Search found 172 matches
- Sat Jan 03, 2015 4:47 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
right, and it'll look like complete shit since it's a old model in a next gen game
- Thu Jan 01, 2015 6:16 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
agreed. it's just too bad skyrim is total shit and looks ugly as sin
- Thu Jan 01, 2015 3:39 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Can edit textures now How would you go about doing that? Well, converting and editing them is not a problem... mostly. Most of the textures can be converted to .dds by using JayK FTexUnpacker . It's re -packing them back into .ftex format that's been... problematic thus far. But apparently that pro...
- Tue Dec 30, 2014 8:27 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
meh skullface sucks. no personality, no originality. like a revolver ocelot clone wit the cowboy stuff. but his face is burned blah blah
- Fri Dec 26, 2014 12:19 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
3rd person games generally don't have super detailed tetxures. they make up for it with superior shader and lighting effects.
also, the modding scene for this game is phenomenal. a far cry from shite ubisoft games.
also, the modding scene for this game is phenomenal. a far cry from shite ubisoft games.
- Wed Dec 24, 2014 4:37 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
they'll do the same stupid shit they always do. rip models and textures, rip sounds, translate to another language. what "modding" comes down to these days And theres something wrong with that? If a game requires modding to be a good game, then its obviously not a good game in the first place. Some...
- Sun Dec 21, 2014 8:55 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
they'll do the same stupid shit they always do. rip models and textures, rip sounds, translate to another language.
what "modding" comes down to these days
what "modding" comes down to these days
- Wed Dec 10, 2014 3:30 am
- Forum: Game Archive
- Topic: [release] Alien Isolation BML converter
- Replies: 22
- Views: 10105
Re: [release] Alien Isolation BML converter
nah, xml doesn't make a difference. thought it does seem like maybe something else is controlling whether these files are being read or not. because if both xml and bml files aren't being read, what's really being read?
- Tue Dec 09, 2014 4:48 am
- Forum: Game Archive
- Topic: [release] Alien Isolation BML converter
- Replies: 22
- Views: 10105
Re: [release] Alien Isolation BML converter
great work. the crashing is gone. but the game is bypassing the changes i've made. goddamn developers...
- Sat Dec 06, 2014 12:03 am
- Forum: Game Archive
- Topic: [release] Alien Isolation BML converter
- Replies: 22
- Views: 10105
Re: [release] Alien Isolation BML converter
so much for moddability of modern games...
- Fri Dec 05, 2014 6:54 am
- Forum: Game Archive
- Topic: [release] Alien Isolation BML converter
- Replies: 22
- Views: 10105
Re: [release] Alien Isolation BML converter
the file i edited was "GBL_ITEM.BML"
i changed some settings like the amount of ammunition available for each fuel cell. default 25, i changed to 250, for example.
i changed some settings like the amount of ammunition available for each fuel cell. default 25, i changed to 250, for example.
- Thu Dec 04, 2014 8:37 am
- Forum: Game Archive
- Topic: [release] Alien Isolation BML converter
- Replies: 22
- Views: 10105
Re: [release] Alien Isolation BML converter
that is so nice. i'm writing up a modded file immediately for the weapon settings. alien ai programming next.
edit: seems the game crashes with a modified file. guess it's not read yet
edit: seems the game crashes with a modified file. guess it's not read yet
- Tue Dec 02, 2014 7:35 am
- Forum: Game Archive
- Topic: [release] Alien Isolation BML converter
- Replies: 22
- Views: 10105
Re: Alien Isolation (rough BML script)
very cool. make this editable and we can properly mod that shit game ![hero [bruce]](./images/smilies/bruceleeanim.gif)
- Tue Dec 02, 2014 7:33 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 180
- Views: 68120
Re: Alien Isolation (.PAK .BIN)
nice. maybe now someone mod the alien to be not so robotic. and no more stupid survivors who shoot you :rolleyes:
- Sun Nov 23, 2014 8:29 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 81435
Re: Watch_Dogs fat and dat archives
time to move on, guys. this is an unmoddable pile of shit 

