Search found 2370 matches

by finale00
Fri Mar 23, 2012 7:01 pm
Forum: Game Archive
Topic: [HELP]Sanae3d raiderz PLUGIN
Replies: 7
Views: 1888

Re: [HELP]Sanae3d raiderz PLUGIN

hmm I probably should have taken out the test codes. Didn't know cProfile isn't a standard module. EDIT: hmm it looks like a lot of the modules don't come with blender or python 2.6.2 I might have to re-do the entire blender thing (which means I have to refresh my memory on how blender works) I'll w...
by finale00
Fri Mar 23, 2012 6:53 pm
Forum: Holy Cow!
Topic: Why no Video file formats?
Replies: 4
Views: 2446

Re: Why no Video file formats?

I'd be interested in what kind of things devs do with their videos.

Do they write their own codecs?
Do they just screw around with encryption/compression?
by finale00
Fri Mar 23, 2012 4:26 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

I've never played with animations before but is there some sort of animation technique that allows you to define a particular set of ... animations ... and re-use it for an arbitrary model? Like for example if someone writes a set of dance sequences and wants a bunch of random models to follow it.
by finale00
Fri Mar 23, 2012 4:12 pm
Forum: Game Archive
Topic: [HELP]Sanae3d raiderz PLUGIN
Replies: 7
Views: 1888

Re: [HELP]Sanae3d raiderz PLUGIN

What error does it say in console?

If you have questions about this tool just post in the tutorial thread.
by finale00
Fri Mar 23, 2012 3:13 pm
Forum: Game Archive
Topic: [HELP]Sanae3d raiderz PLUGIN
Replies: 7
Views: 1888

Re: [HELP]Sanae3d raiderz PLUGIN

If the tutorial doesn't work then I'm not sure what the issue is. I don't use blender all that much (it is for blender 2.49 only) so if something goes wrong I don't know what the problem would be. It is (supposed to be) a full blender plugin, not an import script. You need to copy the whole Sanae3D ...
by finale00
Fri Mar 23, 2012 7:10 am
Forum: 3D/2D models
Topic: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD convert
Replies: 31
Views: 9728

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Hmm that's interesting I thought all PS2 formats were big-endian?

EDIT: lol fatduck's importer already supports this game.

Doesn't look like there are any VIF tags and everything's little endian.
by finale00
Fri Mar 23, 2012 4:26 am
Forum: 3D/2D models
Topic: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD convert
Replies: 31
Views: 9728

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Re-up some model samples


I want some kan'u.
by finale00
Thu Mar 22, 2012 6:11 pm
Forum: Code Talk
Topic: 010 editor 24bit uint
Replies: 3
Views: 1938

Re: 010 editor 24bit uint

How did you solve it? Maybe others might run into the same problem.
by finale00
Thu Mar 22, 2012 8:41 am
Forum: Code Talk
Topic: Unswizzling images
Replies: 4
Views: 2125

Re: Unswizzling images

Twiddling?

Anyways it looks like python provides a picture module for manipulating pixels. I guess I could play around with that and see where I get.
by finale00
Thu Mar 22, 2012 2:33 am
Forum: Code Talk
Topic: Unswizzling images
Replies: 4
Views: 2125

Unswizzling images

Any techniques to unswizzling images? Approaches? Any libraries that would make it easier? Preferably in python cause I can quickly throw stuff at it and look at the results. I imagine it boils down to pixel manipulation (for..bitmap images anyways), like just shifting these pixels here, maybe rotat...
by finale00
Thu Mar 22, 2012 2:04 am
Forum: 3D/2D models
Topic: Pepakura .PBO to Metasequoia .MQO Conversion Script
Replies: 24
Views: 10509

Re: Pepakura .PBO to Metasequoia .MQO Conversion Script

I guess whoever wants free licenses they know where to go lol.

I'm guessing pepakura allows obj importing (and maybe other formats)?
by finale00
Wed Mar 21, 2012 9:42 pm
Forum: 3D/2D models
Topic: Pepakura .PBO to Metasequoia .MQO Conversion Script
Replies: 24
Views: 10509

Re: Pepakura .PBO to Metasequoia .MQO Conversion Script

lol I was wondering why your BRS script looked familiar. I don't have any pepakura models for that particular format (they have different versions), but the version I have gives string lengths. Now that I look at it...it's a very simple format. I think last year I thought it was really complicated. ...
by finale00
Wed Mar 21, 2012 9:20 pm
Forum: Graphic file formats
Topic: [Request]RaiderZ .elu
Replies: 8
Views: 2521

Re: [Request]RaiderZ .elu

Just use it as command-line tool.
Blender was some project I tried to get at but never completed.
by finale00
Wed Mar 21, 2012 5:47 pm
Forum: Graphic file formats
Topic: [Request]RaiderZ .elu
Replies: 8
Views: 2521

Re: [Request]RaiderZ .elu

Just download http://www.mediafire.com/download.php?ye67dkt02ds5cs5
Install Python 2.7

And it should work on command-line.
If you want to use blender...it works for blender 2.49.
by finale00
Wed Mar 21, 2012 4:20 pm
Forum: 3D/2D models
Topic: DOA5 Demo
Replies: 10
Views: 3915

Re: DOA5 Demo

Samples?