Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Wed Mar 21, 2012 2:39 pm
- Forum: Graphic file formats
- Topic: [Request]RaiderZ .elu
- Replies: 8
- Views: 2521
- Wed Mar 21, 2012 2:12 pm
- Forum: Graphic file formats
- Topic: [Request]RaiderZ .elu
- Replies: 8
- Views: 2521
Re: [Request]RaiderZ .elu
This is a Sanae3d plugin.
- Wed Mar 21, 2012 11:02 am
- Forum: Tutorials
- Topic: Key points to successful hex reading
- Replies: 9
- Views: 5556
Re: Key points to successful hex reading
If you want pointers on Hex reading? Why toss about terms like Archives??? Why not talk about the basics before getting things complicated? I know you're trying to do a good thing here but you've got me confused and things are going off topic as to what I see. Real examples hit home more than abstr...
- Tue Mar 20, 2012 5:01 pm
- Forum: 3D/2D models
- Topic: [Request]Shinkon Gattai Godannar.
- Replies: 41
- Views: 8460
Re: [Request]Shinkon Gattai Godannar.
Lol really, I don't think we actually did anything.
- Tue Mar 20, 2012 2:51 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Exporting to blend file would be fun. I don't know if blender published specs for it though, but if the did it is just a programming task. Exporting to a simple format that has all of the data where you want it for very straightforward parsing is also easy since you're not restricted all that much. ...
- Mon Mar 19, 2012 11:41 pm
- Forum: Compressed files and methods
- Topic: DPK extractor
- Replies: 12
- Views: 3537
Re: DPK extractor
Post some of those files up.
But I still think it's weird that you only got 52 files from an archive that's 800 MB?
But I still think it's weird that you only got 52 files from an archive that's 800 MB?
- Mon Mar 19, 2012 11:35 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
so why use noesis if its not needed what you want is to just make a blender plugin? The manual step to export and import is not needed and wastes artists' time. It should be done in the background. One could consider doing something as simple as having noesis export the model, sending a response to...
- Mon Mar 19, 2012 8:57 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
From what I've read, that is exporting it to file and then using blender separately to import it. So like, you can export to that noesis model format and then just write a blender import for that format I want to be able to import models directly using noesis, because the extra step is for the most ...
- Mon Mar 19, 2012 7:55 pm
- Forum: Compressed files and methods
- Topic: DPK extractor
- Replies: 12
- Views: 3537
Re: DPK extractor
You got 52 files no larger than 1 MB from an archive that's 800 MB in size?
- Mon Mar 19, 2012 7:31 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
But now I realize that wont work because the actual Noesis executable does some of the work, yes? It wouldn't be as simple as making Blender see the DLLs and Python scripts... Some of the important stuff is part of the EXE? My black box use sequence was something like (the black box parts are wrapp...
- Mon Mar 19, 2012 6:48 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Why not just unpack it? Or are those GMO's all part of the same model?rather simple packages containing a few GMO's
- Mon Mar 19, 2012 6:41 am
- Forum: 3D/2D models
- Topic: Saints row the third - My research so far.
- Replies: 2
- Views: 2432
Re: Saints row the third - My research so far.
Samples?
Is the source code for the texture converter?
Is the source code for the texture converter?
- Mon Mar 19, 2012 3:09 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
You can copy the decompress script over to the unpacker and just have it decompress while unpacking the files.
- Mon Mar 19, 2012 3:07 am
- Forum: Game Archive
- Topic: Might and Magic Heroes VI *.ORC
- Replies: 28
- Views: 15860
Re: Might and Magic Heroes VI *.ORC
viewtopic.php?f=16&t=8582
But I'm busy so I won't be able to look at this for the week.
Maybe someone can look at it and write up a simple parser for the chunk-based format.
But I'm busy so I won't be able to look at this for the week.
Maybe someone can look at it and write up a simple parser for the chunk-based format.
- Mon Mar 19, 2012 3:03 am
- Forum: 3D/2D models
- Topic: League of Legends .SKN, .SKL, .ANM
- Replies: 20
- Views: 37214
Re: League of Legends .SKN, .SKL, .ANM
Open the blend file in blender and you should get some sort of user interface for loading models.
