Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 8 matches
- Fri Jan 08, 2016 6:10 am
- Forum: Game Archive
- Topic: Devilian Online (*.idx *.pkg) Archive Help!! aluigi ?
- Replies: 26
- Views: 10660
Re: Devilian Online (*.idx *.pkg) Archive Help!! aluigi ?
Is there any way to get the structure and encryption method of the .pkg files?
- Sat Nov 10, 2012 4:43 pm
- Forum: Game Archive
- Topic: creating a new pak file when extracting method is known
- Replies: 3
- Views: 1332
Re: creating a new pak file when extracting method is known
You misunderstand...I want to create a new pak file implementing completely new files into the game...I know how to inject already but I am not trying to replace an asset, I am trying to add a new one. EDIT - I could probably just copy this file, change the name of the directory structure/filename s...
- Fri Nov 09, 2012 3:07 pm
- Forum: Game Archive
- Topic: creating a new pak file when extracting method is known
- Replies: 3
- Views: 1332
creating a new pak file when extracting method is known
I am attempting to create a new battleforge .pak file but I am getting nowhere...the following in the MexScript used to unpack the files # BattleForge # script for QuickBMS http://quickbms.aluigi.org idstring "PAK\x01" get INFO_OFF long get INFO_SIZE long get INFO_ZSIZE long clog MEMORY_FI...
- Sat May 14, 2011 11:49 pm
- Forum: Graphic file formats
- Topic: DragonBall Online DDS
- Replies: 8
- Views: 2313
Re: DragonBall Online DDS
very nice tool 
does this extract 3D as well? sorry if this is offtopic but possibly terrains or model files as well?
does this extract 3D as well? sorry if this is offtopic but possibly terrains or model files as well?
- Sat May 14, 2011 11:31 pm
- Forum: Graphic file formats
- Topic: DragonBall Online DDS
- Replies: 8
- Views: 2313
Re: .DDS Straight Extract Script
Dragonball Online (its korean we are working on some translation patching)
- Sat May 14, 2011 11:22 pm
- Forum: Graphic file formats
- Topic: DragonBall Online DDS
- Replies: 8
- Views: 2313
Re: .DDS Straight Extract Script
Here is the .pak file Its a small one and only contains 2 DDS image files (note that the name and file structure, NOR the size of the dds file are in the files!!) I need it to search for the DDS signature to find the offsets and math subtract it from the next offset to get the actual file length :( ...
- Sat May 14, 2011 10:35 pm
- Forum: Graphic file formats
- Topic: DragonBall Online DDS
- Replies: 8
- Views: 2313
Re: .DDS Straight Extract Script
they are copywritten....but here i will make a mock example Say this was the hex for the package file: 44 44 53 20 7C 00 21 32 42 32 54 A2 CF 44 44 53 20 7C 73 82 91 55 AB Heres hex with signatures in [ ] [44 44 53 20] 7C 00 21 32 42 32 54 A2 CF [44 44 53 20] 7C 73 82 91 55 AB Heres hex of the files...
- Sat May 14, 2011 10:25 pm
- Forum: Graphic file formats
- Topic: DragonBall Online DDS
- Replies: 8
- Views: 2313
DragonBall Online DDS
The game I'm working with has .DDS files packed in files that dont come with header, filename, or offset position (because this data is stored in a seperate encrypted file)... basically i want a push in the right direction towards a script that will search the file for "44 44 53 20 7C" and...
