Search found 2370 matches

by finale00
Fri Mar 16, 2012 6:18 pm
Forum: 3D/2D models
Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Replies: 32
Views: 10638

Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures

Just copy paste the script you are working on even if it doesn't work.
by finale00
Fri Mar 16, 2012 4:31 pm
Forum: 3D/2D models
Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Replies: 32
Views: 10638

Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures

Oh, you managed to unpack one of the bin's.
Did you hardcode anything?

Maybe you can post what you found.
The pak and bin files don't look like they are related to each other since they all have a bunch of strings at the bottom.
by finale00
Fri Mar 16, 2012 3:41 pm
Forum: Compressed files and methods
Topic: [PSP] Last Ranker CNK format
Replies: 20
Views: 5688

Re: [PSP] Last Ranker CNK format

Chrrox says to just use offzip.
Which makes it easier to write a bms script in that case since you already know the compression it uses.
by finale00
Fri Mar 16, 2012 3:32 pm
Forum: Tutorials
Topic: good tutorials for anything relates to resource reversal
Replies: 3
Views: 2595

Re: good tutorials for anything relates to resource reversal

Ya, I guess I did go with the "build yourself" idea. I can write programs so that made it easier to start with. The metasequoia format provided a simple text format to understand how basic 3D ideas come together (materials, vertices, faces, and nothing else), and naturally provides a good ...
by finale00
Fri Mar 16, 2012 2:53 pm
Forum: Compressed files and methods
Topic: [PSP] Last Ranker CNK format
Replies: 20
Views: 5688

Re: [PSP] Last Ranker CNK format

The archives are different but he probably means the models are the same.
by finale00
Fri Mar 16, 2012 2:50 pm
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 70194

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

When I imported from project diva I think there were bones.
They're both the same format right?
by finale00
Fri Mar 16, 2012 2:48 pm
Forum: 3D/2D models
Topic: Edelweiss - Astebreed, Ether Vapor, Freesia
Replies: 8
Views: 4030

Re: Edelweiss - Astebreed, Ether Vapor, Freesia

Cool. This was mainly for astebreed, but then it probably made sense to just clump all their games together. Astebreed uses the same format as Freesia, except now it seems like it doesn't define a material struct with every single face . Now I'm wondering if I should parse all of the structs first b...
by finale00
Fri Mar 16, 2012 2:15 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: LithTech Models (.abc, .ltb)

I don't read dtx files properly so many of them cannot be read.
In particular I couldn't read most of the MM9 textures (I could read some simple ones like effects).
by finale00
Fri Mar 16, 2012 5:50 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Cool, now we don't have to do any math. And it should make it easier to follow...

Code: Select all

rapi.immUV2fOfs(uvs, idx*12)
Would it be 8 since it's just two floats?
by finale00
Thu Mar 15, 2012 9:55 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

While immediate mode rendering is available, is there a way to make it easier to parse and load per-face formats? I'm assuming for commit triangle, each index points to a vertex, which assumes the number of coords, normals, and uv structs are equal. How about binding a bunch of these vertex related ...
by finale00
Thu Mar 15, 2012 8:09 pm
Forum: Game Archive
Topic: Might and Magic Heroes VI *.ORC
Replies: 28
Views: 15860

Re: Might and Magic Heroes VI *.ORC

Multiupload links are down for me as well.
Did the site get fried as well?

Some gobj files would be cool.
by finale00
Thu Mar 15, 2012 8:07 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: LithTech Models (.abc, .ltb)

I don't have texcoords for abc's because I never loaded them since I don't know how to get the textures.
What did you use?

I'll add skeleton when I get around to figuring that stuff out.
by finale00
Thu Mar 15, 2012 7:19 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Added import/export support for GIF images. For animated images, additional frames can be viewed under "Textures" in the data viewer. When exporting to the GIF format, a batch writer is used which grabs all textures/images being exported and writes them to a single animated GIF file. Not ...
by finale00
Thu Mar 15, 2012 7:17 pm
Forum: Tutorials
Topic: Key points to successful hex reading
Replies: 9
Views: 5556

Re: Key points to successful hex reading

You use methods to read data and display them in a 3D viewer. This can be your own 3D viewer that you put together from scratch, or any of the existing 3D tools like blender, 3D max, metasequoia, or noesis If you believe the are vertices, then figure out which one might be the coordinates and plot t...