Search found 172 matches
- Sun May 16, 2021 11:22 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
So after almost 2 years and learning a bit programming I came back to LA Noire and made my own scripts + modified existing to make them work for Switch version. Few words: - Python scripts are designed around Python 2, didn't test for Python 3. You need "numpy" for Python installed - It is advised ...
- Sun Jul 19, 2020 4:20 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
hey anyone figure out how to get the beat cop uniform to replace one of the suits? or just model swapping/replacement in general?
- Wed May 10, 2017 6:01 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
come back russian modding wizards we need your help
- Thu Jan 26, 2017 4:32 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
was it all for naught?
- Mon Sep 05, 2016 8:56 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
hmm some nice recent developments. any ability to do character model replacements yet?
- Mon May 16, 2016 1:55 am
- Forum: Game Archive
- Topic: Doom Alpha
- Replies: 10
- Views: 5197
Re: Doom Alpha
reimport possible?
- Wed Oct 07, 2015 3:40 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Apparently Konami is checking how often files aren't verified for people and banning those people for modding. I don't know if this is true, but that's fucking insane if so. oh wow that's probably true considering they rely on the grinding to sell their boosters and shit. and mods can easily swap t...
- Sat Oct 03, 2015 4:28 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
that's a shame. that dog is cool. you tried putting in the .pftxs files too?
also, you can get the working pilot model from here:
http://www.nexusmods.com/phantompain/mods/73/?
the guy says he found the aircraft director in chunk 2 or 4. maybe more dd stuff is located outside of chunk0
also, you can get the working pilot model from here:
http://www.nexusmods.com/phantompain/mods/73/?
the guy says he found the aircraft director in chunk 2 or 4. maybe more dd stuff is located outside of chunk0
- Wed Sep 30, 2015 3:05 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
strange, i'm not seeing any lua files in the chunk archive. what is the extension name?
- Tue Sep 29, 2015 6:58 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
the readme explains it, you need to make a txt fle, then change extension to .cmd and use the -r suffix. but the lua files we have now honestly don't look too promising. i've looked through them all, you can tweak ammo count, weapon damage, things like that. nothing too in depth. it feels a lot of t...
- Mon Sep 28, 2015 12:55 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I know how to remove meshes in fmdl files though hex. is it an esoteric or exceedingly difficult process? how come people avoid talking about it? I don't like avoiding discussing it, I even got a little upset when people avoided it before doing it myself too. It's just a bit difficult to explain, b...
- Sun Sep 27, 2015 9:10 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
MGSV QAR Dictionary Project has been updated, adding an extra ~3000 hashes, bringing the total up to 15091 filenames :) I'm hoping more people can test out my console-enabled version of FtexTool too, pretty sure the x360 deswizzle algo is correct for each pixel format, but I haven't really tested i...
- Sun Sep 27, 2015 6:11 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
is it an esoteric or exceedingly difficult process? how come people avoid talking about it?HeartlessSeph wrote:
I know how to remove meshes in fmdl files though hex.
- Sat Sep 26, 2015 6:20 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
you want to play as a naked female? cool story bro
- Sat Sep 26, 2015 5:49 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
is there a method to be used for knowing where the mesh part begins and where it's something else? it's all continuous lines of code using characters that are just symbols. is it through looking at the numbers on the left? edit, studying the quiet model, it looks like the leggings might be a texture...
