Does not seem as hardcore as Queen's Blade, which stores nude models as the base.
This one seems to store at least underwear with the base bodies.
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Search found 2370 matches
- Mon Mar 26, 2012 9:36 pm
- Forum: 3D/2D models
- Topic: [PS3] Touch Shot: Love Application
- Replies: 12
- Views: 5414
- Mon Mar 26, 2012 3:27 am
- Forum: Code Talk
- Topic: Checksums in archives
- Replies: 1
- Views: 1241
Checksums in archives
Archives usually come with some sort of checksum.
Do they usually pose a big problem when trying to re-pack files? For example if you change a file, you have to re-compute the checksum, etc.
Do they usually pose a big problem when trying to re-pack files? For example if you change a file, you have to re-compute the checksum, etc.
- Sun Mar 25, 2012 6:12 pm
- Forum: 3D/2D models
- Topic: God Eater Burst &Shining Blade Models
- Replies: 16
- Views: 10997
- Sun Mar 25, 2012 4:40 pm
- Forum: Graphic file formats
- Topic: [Solved]Gundam UC tpf file
- Replies: 2
- Views: 1231
Re: [Request]Gundam UC tpf file
What's the compression flag for
- Sun Mar 25, 2012 4:38 pm
- Forum: 3D/2D models
- Topic: God Eater Burst &Shining Blade Models
- Replies: 16
- Views: 10997
- Sun Mar 25, 2012 4:32 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 101
- Views: 28477
Re: Heroes of Might and Magic 6
I've updated the script at the top. Right now the main chunk parser is very ugly. I haven't figured out a nice way to go from chunk to chunk. You see things like flag and tag2 which is kind of weird. But I think this is a better approach because right after the index buffer, you start getting into a...
- Sun Mar 25, 2012 3:19 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 101
- Views: 28477
Re: Heroes of Might and Magic 6
There are a lot of odd bytes scattered throughout the format. It's definitely chunk-based, but it's littered with seemingly random 0x35 and 0x02 everywhere. For example, if you go to offset 32, you will read an integer, followed by 0x35. Now if you look at the size of the file, and you subtract 37 f...
- Sat Mar 24, 2012 5:21 pm
- Forum: 3D/2D models
- Topic: Queen's Blade MMO
- Replies: 73
- Views: 37053
Re: Queen's Blade MMO
He fixed the link afterwards.
Anyways, now to view the animations!
I'm curious what kind of animations they have.
Anyways, now to view the animations!
I'm curious what kind of animations they have.
- Sat Mar 24, 2012 5:20 pm
- Forum: Game Archive
- Topic: Dengeki Gakuen RPG - Cross of Venus
- Replies: 3
- Views: 1367
Re: Dengeki Gakuen RPG - Cross of Venus
Hmm, why does it look like the data is stored in both big and small endian? The first three integers are just #big endian int32 null int32 numFiles int32 dataOffset But then the file entries...look like they're little endian? int16 len char[len] filename #14 bytes Maybe I'm not looking at it right...
- Sat Mar 24, 2012 5:09 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Didn't MrAdults start coding when he was like 11 or something lol
And I bet programming at that time was quite a challenge compared to what we have today.
And I bet programming at that time was quite a challenge compared to what we have today.
- Sat Mar 24, 2012 2:04 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 77713
Re: [X360] Star Ocean The Last Hope
Source would be great.
- Fri Mar 23, 2012 11:28 pm
- Forum: Game Archive
- Topic: [Help]Monster hunter frontier Unpack
- Replies: 3
- Views: 2221
Re: [Help]Monster hunter frontier Unpack
The format for the pac file is int numFiles numFiles { int offset int size } It is recursively defined for each file stored in the pac using the same struct as above. The offset is relative to the beginning of its own file, so the entries at the top are relative to the pac file, whereas each file's ...
- Fri Mar 23, 2012 8:57 pm
- Forum: Game Archive
- Topic: [Help]Monster hunter frontier Unpack
- Replies: 3
- Views: 2221
Re: [Help]Monster hunter frontier Unpack
pac file doesn't seem too bad. There are some offsets at the top that probably link to each file data. But...the offsets don't seem to jump to each file nicely. Relative offsets? Don't know will need more than just a 30 second glance. There are obviously some png images there. Model format is probab...
- Fri Mar 23, 2012 8:46 pm
- Forum: General game tools
- Topic: Sanae3D Python 3D model converter
- Replies: 1
- Views: 2831
Sanae3D Python 3D model converter
Repository: https://code.google.com/p/sanae3d/ Mediafire folder: http://www.mediafire.com/?s54wfhm6le23t Tutorial: http://forum.xentax.com/viewtopic.php?f=29&t=6932 Note that although I say "pure python", it uses PIL for image processing cause I don't have any libraries for that. But t...
- Fri Mar 23, 2012 8:23 pm
- Forum: Game Archive
- Topic: [HELP]Sanae3d raiderz PLUGIN
- Replies: 7
- Views: 1888
Re: [HELP]Sanae3d raiderz PLUGIN
Here is someone that looked into it and wrote his own viewer http://forum.ragezone.com/f697/model-formats-761223/ I am not sure whether he went any further or not, or whether it works (I never tried it). Since he released source people can use that for their own scripts. I also cannot seem to bump t...
