Search found 2370 matches

by finale00
Mon Mar 26, 2012 9:36 pm
Forum: 3D/2D models
Topic: [PS3] Touch Shot: Love Application
Replies: 12
Views: 5414

Re: [PS3] Touch Shot: Love Application

Does not seem as hardcore as Queen's Blade, which stores nude models as the base.
This one seems to store at least underwear with the base bodies.
by finale00
Mon Mar 26, 2012 3:27 am
Forum: Code Talk
Topic: Checksums in archives
Replies: 1
Views: 1241

Checksums in archives

Archives usually come with some sort of checksum.
Do they usually pose a big problem when trying to re-pack files? For example if you change a file, you have to re-compute the checksum, etc.
by finale00
Sun Mar 25, 2012 6:12 pm
Forum: 3D/2D models
Topic: God Eater Burst &Shining Blade Models
Replies: 16
Views: 10997

Re: God Eater Burst &Shining Blade Models

Then just use chrrox's script

viewtopic.php?f=16&t=6449
by finale00
Sun Mar 25, 2012 4:40 pm
Forum: Graphic file formats
Topic: [Solved]Gundam UC tpf file
Replies: 2
Views: 1231

Re: [Request]Gundam UC tpf file

What's the compression flag for
by finale00
Sun Mar 25, 2012 4:38 pm
Forum: 3D/2D models
Topic: God Eater Burst &Shining Blade Models
Replies: 16
Views: 10997

Re: God Eater Burst &Shining Blade Models

Samples?
by finale00
Sun Mar 25, 2012 4:32 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 101
Views: 28477

Re: Heroes of Might and Magic 6

I've updated the script at the top. Right now the main chunk parser is very ugly. I haven't figured out a nice way to go from chunk to chunk. You see things like flag and tag2 which is kind of weird. But I think this is a better approach because right after the index buffer, you start getting into a...
by finale00
Sun Mar 25, 2012 3:19 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 101
Views: 28477

Re: Heroes of Might and Magic 6

There are a lot of odd bytes scattered throughout the format. It's definitely chunk-based, but it's littered with seemingly random 0x35 and 0x02 everywhere. For example, if you go to offset 32, you will read an integer, followed by 0x35. Now if you look at the size of the file, and you subtract 37 f...
by finale00
Sat Mar 24, 2012 5:21 pm
Forum: 3D/2D models
Topic: Queen's Blade MMO
Replies: 73
Views: 37053

Re: Queen's Blade MMO

He fixed the link afterwards.

Anyways, now to view the animations!
I'm curious what kind of animations they have.
by finale00
Sat Mar 24, 2012 5:20 pm
Forum: Game Archive
Topic: Dengeki Gakuen RPG - Cross of Venus
Replies: 3
Views: 1367

Re: Dengeki Gakuen RPG - Cross of Venus

Hmm, why does it look like the data is stored in both big and small endian? The first three integers are just #big endian int32 null int32 numFiles int32 dataOffset But then the file entries...look like they're little endian? int16 len char[len] filename #14 bytes Maybe I'm not looking at it right...
by finale00
Sat Mar 24, 2012 5:09 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Didn't MrAdults start coding when he was like 11 or something lol
And I bet programming at that time was quite a challenge compared to what we have today.
by finale00
Sat Mar 24, 2012 2:04 am
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 77713

Re: [X360] Star Ocean The Last Hope

Source would be great.
by finale00
Fri Mar 23, 2012 11:28 pm
Forum: Game Archive
Topic: [Help]Monster hunter frontier Unpack
Replies: 3
Views: 2221

Re: [Help]Monster hunter frontier Unpack

The format for the pac file is int numFiles numFiles { int offset int size } It is recursively defined for each file stored in the pac using the same struct as above. The offset is relative to the beginning of its own file, so the entries at the top are relative to the pac file, whereas each file's ...
by finale00
Fri Mar 23, 2012 8:57 pm
Forum: Game Archive
Topic: [Help]Monster hunter frontier Unpack
Replies: 3
Views: 2221

Re: [Help]Monster hunter frontier Unpack

pac file doesn't seem too bad. There are some offsets at the top that probably link to each file data. But...the offsets don't seem to jump to each file nicely. Relative offsets? Don't know will need more than just a 30 second glance. There are obviously some png images there. Model format is probab...
by finale00
Fri Mar 23, 2012 8:46 pm
Forum: General game tools
Topic: Sanae3D Python 3D model converter
Replies: 1
Views: 2831

Sanae3D Python 3D model converter

Repository: https://code.google.com/p/sanae3d/ Mediafire folder: http://www.mediafire.com/?s54wfhm6le23t Tutorial: http://forum.xentax.com/viewtopic.php?f=29&t=6932 Note that although I say "pure python", it uses PIL for image processing cause I don't have any libraries for that. But t...
by finale00
Fri Mar 23, 2012 8:23 pm
Forum: Game Archive
Topic: [HELP]Sanae3d raiderz PLUGIN
Replies: 7
Views: 1888

Re: [HELP]Sanae3d raiderz PLUGIN

Here is someone that looked into it and wrote his own viewer http://forum.ragezone.com/f697/model-formats-761223/ I am not sure whether he went any further or not, or whether it works (I never tried it). Since he released source people can use that for their own scripts. I also cannot seem to bump t...