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Search found 20 matches

by gomtuu
Mon May 30, 2011 10:00 pm
Forum: 3D/2D models
Topic: Valkyria Chronicles (PS3, PC)
Replies: 126
Views: 74926

Re: Valkyria Chronicles (PS3)

Here's another hmdl_import.py update. Improvements include: Added ability to open IZCA files directly. If an IZCA file contains models, they'll all be opened and textures will be assigned automatically. Made import several times faster by switching to a faster method of creating faces. Added prelimi...
by gomtuu
Fri May 27, 2011 1:50 am
Forum: 3D/2D models
Topic: Valkyria Chronicles (PS3, PC)
Replies: 126
Views: 74926

Re: Valkyria Chronicles (PS3)

I figured out how to automatically assign textures... Sort of. HMDL files do contain numeric references to the DDS files they use within a given HTEX file. I still don't know how to determine for sure which HTEX file to pair with each HMDL, but the tendency of HMDL files to appear together with the ...
by gomtuu
Sun May 22, 2011 3:49 am
Forum: 3D/2D models
Topic: Valkyria Chronicles (PS3, PC)
Replies: 126
Views: 74926

Re: Valkyria Chronicles (PS3)

Here's an updated version of my Blender importer. With version 0.1, certain polygons (like a few of the polygons in Alicia's left eye) were oriented incorrectly, causing their textures to look wrong. This version fixes that by changing the order in which vertices are specified for faces. I'm not sur...
by gomtuu
Sun May 15, 2011 11:39 pm
Forum: 3D/2D models
Topic: Valkyria Chronicles (PS3, PC)
Replies: 126
Views: 74926

Re: Valkyria Chronicles (PS3)

I got the bones figured out i am just working on the bone pallet that is the only thing left they did some weird things with he pallet. Yeah, I saw the Selvaria screenshot with the bones. Very cool! :) I hope you figure it out... Out of curiosity, are the bones in the PJNT block/file, or are they i...
by gomtuu
Sun May 15, 2011 8:08 pm
Forum: 3D/2D models
Topic: Valkyria Chronicles (PS3, PC)
Replies: 126
Views: 74926

Re: Valkyria Chronicles (PS3)

Very nice work figuring out the model format, Chrrox! Thanks! I use Blender, and I didn't want to install 3DS Max, so I ported Chrrox's MaxScript to a Blender script . I've attached it in case anyone else would like to use it. Blender is nice because it's free and cross-platform. I may be able to he...