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- Mon Aug 29, 2011 3:21 am
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 203259
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Is there any progress on the .drm format? I'm trying to get the original (higher res?) images for this billboard and the LIMB one, for making wallpapers. For you guys who have been working with the formats.. is it your feeling that it will eventually be possible to extract these images? I'm not sure...
- Sun May 22, 2011 9:22 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773138
Re: Dead or Alive 3,U,X tools [download]
Yeah sure, I have a spare thousand bucks lying around somewhere
- Fri May 20, 2011 7:23 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773138
Re: Dead or Alive 3,U,X tools [download]
Has anyone been able to get the DOAX2 models with Noesis without having to reassign the textures?
Has anyone been able to remove doubles of said models without destroying the lips and eyes of the model?
And has anyone been able to get by the 16 material limit of Blender D:<
Has anyone been able to remove doubles of said models without destroying the lips and eyes of the model?
And has anyone been able to get by the 16 material limit of Blender D:<
- Fri May 13, 2011 6:27 am
- Forum: 3D/2D models
- Topic: question on how bones work in 3d formats
- Replies: 3
- Views: 1029
Re: question on how bones work in 3d formats
An absolute matrix contains almost all of the info you need. The base of the bone is the origin of the transform (ie transform 0,0,0 with the matrix), rotating something just means passing it through the transform too, and the tip of the bone is actually useless for building bones (it a purely aest...
- Thu May 12, 2011 6:49 am
- Forum: 3D/2D models
- Topic: question on how bones work in 3d formats
- Replies: 3
- Views: 1029
question on how bones work in 3d formats
If you have only absolute bone matrices in the format, no structure info (parent/child bones) and no real bone info (base/tip) can you build bones in a 3d modeller which will at least have correct angles? Because it seems for the format im working on, setting the matrix angles as the bone angles giv...
- Mon May 02, 2011 3:19 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773138
Re: Dead or Alive 3,U,X tools [download]
Cool.
The DOA4 tool is pretty terrible, though.
Wish noesis could import it.
The DOA4 tool is pretty terrible, though.
Wish noesis could import it.
- Sun May 01, 2011 8:25 pm
- Forum: Audio file formats
- Topic: .VAG to WAV
- Replies: 4
- Views: 4498
Re: .VAG to WAV
The contents of this post was deleted because of possible forum rules violation.
- Fri Apr 22, 2011 3:26 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 how-to?
- Replies: 5
- Views: 2244
Re: Kingdom Hearts 2 how-to?
bump...
- Thu Apr 21, 2011 7:12 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773138
Re: Dead or Alive 3,U,X tools [download]
So anyway, who do you think i should contact to get some info on the format? So I'll make a Blender importer.
- Wed Apr 20, 2011 5:45 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773138
Re: Dead or Alive 3,U,X tools [download]
assume i have a x360 iso legally and try to answer on how to extract x360 isos.
- Tue Apr 19, 2011 12:33 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773138
Re: Dead or Alive 3,U,X tools [download]
Is it? I got only werone.afs (only 300 mb) and I cant access anything inside it, maybe its corrupt.
I used this tool to extract from ISO: http://www.tacoban.eu/cxboxtool/cxboxtutorial.htm
what did you use?
I used this tool to extract from ISO: http://www.tacoban.eu/cxboxtool/cxboxtutorial.htm
what did you use?
- Mon Apr 18, 2011 2:10 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773138
Re: Dead or Alive 3,U,X tools [download]
I dont know what you mean by vertextype or stride. does that mean the importer for noesis will need a slight modification.
And in what afs are the swimsuits?
And in what afs are the swimsuits?
- Sun Apr 17, 2011 4:08 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773138
Re: Dead or Alive 3,U,X tools [download]
Ive heard the opposite somewhere, and noesis has importer for doax2, but doesnt mention doax4 in the description.
btw, where are the clothes in doax2? Are they in different format? My guess is since swimsuits can be used by different bodies, so they maybe contain multiple "morph shapes".
btw, where are the clothes in doax2? Are they in different format? My guess is since swimsuits can be used by different bodies, so they maybe contain multiple "morph shapes".
- Sun Apr 17, 2011 10:56 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773138
Re: Dead or Alive 3,U,X tools [download]
What about DOA4? I couldn't find any tools for it
- Wed Apr 13, 2011 6:23 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 how-to?
- Replies: 5
- Views: 2244
Re: Kingdom Hearts 2 how-to?
bump Ive made an ISO from the disc but I dont have the disc with me anymore. I think i used a program named khdump. Anyway, now I have an ISO which contains PAD2/DS2O.IRX MCSERV.IRX DBCMAN.IRX IOPRP300.IMG KH2.IDX KH2.IMG LIBSD.IRX LIBSSL.IRX MCMAN.IRX OVL.IDX OVL.IMG SIO2D.IRX SIO2MAN.IRX SYSTEM.CN...
