Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Sun Mar 18, 2012 10:19 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 101
- Views: 28477
Re: Heroes of Might and Magic 6
Ya, that will help when trying to add UV's.
- Sun Mar 18, 2012 5:29 pm
- Forum: 3D/2D models
- Topic: Grandia 2
- Replies: 7
- Views: 3017
Re: Grandia 2
lol they have a PC version?
Upload some samples.
I only have PS2 version and it was slightly different already lol
Upload some samples.
I only have PS2 version and it was slightly different already lol
- Sun Mar 18, 2012 3:39 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 101
- Views: 28477
Heroes of Might and Magic 6
Noesis script: http://db.tt/TZ3xVIru Someone sent some samples today so I looked at it. Based on the initial parsing I've done, it's a chunk-based format with non-obvious tags (well, it's the stuff that appears before the chunk size, but they seem kind of random...) I find myself skipping 3 bytes an...
- Sat Mar 17, 2012 8:31 am
- Forum: 3D/2D models
- Topic: Black Rock Shooter
- Replies: 8
- Views: 4036
Re: Black Rock Shooter
Hmm hopefully someone can figure out the PTMD's lol
What's going on with the faces?
What's going on with the faces?
- Sat Mar 17, 2012 8:25 am
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models (.abc, .ltb)
I would assume that's what the other nodes are, but I don't know the format.
Maybe later.
Maybe later.
- Sat Mar 17, 2012 5:13 am
- Forum: 3D/2D models
- Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
- Replies: 32
- Views: 10638
Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
No that number is just the offset of where the data starts (at least, I think it is).
The names don't have extensions so I don't know how that works.
The test printing there is just to show how to retrieve from arrays.
The names don't have extensions so I don't know how that works.
The test printing there is just to show how to retrieve from arrays.
- Sat Mar 17, 2012 1:46 am
- Forum: 3D/2D models
- Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
- Replies: 32
- Views: 10638
Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
Maybe you can build on this. The data starts at 0x800, and the first entry points to 0x800. The next one points to 0x9000 So you would think filesize == 0x9000 - 0x800 would be stored somewhere in one of those 4 variables in the file entry, but I don't see it. #Lord of the Rings - Conquest BIN unpac...
- Sat Mar 17, 2012 1:00 am
- Forum: 3D/2D models
- Topic: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
- Replies: 32
- Views: 10638
Re: [PC/Ps3]Lord of the Rings - Conquest Models/Textures
That's odd, shell.bin looks completely different. Maybe there's a archive type somewhere at the top that indicates how to parse it. #Lord of the Rings - Conquest BIN unpacker get unk long get unk long get NAME_OFS long get unk long get FILES long get FILES2 long get FILE_OFS long goto NAME_OFS for i...
- Fri Mar 16, 2012 10:58 pm
- Forum: Compressed files and methods
- Topic: [PSP] Last Ranker CNK format
- Replies: 20
- Views: 5688
Re: [PSP] Last Ranker CNK format
Hmm, these start with INSA. Could be an animation file... The textures in the EFC start with PTMD so it's probably the same as black rock shooter. Since INSM and INSA files both start with the same characters offzip just names them all with .ins extension It's the same as BRS Too bad there aren't an...
- Fri Mar 16, 2012 10:54 pm
- Forum: Game Localization
- Topic: Translating text in a launcher?
- Replies: 2
- Views: 1287
Re: Translating text in a launcher?
With hex editor, I can't really do much with the strings. Each string is allocated a specific block of space in the exe right? So if I wanted to write arbitrary strings into it I'd have to recompile the exe or something. Radialix looks pretty cool, though is it any different from what reshacker prov...
- Fri Mar 16, 2012 10:23 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Can I set the encoding of a NoeBitStream so that all reads will use that encoding?
Just so I don't have to open the file again.
Just so I don't have to open the file again.
- Fri Mar 16, 2012 10:06 pm
- Forum: Compressed files and methods
- Topic: [PSP] Last Ranker CNK format
- Replies: 20
- Views: 5688
Re: [PSP] Last Ranker CNK format
We haven't figured out the INSM format.
You can post some of those .ins files as samples.
You can post some of those .ins files as samples.
- Fri Mar 16, 2012 9:58 pm
- Forum: 3D/2D models
- Topic: Metasequoia MQO
- Replies: 6
- Views: 2353
Re: Metasequoia MQO
Wow, the author decided to mix binary data and text data together... I mean I guess everything can be parsed as a binary file, but really..? It looks like it was meant to be a text file! This occurs in the Object struct where it says "BVertex" rather than "vertex". The file uses ...
- Fri Mar 16, 2012 9:17 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models (.abc, .ltb)
There should be. While the materials are assigned wrong, it does group them by mesh, so assuming all faces for a single mesh use the same material, you could still manually assign the appropriate textures. (currently it assumes the texture used is the same as the model name, so I just renamed one of...
- Fri Mar 16, 2012 7:53 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models (.abc, .ltb)
aluigi has a bms script for lithtech rez archives. I used that. http://aluigi.altervista.org/papers/bms/rez.bms But still, I'm surprised my dtx plugin loaded some textures lol Anyways like the ltb format, I don't know how the textures are assigned. For example in banshee, I can see that there are 5 ...
