Is there any way to get the correct normal maps for the bodies and the faces (the game seems to use 2 maps blended according the sweat of the fighters)??
Search found 2 matches
- Sat Oct 06, 2012 5:42 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 223507
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Many thanks for these extraction tools
Is there any way to get the correct normal maps for the bodies and the faces (the game seems to use 2 maps blended according the sweat of the fighters)??
Is there any way to get the correct normal maps for the bodies and the faces (the game seems to use 2 maps blended according the sweat of the fighters)??
- Thu May 05, 2011 12:53 pm
- Forum: Game Archive
- Topic: Soul Calibur 4
- Replies: 183
- Views: 141718
Re: Soul Calibur 4
Hello, in each character textures there is some weird green textures that are probably related to the normal maps. Each one has the following RGBA channels: red: black green: a texture blue: black alpha: another texture the green and alpha channel textures look like normal map component. Does anybod...
