can someone help to make a converter into xml and vice versa?
https://www.sendspace.com/file/32c700
can someone help to make a converter into xml and vice versa?
- Tue Oct 14, 2014 2:30 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68120
Re: Alien Isolation (.PAK .BIN)
have you known bml file converter?
also, congratulations on xentax 25 years!
also, congratulations on xentax 25 years!
- Mon Oct 13, 2014 6:24 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68120
Re: Alien Isolation (.PAK .BIN)
very good. can you decompile the bml files?
also, it seems texture diffuse color are procedurally generated
also, it seems texture diffuse color are procedurally generated
- Sun Oct 12, 2014 10:56 pm
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68120
Re: Alien Isolation (.PAK .BIN)
it's using different engine from their other games. but pak files are fairly simple to exact i should think. bml files will help with modding game itself. xml files are easily accessed, but offer very superficial modding options
- Fri Oct 10, 2014 11:20 pm
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68120
Re: Alien Isolation (.PAK .BIN)
working on model replacements? like replacing alien with something humorous
- Thu Oct 09, 2014 4:17 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
name of file needs to be absolute match from what i understood of post by absentee russian code wizard now on conscription duty against ukrainians
- Sun Aug 17, 2014 8:59 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
people working on the filenames are saying game reads any file with same name placed in folder as newer version of that file.
i need to know the file responsible for character object blocks. torso, leg, hat, etc. i want to redirect those to different objects.
i need to know the file responsible for character object blocks. torso, leg, hat, etc. i want to redirect those to different objects.
- Tue Jun 24, 2014 11:23 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
bump. looking for a way to replace models so i can change the character appearance and weapons around. I'm just as interested in editing the models too. Characters could be a PITA to edit given the facial mocap technology used, but I'd like to do some corrections especially with some vehicles. i've...
- Mon Jun 16, 2014 11:01 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 81435
Re: Watch_Dogs fat and dat archives
apparently this was found in the code:

http://forums.guru3d.com/showpost.php?p ... count=1283
ah the joys of cross platform development
http://forums.guru3d.com/showpost.php?p ... count=1283
ah the joys of cross platform development
- Mon Jun 16, 2014 8:38 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 81435
Re: Watch_Dogs fat and dat archives
lol bitcoins. why not just tell people you'll pay them in metro tokens.Snake Plissken wrote:ill pay alot of bitcoins if someone could make a working first person view on foot mod. havent been able to unpack commen.dat myself yet.
