Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Fri Mar 16, 2012 6:18 pm
- Forum: 3D/2D models
- Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
- Replies: 32
- Views: 10638
Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Just copy paste the script you are working on even if it doesn't work.
- Fri Mar 16, 2012 4:31 pm
- Forum: 3D/2D models
- Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
- Replies: 32
- Views: 10638
Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Oh, you managed to unpack one of the bin's.
Did you hardcode anything?
Maybe you can post what you found.
The pak and bin files don't look like they are related to each other since they all have a bunch of strings at the bottom.
Did you hardcode anything?
Maybe you can post what you found.
The pak and bin files don't look like they are related to each other since they all have a bunch of strings at the bottom.
- Fri Mar 16, 2012 4:07 pm
- Forum: Compressed files and methods
- Topic: [PSP] Last Ranker CNK format
- Replies: 20
- Views: 5688
- Fri Mar 16, 2012 3:41 pm
- Forum: Compressed files and methods
- Topic: [PSP] Last Ranker CNK format
- Replies: 20
- Views: 5688
Re: [PSP] Last Ranker CNK format
Chrrox says to just use offzip.
Which makes it easier to write a bms script in that case since you already know the compression it uses.
Which makes it easier to write a bms script in that case since you already know the compression it uses.
- Fri Mar 16, 2012 3:32 pm
- Forum: Tutorials
- Topic: good tutorials for anything relates to resource reversal
- Replies: 3
- Views: 2595
Re: good tutorials for anything relates to resource reversal
Ya, I guess I did go with the "build yourself" idea. I can write programs so that made it easier to start with. The metasequoia format provided a simple text format to understand how basic 3D ideas come together (materials, vertices, faces, and nothing else), and naturally provides a good ...
- Fri Mar 16, 2012 2:53 pm
- Forum: Compressed files and methods
- Topic: [PSP] Last Ranker CNK format
- Replies: 20
- Views: 5688
Re: [PSP] Last Ranker CNK format
The archives are different but he probably means the models are the same.
- Fri Mar 16, 2012 2:50 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
When I imported from project diva I think there were bones.
They're both the same format right?
They're both the same format right?
- Fri Mar 16, 2012 2:48 pm
- Forum: 3D/2D models
- Topic: Edelweiss - Astebreed, Ether Vapor, Freesia
- Replies: 8
- Views: 4030
Re: Edelweiss - Astebreed, Ether Vapor, Freesia
Cool. This was mainly for astebreed, but then it probably made sense to just clump all their games together. Astebreed uses the same format as Freesia, except now it seems like it doesn't define a material struct with every single face . Now I'm wondering if I should parse all of the structs first b...
- Fri Mar 16, 2012 2:15 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models (.abc, .ltb)
I don't read dtx files properly so many of them cannot be read.
In particular I couldn't read most of the MM9 textures (I could read some simple ones like effects).
In particular I couldn't read most of the MM9 textures (I could read some simple ones like effects).
- Fri Mar 16, 2012 5:50 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Cool, now we don't have to do any math. And it should make it easier to follow...
Would it be 8 since it's just two floats?
Code: Select all
rapi.immUV2fOfs(uvs, idx*12)
- Thu Mar 15, 2012 9:55 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
While immediate mode rendering is available, is there a way to make it easier to parse and load per-face formats? I'm assuming for commit triangle, each index points to a vertex, which assumes the number of coords, normals, and uv structs are equal. How about binding a bunch of these vertex related ...
- Thu Mar 15, 2012 8:09 pm
- Forum: Game Archive
- Topic: Might and Magic Heroes VI *.ORC
- Replies: 28
- Views: 15860
Re: Might and Magic Heroes VI *.ORC
Multiupload links are down for me as well.
Did the site get fried as well?
Some gobj files would be cool.
Did the site get fried as well?
Some gobj files would be cool.
- Thu Mar 15, 2012 8:07 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models (.abc, .ltb)
I don't have texcoords for abc's because I never loaded them since I don't know how to get the textures.
What did you use?
I'll add skeleton when I get around to figuring that stuff out.
What did you use?
I'll add skeleton when I get around to figuring that stuff out.
- Thu Mar 15, 2012 7:19 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Added import/export support for GIF images. For animated images, additional frames can be viewed under "Textures" in the data viewer. When exporting to the GIF format, a batch writer is used which grabs all textures/images being exported and writes them to a single animated GIF file. Not ...
- Thu Mar 15, 2012 7:17 pm
- Forum: Tutorials
- Topic: Key points to successful hex reading
- Replies: 9
- Views: 5556
Re: Key points to successful hex reading
You use methods to read data and display them in a 3D viewer. This can be your own 3D viewer that you put together from scratch, or any of the existing 3D tools like blender, 3D max, metasequoia, or noesis If you believe the are vertices, then figure out which one might be the coordinates and plot t...
