Search found 172 matches
- Sat Sep 26, 2015 3:41 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
all the character models are basically inside chunk0, missions2>common folder. you could try your hand at some of those soviet or motherbase guys. the old motherbase soldiers are in "mis_com_dd_soldier_gz.fpk" I know about that, but not all models are inside there. Quiet from the rain cutscene isn'...
- Sat Sep 26, 2015 2:53 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
all the character models are basically inside chunk0, missions2>common folder. you could try your hand at some of those soviet or motherbase guys. the old motherbase soldiers are in "mis_com_dd_soldier_gz.fpk"
- Fri Sep 25, 2015 11:51 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
anyone find location of chikcenhat? might be worth replacing with soviet paratrooper cap
- Fri Sep 25, 2015 6:43 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
yeah about that. people are talking about zeroing model parts by hex editing the fmdl files. is there some decryption method? it's just gibberish for me.
if we can just find the lua file desponsible for model parts and things like that
if we can just find the lua file desponsible for model parts and things like that
- Fri Sep 25, 2015 7:17 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
it does turn into foxfpk.ste edit: yep, it was the tool that was outdated, thanks a lot for solving the issue. now i just see some issue with eyes and the hip gun: http://i.imgur.com/kDrfrtl.jpg edit: hip gun solved. strange...i deleted the 300 asroot thing, but it didn't work. i had to find another...
- Fri Sep 25, 2015 5:20 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
are model replacements even possible without hex editing? anyone want to post a basic guide? my game keeps freezing when i attempt to do swaps. i figure it must be some code for the bone or model name inside the fmdl frd or fncp files Are you trying to swap without using the FPK tool? You need the ...
- Fri Sep 25, 2015 3:15 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
are model replacements even possible without hex editing? anyone want to post a basic guide? my game keeps freezing when i attempt to do swaps. i figure it must be some code for the bone or model name inside the fmdl frd or fncp files
- Wed Sep 23, 2015 3:27 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
check out this mod, you can change faces and objects on top of faces/heads: http://www.nexusmods.com/phantompain/mods/43/? so it should be possible to find these item ids, set them to be selectables with accompanying graphics icon and add them into the game to be used properly from item menu. seems ...
- Mon Sep 21, 2015 1:13 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Since I've seen some people wondering about where to find stuff this is what I've gotten until now about how the files are organized: - chunk0 contains the models common to all the missions (in chunk0\Assets\tpp\pack\mission2\common) + the first Cyprus mission (in chunk0\Assets\tpp\pack\mission2\st...
- Sun Sep 20, 2015 7:37 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
help needed for location of following:
russian paratrooper helmet
xof gas mask
xof balaclava, helmet, goggles
russian balaclava
player balaclava
infinity bandana
thank you.
russian paratrooper helmet
xof gas mask
xof balaclava, helmet, goggles
russian balaclava
player balaclava
infinity bandana
thank you.
- Sun Sep 20, 2015 12:06 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
i really like the new fatigues outfit from ground zeroes, but where are the gloves? also, anyway to add it as a separate outfit that doesn't override the others? and to make it useable by motherbase staff, not just snake.
- Thu Sep 17, 2015 5:24 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Has anybody figured out at all how the bodygroups on the enemy soldiers work? so we could get player swaps with different enemy loadouts. thank you. that seems very promising and makes me wonder about some modding possibilities. it seems head and bodies are indeed separate for a majority of the cha...
- Wed Sep 16, 2015 7:13 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Quiet model locations: Prisoner model - currently unnamed "3d69c369b36f8.fpk" in chunk2 Motherbase cell model - "chunk3\Assets\tpp\pack\mission2\free\f30050\f30050_d022.fpk" Sniper Wolf model - currently unnamed "2d4b90b907865.fpk" in chunk1 Default XOF model - currently unnamed "417c52767792.fpk" ...
- Sat Sep 12, 2015 9:00 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
i notice the soldiers are made of parts. xof troops have a body and helmet separate. could it be possible to separate head from body as well and make a selectable xof uniform? and turn the things like red beret, 2 hole balaclava, and xof helmet into separate objects? because they are all separate ob...
- Thu Sep 10, 2015 5:06 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
anyone able to get disguises working? make the player character model replace the chickenhat or maybe the stealth camo
