Resources released via zdoom forums.
http://forum.zdoom.org/viewtopic.php?f=37&t=49998
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Search found 16 matches
- Fri Nov 27, 2015 6:47 pm
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
- Fri Nov 27, 2015 6:09 pm
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
Re: Bad toys 3d
SONOFTHEBITCH! I FOUND EM!
They are at the tail of data.pck, completely unmarked.
They are at the tail of data.pck, completely unmarked.

- Fri Nov 27, 2015 1:56 pm
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
Re: Bad toys 3d
Here's the main problem with ram snapshotting - it uses ntvdm (on xp at least), so only way to snapshot is to snapshot the whole thing..but..what do i do after with it? I don't have header signatures at had, because if textures use same graphic as walls - they have none and distancing 256byte piece ...
- Fri Nov 27, 2015 11:48 am
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
Re: Bad toys 3d
thx - talking about this 153 kB bt3d.exe? If so we could expect 10 pics contained (5 kB each) so that about 100 kB would remain for code (just a wild guess). You should think about a RAM snapshot. For pc there are tools to read the RAM (WinHex, menu Tools\RAM editor). Or with some coding skills you...
- Fri Nov 27, 2015 8:29 am
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
Re: Bad toys 3d
There's a small change only to make it work with CodeBlocks/MinGW: btw: I don't have that exe with textures there you go. all the info you need. http://www.tibo.cz/archive/bt3dsetup.exe installer. (works only if ntvdm present on system, so no 64bit windows), otherwise unpack it via 7-zip. http://ww...
- Thu Nov 26, 2015 11:43 pm
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
Re: Bad toys 3d
Ok. Time to resurrect this post. hello, rider of dead horses! :D (Try to revive a horse, that's dead since 4 years?) Anyway, thanks for the code. I managed to compile it on Windows after some struggeling (nasty strerror_r() problem). Here's a resulting png (uploaded as jpeg): vec_104.jpg (Thought i...
- Thu Nov 26, 2015 8:34 am
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
Re: Bad toys 3d
Ok. Time to resurrect this post. So, i decided to try it again. Basically VEC/VOC/BLB/PRK/RBT etc are all same kind of graphic. A buddy of mine on #openapoc channel on freenode (check them out, they are trying to bring xcom apocalypse back) helped a great deal in deciphering the format. As it turns ...
- Sat Aug 11, 2012 9:53 pm
- Forum: Game Archive
- Topic: [PC][Request] Isle of the dead .pak
- Replies: 1
- Views: 744
- Tue Aug 07, 2012 10:48 am
- Forum: Game Archive
- Topic: [PC][Request] Isle of the dead .pak
- Replies: 1
- Views: 744
[PC][Request] Isle of the dead .pak
Another obscure game with unknown type of pak archive. root directory structure suggests that it should contain .cel bitmap files.
(file located in cels3 folder)
https://dl.dropbox.com/u/9288177/bin-de ... d/DUDE.PAK
Could anyone give me quickbms script, please?
(file located in cels3 folder)
https://dl.dropbox.com/u/9288177/bin-de ... d/DUDE.PAK
Could anyone give me quickbms script, please?
- Sat Apr 30, 2011 4:07 pm
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
Re: Bad toys 3d
i really interested in topic...and in accomplishing this task so BUMP.
- Fri Apr 29, 2011 9:41 am
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
Re: Bad toys 3d
:twisted: i can suggest you find good 16-bit NE (not PE) disassembler to find-out how game engine itself is reading those files.... what about me - i can't clearly say what type of algorythm does it uses...that was around 95 year when that game was released - basically in that time every devs fapped...
- Thu Apr 28, 2011 7:59 pm
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
Re: Bad toys 3d
- Tue Apr 26, 2011 10:26 pm
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
Re: Bad toys 3d
i don't think so. ya see - there is around half of that pck file with unknown files. and there is also PAL file means it using palette....so basically i believe there is images (self-made file format) only with palette links but without palettes themselves. (just like images in red alert 2 to exampl...
- Tue Apr 26, 2011 2:04 am
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
Re: Bad toys 3d
another question.... how can i define file types? BM its bitmap, SND is Wav pcm..another ones is.....*confused*
What i got is that those bmp files named in archive after their hexadecimal headers.
What i got is that those bmp files named in archive after their hexadecimal headers.
- Tue Apr 26, 2011 12:42 am
- Forum: Game Archive
- Topic: Bad toys 3d
- Replies: 21
- Views: 5248
