Search found 2370 matches

by finale00
Wed Mar 21, 2012 2:12 pm
Forum: Graphic file formats
Topic: [Request]RaiderZ .elu
Replies: 8
Views: 2521

Re: [Request]RaiderZ .elu

This is a Sanae3d plugin.
by finale00
Wed Mar 21, 2012 11:02 am
Forum: Tutorials
Topic: Key points to successful hex reading
Replies: 9
Views: 5556

Re: Key points to successful hex reading

If you want pointers on Hex reading? Why toss about terms like Archives??? Why not talk about the basics before getting things complicated? I know you're trying to do a good thing here but you've got me confused and things are going off topic as to what I see. Real examples hit home more than abstr...
by finale00
Tue Mar 20, 2012 5:01 pm
Forum: 3D/2D models
Topic: [Request]Shinkon Gattai Godannar.
Replies: 41
Views: 8460

Re: [Request]Shinkon Gattai Godannar.

Lol really, I don't think we actually did anything.
by finale00
Tue Mar 20, 2012 2:51 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Exporting to blend file would be fun. I don't know if blender published specs for it though, but if the did it is just a programming task. Exporting to a simple format that has all of the data where you want it for very straightforward parsing is also easy since you're not restricted all that much. ...
by finale00
Mon Mar 19, 2012 11:41 pm
Forum: Compressed files and methods
Topic: DPK extractor
Replies: 12
Views: 3537

Re: DPK extractor

Post some of those files up.

But I still think it's weird that you only got 52 files from an archive that's 800 MB?
by finale00
Mon Mar 19, 2012 11:35 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

so why use noesis if its not needed what you want is to just make a blender plugin? The manual step to export and import is not needed and wastes artists' time. It should be done in the background. One could consider doing something as simple as having noesis export the model, sending a response to...
by finale00
Mon Mar 19, 2012 8:57 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

From what I've read, that is exporting it to file and then using blender separately to import it. So like, you can export to that noesis model format and then just write a blender import for that format I want to be able to import models directly using noesis, because the extra step is for the most ...
by finale00
Mon Mar 19, 2012 7:55 pm
Forum: Compressed files and methods
Topic: DPK extractor
Replies: 12
Views: 3537

Re: DPK extractor

You got 52 files no larger than 1 MB from an archive that's 800 MB in size?
by finale00
Mon Mar 19, 2012 7:31 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

But now I realize that wont work because the actual Noesis executable does some of the work, yes? It wouldn't be as simple as making Blender see the DLLs and Python scripts... Some of the important stuff is part of the EXE? My black box use sequence was something like (the black box parts are wrapp...
by finale00
Mon Mar 19, 2012 6:48 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

rather simple packages containing a few GMO's
Why not just unpack it? Or are those GMO's all part of the same model?
by finale00
Mon Mar 19, 2012 6:41 am
Forum: 3D/2D models
Topic: Saints row the third - My research so far.
Replies: 2
Views: 2432

Re: Saints row the third - My research so far.

Samples?

Is the source code for the texture converter?
by finale00
Mon Mar 19, 2012 3:09 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

You can copy the decompress script over to the unpacker and just have it decompress while unpacking the files.
by finale00
Mon Mar 19, 2012 3:07 am
Forum: Game Archive
Topic: Might and Magic Heroes VI *.ORC
Replies: 28
Views: 15860

Re: Might and Magic Heroes VI *.ORC

viewtopic.php?f=16&t=8582

But I'm busy so I won't be able to look at this for the week.
Maybe someone can look at it and write up a simple parser for the chunk-based format.
by finale00
Mon Mar 19, 2012 3:03 am
Forum: 3D/2D models
Topic: League of Legends .SKN, .SKL, .ANM
Replies: 20
Views: 37214

Re: League of Legends .SKN, .SKL, .ANM

Open the blend file in blender and you should get some sort of user interface for loading models.