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by delutto
Thu Apr 12, 2012 3:35 pm
Forum: Game Localization
Topic: Ridge Racer Unbounded - .dat files
Replies: 12
Views: 3735

Re: Ridge Racer Unbounded - .dat files

Someone will easily create a tool.

Code: Select all

char{2}   - Header
uint32{4} - ID Length
uint32{4} - String Length (ANSI) - for UNICODE *2
...
by delutto
Mon Mar 26, 2012 9:25 pm
Forum: Game Localization
Topic: Dead Rising 2 (PC)
Replies: 6
Views: 3082

Re: Dead Rising 2 (PC)

Bacter tool:
BCS_TXT_util.7z
Enjoy.[/b]
by delutto
Tue Mar 13, 2012 7:24 am
Forum: Game Archive
Topic: [Xbox360] Batman: Arkham Asylum ".xxx " files?
Replies: 6
Views: 2435

Re: [Xbox360] Batman: Arkham Asylum ".xxx " files?

aslanale wrote:How can i use these upk files on Xbox? Can i convert or repack them to .xxx? Otherwise is it impossible?
No way.
by delutto
Sun Mar 04, 2012 12:10 am
Forum: Game Localization
Topic: /PC/ Beat Hazard
Replies: 6
Views: 2579

Re: /PC/ Beat Hazard

You should keep the same number of characters of the original text.
by delutto
Thu Feb 23, 2012 9:53 pm
Forum: Game Localization
Topic: X-Files The Game [.ttr]
Replies: 4
Views: 2058

Re: X-Files The Game [.ttr]

These files contain graphics, not text.
by delutto
Mon Jan 30, 2012 5:37 pm
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 43425

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

@quattro65
The edited file should be smaller or same size as the original.
by delutto
Sat Dec 24, 2011 7:13 pm
Forum: Game Localization
Topic: Saints Row: The Third Translation {PC}
Replies: 39
Views: 12566

Re: Saints Row: The Third Translation {PC}

EDIT: extracting is easy enough but I cannot understand how to compress again, have tried various things. Google translator gives "ferramenta.exe name> C-file with the file name> textos> le_strings original>" wth does "C-file with the file name" mean? To extract: ferramenta.exe ...
by delutto
Sun Nov 20, 2011 6:52 am
Forum: Game Localization
Topic: Resident Evil 5 Movements in 3dmax
Replies: 1
Views: 1251

Re: Resident Evil 5 Movements in 3dmax

Dude, here is the GAME LOCALIZATION forum!!!!
by delutto
Fri Nov 18, 2011 7:56 pm
Forum: Game Archive
Topic: Insane 2 pak files
Replies: 11
Views: 2617

Re: Insane 2 pak files

yes it's perfectly possible because the same algorithm is not really identical so some of them pack better of others or pack some types of data better than others. quickbms uses zlib for this type of data and it's not that good for compression ratio. quickbms implements also the deflate algorithm u...
by delutto
Fri Nov 18, 2011 5:41 pm
Forum: Game Archive
Topic: Janes Advanced Strike Fighters .big.w32 and .toc.w32 Files
Replies: 7
Views: 2142

Re: Janes Advanced Strike Fighters .big.w32 and .toc.w32 Fil

Every file in archive may have 1 or 2 streams - 2nd stream is texture or texturepack. An empty .stream2 file will be created, even if there is no 2nd stream, sorry for that. Use this script on chunks.toc.w32 People just don't want to read, they want to EXTRACT! NOW! :D I can read very well I used t...
by delutto
Tue Nov 15, 2011 6:26 am
Forum: Game Localization
Topic: Modern Warfare Series
Replies: 10
Views: 4043

Re: Modern Warfare Series

Gagarin wrote:lol ?

I'm talking about mw2/mw3. I know about cod4 and modbuilder. But there is different case cause there is no encryption, just zlib archive + header
Sorry, I just read your last comment.
Anyway, I think our friend up there know where to start.
by delutto
Tue Nov 15, 2011 5:13 am
Forum: Game Archive
Topic: Janes Advanced Strike Fighters .big.w32 and .toc.w32 Files
Replies: 7
Views: 2142

Re: Janes Advanced Strike Fighters .big.w32 and .toc.w32 Fil

Don't worked. Error: incomplete input file number 2, can't read 4 bytes. anyway don't worry, it's possible that the BMS script has been written to exit in this way if it's reached the end of the archive so check it or contact its author or verify that all the files have been extracted Note that if ...
by delutto
Tue Nov 15, 2011 1:31 am
Forum: Game Localization
Topic: Modern Warfare Series
Replies: 10
Views: 4043

Re: Modern Warfare Series

i'm not programmer too. Key is stored (and crypted too) in .exe. And at this time nobody cant extract key, no decrypt algorithm and nobody can't repack .ff's files You are very wrong. You can recreate the fast files using the MODTools. All texts are in "raw\english\localizedstrings\" (Fil...
by delutto
Mon Nov 14, 2011 12:04 am
Forum: Game Archive
Topic: Insane 2 pak files
Replies: 11
Views: 2617

Re: Insane 2 pak files

if you refer to problems during the reinjection I can do nothing because the injectable data (compressed or plain-text file) must be minor-equal than the original one. so if the archive uses compression and your file is smaller than the original one it could be invalid because when compressed it's ...
by delutto
Wed Nov 09, 2011 2:44 am
Forum: Game Archive
Topic: Insane 2 pak files
Replies: 11
Views: 2617

Re: Insane 2 pak files

Another problem aluigi.
Extracting the packages, some files are larger than packaged.
For example the file "loadtips_strings.txt" extracted from the file ui.pak which I uploaded for analysis.
http://www.mediafire.com/?cgn8wrs410gdnf2