Search found 2370 matches

by finale00
Sun Mar 18, 2012 10:19 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 101
Views: 28477

Re: Heroes of Might and Magic 6

Ya, that will help when trying to add UV's.
by finale00
Sun Mar 18, 2012 5:29 pm
Forum: 3D/2D models
Topic: Grandia 2
Replies: 7
Views: 3017

Re: Grandia 2

lol they have a PC version?
Upload some samples.

I only have PS2 version and it was slightly different already lol
by finale00
Sun Mar 18, 2012 3:39 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 101
Views: 28477

Heroes of Might and Magic 6

Noesis script: http://db.tt/TZ3xVIru Someone sent some samples today so I looked at it. Based on the initial parsing I've done, it's a chunk-based format with non-obvious tags (well, it's the stuff that appears before the chunk size, but they seem kind of random...) I find myself skipping 3 bytes an...
by finale00
Sat Mar 17, 2012 8:31 am
Forum: 3D/2D models
Topic: Black Rock Shooter
Replies: 8
Views: 4036

Re: Black Rock Shooter

Hmm hopefully someone can figure out the PTMD's lol

What's going on with the faces?
by finale00
Sat Mar 17, 2012 8:25 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: LithTech Models (.abc, .ltb)

I would assume that's what the other nodes are, but I don't know the format.
Maybe later.
by finale00
Sat Mar 17, 2012 5:13 am
Forum: 3D/2D models
Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Replies: 32
Views: 10638

Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures

No that number is just the offset of where the data starts (at least, I think it is).
The names don't have extensions so I don't know how that works.

The test printing there is just to show how to retrieve from arrays.
by finale00
Sat Mar 17, 2012 1:46 am
Forum: 3D/2D models
Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Replies: 32
Views: 10638

Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures

Maybe you can build on this. The data starts at 0x800, and the first entry points to 0x800. The next one points to 0x9000 So you would think filesize == 0x9000 - 0x800 would be stored somewhere in one of those 4 variables in the file entry, but I don't see it. #Lord of the Rings - Conquest BIN unpac...
by finale00
Sat Mar 17, 2012 1:00 am
Forum: 3D/2D models
Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Replies: 32
Views: 10638

Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures

That's odd, shell.bin looks completely different. Maybe there's a archive type somewhere at the top that indicates how to parse it. #Lord of the Rings - Conquest BIN unpacker get unk long get unk long get NAME_OFS long get unk long get FILES long get FILES2 long get FILE_OFS long goto NAME_OFS for i...
by finale00
Fri Mar 16, 2012 10:58 pm
Forum: Compressed files and methods
Topic: [PSP] Last Ranker CNK format
Replies: 20
Views: 5688

Re: [PSP] Last Ranker CNK format

Hmm, these start with INSA. Could be an animation file... The textures in the EFC start with PTMD so it's probably the same as black rock shooter. Since INSM and INSA files both start with the same characters offzip just names them all with .ins extension It's the same as BRS Too bad there aren't an...
by finale00
Fri Mar 16, 2012 10:54 pm
Forum: Game Localization
Topic: Translating text in a launcher?
Replies: 2
Views: 1287

Re: Translating text in a launcher?

With hex editor, I can't really do much with the strings. Each string is allocated a specific block of space in the exe right? So if I wanted to write arbitrary strings into it I'd have to recompile the exe or something. Radialix looks pretty cool, though is it any different from what reshacker prov...
by finale00
Fri Mar 16, 2012 10:23 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Can I set the encoding of a NoeBitStream so that all reads will use that encoding?
Just so I don't have to open the file again.
by finale00
Fri Mar 16, 2012 10:06 pm
Forum: Compressed files and methods
Topic: [PSP] Last Ranker CNK format
Replies: 20
Views: 5688

Re: [PSP] Last Ranker CNK format

We haven't figured out the INSM format.
You can post some of those .ins files as samples.
by finale00
Fri Mar 16, 2012 9:58 pm
Forum: 3D/2D models
Topic: Metasequoia MQO
Replies: 6
Views: 2353

Re: Metasequoia MQO

Wow, the author decided to mix binary data and text data together... I mean I guess everything can be parsed as a binary file, but really..? It looks like it was meant to be a text file! This occurs in the Object struct where it says "BVertex" rather than "vertex". The file uses ...
by finale00
Fri Mar 16, 2012 9:17 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: LithTech Models (.abc, .ltb)

There should be. While the materials are assigned wrong, it does group them by mesh, so assuming all faces for a single mesh use the same material, you could still manually assign the appropriate textures. (currently it assumes the texture used is the same as the model name, so I just renamed one of...
by finale00
Fri Mar 16, 2012 7:53 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: LithTech Models (.abc, .ltb)

aluigi has a bms script for lithtech rez archives. I used that. http://aluigi.altervista.org/papers/bms/rez.bms But still, I'm surprised my dtx plugin loaded some textures lol Anyways like the ltb format, I don't know how the textures are assigned. For example in banshee, I can see that there are 5 ...