Search found 172 matches

by odrin
Sat Aug 29, 2015 11:45 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 132433

Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK

qd only cares about keeping their ip safe and secure. if it was possible to do it through diplomacy and implied future support(aka lies), then even better. don't expect them to give fuck all to the pc community. beyond two souls will never see the light of existence on the pc platform. and you delet...
by odrin
Fri Jun 12, 2015 7:35 am
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 180
Views: 68120

Re: Alien Isolation (.PAK .BIN)

why? they look generic as fuck
by odrin
Sun Jun 07, 2015 8:37 am
Forum: Game Archive
Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
Replies: 54
Views: 24559

Re: The Witcher 3 Wild Hunt (*.cache*.bundle)

character parts replacment. know how to do?
by odrin
Mon Apr 20, 2015 3:08 am
Forum: Game Archive
Topic: Grand Theft Auto V (.rpf) files
Replies: 21
Views: 18533

Re: Grand Theft Auto V (.rpf) files

Great work man, I read an article about some gta IV modder saying its impossible to mod the game and I laughed so hard :D he didn't say it was impossible, he said rockstar tried its best to make it hard to mod. so expect a lot of file structure shifting, patches, etc to make modders jobs very hard ...
by odrin
Sat Mar 07, 2015 9:56 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 441
Views: 136898

Re: L.A. Noire

don't stop believing. hold on to that feeling.
by odrin
Sat Mar 07, 2015 8:09 am
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 180
Views: 68120

Re: Alien Isolation (.PAK .BIN)

the game was originally 3rd person. so therefore these models can be used in conjunction with the player animations and pull the camera out and back.
by odrin
Thu Jan 22, 2015 9:03 am
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 180
Views: 68120

Re: Alien Isolation (.PAK .BIN)

nice, can you edit the legs to be normal(non digitigrade) and import it back into the game?
by odrin
Sun Jan 11, 2015 4:09 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

i agree. i don't mod games i'm not happy with, i usually just uninstall them or never purchase them to begin with. modding's just a bonus for me.
by odrin
Sat Jan 10, 2015 6:41 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I also have an other question. Could anyone recreate this next gen snake face? *image of big boss* Just the way it is, with close geometry level and texture detail. I don't understand... That's just Big Boss' face model without beard or hair meshes. http://puu.sh/ek0Sf/fa0999fe13.jpg lol if you rea...
by odrin
Fri Jan 09, 2015 8:26 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

twin snakes had fine graphics and modeling work for its time. remember it came out nearly 11 years ago
by odrin
Thu Jan 08, 2015 5:08 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Has anyone yet found a way to add more geometry to Snake? His mesh model stretches the textures on his suit. Or maybe someone could make an HD texture mod for snake, with an added honeycomb pattern design? Something like this http://hdwallsource.com/img/2014/6/cool-honeycomb-wallpaper-25833-26517-h...
by odrin
Tue Jan 06, 2015 8:30 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Your analogies are completely off and not relevant at all, if you are really interested in the fox modelling system, its the same as it is in other games, parts that the player won't see aren't there, it's the obvious thing to do and doing anything else wouldn't make any sense. I'm glad that you th...
by odrin
Tue Jan 06, 2015 3:54 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

to those who cracked the models open already, what are the nude mod potentials for the existing assets? i'm just curious as people on steam have been asking about it. it seems paz is the only character with loose clothing, does she have an actual body model underneath or would it be shaved down to ...
by odrin
Mon Jan 05, 2015 3:26 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

to those who cracked the models open already, what are the nude mod potentials for the existing assets? i'm just curious as people on steam have been asking about it. it seems paz is the only character with loose clothing, does she have an actual body model underneath or would it be shaved down to e...
by odrin
Sat Jan 03, 2015 7:19 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I was really going to boycot this overpriced demo of a game. I actually did up until now. This thread here is the sole purpose i bought it, straight and at no discount. Don't know who else I can talk for, but moddability adds enough value for me to buy a game i wouldn't have bought before. I hope t...