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Search found 16 matches

by smokeTH
Fri Nov 27, 2015 6:47 pm
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

Resources released via zdoom forums.
http://forum.zdoom.org/viewtopic.php?f=37&t=49998
by smokeTH
Fri Nov 27, 2015 6:09 pm
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

SONOFTHEBITCH! I FOUND EM!
They are at the tail of data.pck, completely unmarked. Image
by smokeTH
Fri Nov 27, 2015 1:56 pm
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

Here's the main problem with ram snapshotting - it uses ntvdm (on xp at least), so only way to snapshot is to snapshot the whole thing..but..what do i do after with it? I don't have header signatures at had, because if textures use same graphic as walls - they have none and distancing 256byte piece ...
by smokeTH
Fri Nov 27, 2015 11:48 am
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

thx - talking about this 153 kB bt3d.exe? If so we could expect 10 pics contained (5 kB each) so that about 100 kB would remain for code (just a wild guess). You should think about a RAM snapshot. For pc there are tools to read the RAM (WinHex, menu Tools\RAM editor). Or with some coding skills you...
by smokeTH
Fri Nov 27, 2015 8:29 am
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

There's a small change only to make it work with CodeBlocks/MinGW: btw: I don't have that exe with textures there you go. all the info you need. http://www.tibo.cz/archive/bt3dsetup.exe installer. (works only if ntvdm present on system, so no 64bit windows), otherwise unpack it via 7-zip. http://ww...
by smokeTH
Thu Nov 26, 2015 11:43 pm
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

Ok. Time to resurrect this post. hello, rider of dead horses! :D (Try to revive a horse, that's dead since 4 years?) Anyway, thanks for the code. I managed to compile it on Windows after some struggeling (nasty strerror_r() problem). Here's a resulting png (uploaded as jpeg): vec_104.jpg (Thought i...
by smokeTH
Thu Nov 26, 2015 8:34 am
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

Ok. Time to resurrect this post. So, i decided to try it again. Basically VEC/VOC/BLB/PRK/RBT etc are all same kind of graphic. A buddy of mine on #openapoc channel on freenode (check them out, they are trying to bring xcom apocalypse back) helped a great deal in deciphering the format. As it turns ...
by smokeTH
Sat Aug 11, 2012 9:53 pm
Forum: Game Archive
Topic: [PC][Request] Isle of the dead .pak
Replies: 1
Views: 744

Re: [PC][Request] Isle of the dead .pak

bump.
by smokeTH
Tue Aug 07, 2012 10:48 am
Forum: Game Archive
Topic: [PC][Request] Isle of the dead .pak
Replies: 1
Views: 744

[PC][Request] Isle of the dead .pak

Another obscure game with unknown type of pak archive. root directory structure suggests that it should contain .cel bitmap files.
(file located in cels3 folder)
https://dl.dropbox.com/u/9288177/bin-de ... d/DUDE.PAK
Could anyone give me quickbms script, please?
by smokeTH
Sat Apr 30, 2011 4:07 pm
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

i really interested in topic...and in accomplishing this task so BUMP.
by smokeTH
Fri Apr 29, 2011 9:41 am
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

:twisted: i can suggest you find good 16-bit NE (not PE) disassembler to find-out how game engine itself is reading those files.... what about me - i can't clearly say what type of algorythm does it uses...that was around 95 year when that game was released - basically in that time every devs fapped...
by smokeTH
Thu Apr 28, 2011 7:59 pm
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

:) why not? Pack of not-bad sprites and tiles. you see - i kinda wanted to make zdoom-skulltag wad based on this game.That's why i tried unpack it myself with few apps and after that found this forum.
by smokeTH
Tue Apr 26, 2011 10:26 pm
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

i don't think so. ya see - there is around half of that pck file with unknown files. and there is also PAL file means it using palette....so basically i believe there is images (self-made file format) only with palette links but without palettes themselves. (just like images in red alert 2 to exampl...
by smokeTH
Tue Apr 26, 2011 2:04 am
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

another question.... how can i define file types? BM its bitmap, SND is Wav pcm..another ones is.....*confused*
What i got is that those bmp files named in archive after their hexadecimal headers.
by smokeTH
Tue Apr 26, 2011 12:42 am
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 5248

Re: Bad toys 3d

:mrgreen: oops..wait i'll see. if this is completed script...then....