Search found 13 matches
- Mon Oct 21, 2013 5:54 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 86292
Re: [PS3/ X360] GTA V resource research & software developme
listener Things what you do (and others from OpenIV/.black): ... If I'm wrong on these points, prove that they are wrong. Your 010 template for RDR RSC-resoure text is not good enoug evidence. I would be surprised if you publish descriptions of GTA V RSC you have already researched. Looks like you ...
- Mon Oct 21, 2013 11:37 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 86292
Re: [PS3/ X360] GTA V resource research & software developme
Nope, only parts of info you have published on SB3 forum in 2008/2009 were taken into account. All info we have access to, will be used. If you don't like that any researches from SB3 forum (ie yours) are used in someone else research/developments, then you may delete it (and it would be never used...
- Sun Oct 20, 2013 2:14 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 86292
Re: [PS3/ X360] GTA V resource research & software developme
@Dageron
Looks like, you forgot to add link to the original post:
http://sannybuilder.com/forums/viewtopi ... 5850#p5850
Looks like, you forgot to add link to the original post:
http://sannybuilder.com/forums/viewtopi ... 5850#p5850
- Tue Oct 15, 2013 8:48 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 86292
Re: [PS3/ X360] GTA V resource research & software developme
Could be :P But 3d model formats are still unknown, I saw Max script for importing vehicles, but author disappeared. Most of 3d formats are very similar to MaxPayne3 and RDR. (Yes, some fields changed, but, if you can read old formats - you can also read a new format with minimal changes). If you w...
- Mon Oct 14, 2013 8:38 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 86292
Re: [PS3/ X360] GTA V resource research & software developme
Should I change my nickname to 'nobody' ?CityPoke912 wrote:No, nobody researched that formats.
.xcd - Clip Dictionary - animations, used instead .xad
.xvr - Vehicle Recording - new version of carrec
(sorry, no public info before PC release)
- Tue May 14, 2013 11:36 am
- Forum: Game Localization
- Topic: Red Dead Redemption Subtitle files
- Replies: 19
- Views: 10494
Re: Red Dead Redemption Subtitle files
RDR + UN contains ~2500 files with text (of ~60 000 files total)
It have a separate text file for each cutscene and each mission.
Almost all text files exist in 5 versions (-en, -de, -fr, -it, -sp), which gives ~550 files with an english text.
It have a separate text file for each cutscene and each mission.
Almost all text files exist in 5 versions (-en, -de, -fr, -it, -sp), which gives ~550 files with an english text.
- Mon May 13, 2013 7:15 pm
- Forum: Game Localization
- Topic: Red Dead Redemption Subtitle files
- Replies: 19
- Views: 10494
Re: Red Dead Redemption Subtitle files
All 2500 files? (RDR + Undead Nightmare)
Or only ~550 -en.xst ?
Or only ~550 -en.xst ?
- Sun May 12, 2013 4:57 pm
- Forum: Game Localization
- Topic: Red Dead Redemption Subtitle files
- Replies: 19
- Views: 10494
Re: Red Dead Redemption Subtitle files
This template for all .xst contents
.xst contains only text (like .gxt in GTA series)
https://dl.dropboxusercontent.com/u/1237855/xst2.png
.xst contains only text (like .gxt in GTA series)
https://dl.dropboxusercontent.com/u/1237855/xst2.png
- Sun May 12, 2013 12:29 am
- Forum: Game Localization
- Topic: Red Dead Redemption Subtitle files
- Replies: 19
- Views: 10494
Re: Red Dead Redemption Subtitle files
Just found this topic.
https://dl.dropboxusercontent.com/u/123 ... st-full.bt
Complete template for .xst/.cst
Published almost two years ago.
https://dl.dropboxusercontent.com/u/123 ... st-full.bt
Complete template for .xst/.cst
Published almost two years ago.
- Mon Apr 16, 2012 11:12 pm
- Forum: Code Talk
- Topic: identify unknown Opcodes
- Replies: 8
- Views: 2927
Re: identify unknown Opcodes
Well in anticipation for max payne 3 I started looking at red dead redemption, I've managed to extract some SCO files (Rage engines script files) but they appear to have a sightly different set of OPCodes when compared to GTA IV which is documented quite well. Red Dead Redemption don't have unident...
- Mon May 23, 2011 6:38 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136917
Re: L.A. Noire
Something like that. You can use your favorite LZX decompressor (e.g. xcompress.lib)twisted wrote:When you say replace the zlib decompressor with a LZX one should I just replace the zlib.h with LZX.h?
I'm using piece of code, ripped from the cabextract sources.
- Sun May 22, 2011 8:47 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136917
Re: L.A. Noire
http://dl.dropbox.com/u/1237855/unpack_big.zip .big.ps3 unpacker. Source code included. Replace zlib with LZX decompressor to unpack .big.360 (my own LZX library is extremely ugly, so I didn't include it) Filenames are stripped from archives. Instead filenames used crc32 of name. names can be recons...
- Sun May 22, 2011 12:40 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136917
Re: L.A. Noire
http://dl.dropbox.com/u/1237855/_out.bincaws wrote:If we had another sample of these .atb files we could compare'em both to see what differs.
Unpacked first resource from the cases.big.360
More examples will follows as soon, as I finish .big unpacker.
