The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 27 matches
- Sun Aug 14, 2011 11:41 am
- Forum: Graphic file formats
- Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
- Replies: 12
- Views: 9523
Re: succesfully modded MK9 textures
so here is a script i made thus far goto 0xCA endian big get files long for i = 0 < FILES get null02 long get unk03 long get size long get NAME long savepos OFFSET getDstring OFFSET size get WIDTH long get HEIGHT long Log NAME OFFSET SIZE next i which gives me offset filesize filename --------------...
- Tue Aug 09, 2011 9:59 pm
- Forum: Graphic file formats
- Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
- Replies: 12
- Views: 9523
succesfull modded MK9 textures help creating QUICKBMS SCRIPT
okay the things i posted earlier i deleted so heres what im going try to do now i want to make a bms script for the texture2d files and convert them to .dds dxt5 files texture2d files from CHAR files can be obtained useing the tools from gildor ,Unreal Package Extractor when you extract a CHAR file ...
- Tue Jun 07, 2011 8:15 pm
- Forum: Compressed files and methods
- Topic: mortal kombat 9 PS3 .xxx files repacker ?
- Replies: 14
- Views: 9310
- Fri Jun 03, 2011 6:22 pm
- Forum: Compressed files and methods
- Topic: mortal kombat 9 PS3 .xxx files repacker ?
- Replies: 14
- Views: 9310
Re: mortal kombat 9 PS3 .xxx files repacker ?
If you can figure out the format of the files, I can write an app to extract and repack it. You just need to be very specific how the files are structured. It would be really cool to mod this game though. well i found out that you can play the char_.....XXX decompressed with decompress from gildor....
- Sun May 01, 2011 12:55 pm
- Forum: Compressed files and methods
- Topic: mortal kombat 9 PS3 .xxx files repacker ?
- Replies: 14
- Views: 9310
Re: mortal kombat 9 PS3 .xxx files repacker ?
okay tried to figure things out myself beware im totaly new to this so probably most of you can see this in a sec just looking at the file (but hey we all gotta learn right :wink: ) every file starts with "9E 2A 83 C1" "00 2E 01 D8" then the 3rd 4 bytes are for all .xxx files are...
- Sat Apr 23, 2011 3:38 pm
- Forum: Compressed files and methods
- Topic: mortal kombat 9 PS3 .xxx files repacker ?
- Replies: 14
- Views: 9310
Re: mortal kombat 9 PS3 .xxx files repacker ?
excuse my English, I'm from Brazil, beauty? So I was wondering what tool you used to extract the files, the more I read more of what you said I could draw well, can anyone help Repak file? Another thing as you're editing the textures? okay now i understand you :P i think i used Unreal Package Extra...
- Sat Apr 23, 2011 2:48 pm
- Forum: Compressed files and methods
- Topic: quickbms repack\rebuild
- Replies: 6
- Views: 9932
Re: quickbms repack\rebuild
well maybe its a few hours for you,but for me i don't even know where to start
took me a few hours to figure out how cmd works
,took me an hour how umodel works
but that doesnt matter its fun learning new things
when you finally get resultst.
but that doesnt matter its fun learning new things
- Sat Apr 23, 2011 2:28 pm
- Forum: Compressed files and methods
- Topic: mortal kombat 9 PS3 .xxx files repacker ?
- Replies: 14
- Views: 9310
Re: mortal kombat 9 PS3 .xxx files repacker ?
timartinelli wrote:Friend, Did you used programs there, I'm not getting here.
i dont understand what you are trying to say or ask??
- Sat Apr 23, 2011 9:31 am
- Forum: Compressed files and methods
- Topic: mortal kombat 9 PS3 .xxx files repacker ?
- Replies: 14
- Views: 9310
mortal kombat 9 PS3 .xxx files repacker ?
hey there everybody .xxx files files for mk9 ps3 can be easily extracted by a few programs,i used quickbms and later Unreal Package Extractor from gildor which gives the most files what i want to do is swap texture files or maybe more files between CHAR files and repack them. only thing is the .xxx ...
- Sat Apr 23, 2011 9:01 am
- Forum: Compressed files and methods
- Topic: quickbms repack\rebuild
- Replies: 6
- Views: 9932
Re: quickbms repack\rebuild
thanks for explaining of the compressed stuff
you mean by boring a shitload of work??
well i know there are alot of mortal kombat(coding?) fans are out there ,i will try asking in a new topic.
greetings
you mean by boring a shitload of work??
well i know there are alot of mortal kombat(coding?) fans are out there ,i will try asking in a new topic.
greetings
- Wed Apr 20, 2011 7:09 pm
- Forum: Compressed files and methods
- Topic: quickbms repack\rebuild
- Replies: 6
- Views: 9932
Re: quickbms repack\rebuild
for a generic step-by-step for reimporting files back in an archive take a look here: http://forum.xentax.com/viewtopic.php?p=52546#p52546 unfortunately the method used by MK9 doesn't allow to reimport the files because it uses compressed chunks. so you can't use the quickbms solution. thanks for t...
- Wed Apr 20, 2011 5:41 pm
- Forum: Compressed files and methods
- Topic: quickbms repack\rebuild
- Replies: 6
- Views: 9932
quickbms repack\rebuild
hello everybody first time poster here. i have a question about .xxx files for mk9 (ps3) i already extracted them with quickbms and the Mortal Kombat 9 2011 (*.xxx) script. that all work fine.(i think gives no error) but i want repack\rebuild the .xxx file with files swapped(files i want to swap are...
