Search found 2370 matches

by finale00
Thu Mar 29, 2012 10:01 pm
Forum: Game Archive
Topic: League of Legends batch archive unpacker
Replies: 0
Views: 645

League of Legends batch archive unpacker

I'm looking for a batch unpacker for this game's archives. The source code for the current modding tool can be found at http://code.google.com/p/siu-lgg/source/browse/#hg%2FThirdParty%2FRAFLib This includes the algorithms for unpacking the data. For each update, they just create a new folder for tha...
by finale00
Thu Mar 29, 2012 8:50 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 101
Views: 28477

Re: Heroes of Might and Magic 6

Lol this game has been around for 20 years? o.O
Oh wait, it's already 2012...

Time sure flies.

Guess I have another trick in the bag when looking for data.
by finale00
Thu Mar 29, 2012 6:02 am
Forum: Game Archive
Topic: Devil Survivor .bin file
Replies: 2
Views: 877

Re: Devil Survivor .bin file

ndx contains the file table while the bin is data.
I don't know what the idx file is even though it LOOKS like it should be important...

Looks like it was mentioned a couple times but no scripts were made.
by finale00
Thu Mar 29, 2012 3:48 am
Forum: Game Archive
Topic: Deadly Premonition file archive types.
Replies: 12
Views: 5812

Re: Deadly Premonition file archive types.

BMS script to unpack with names would be nice. This game doesn't store filenames anywhere? I don't see any names unfortunately so this pretty much doing what offzip is doing. #deadly premonition pkg unpacker findloc IDX string "XZP1" do goto IDX get idstring long get FILES long get SIZE lo...
by finale00
Thu Mar 29, 2012 1:11 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 101
Views: 28477

Re: Heroes of Might and Magic 6

The 3102's look like

Code: Select all

word 3102
dword size
byte[size] data
Ended with an 0x02.
The 01 04 01 00 00 00 right before the 31 02's is probably a word followed by a integer count.

Of course the vertices are contained in 31 02 chunk...
by finale00
Thu Mar 29, 2012 12:01 am
Forum: Graphic file formats
Topic: [PC]Kingdoms of Amalur dds files.
Replies: 9
Views: 3668

Re: [PC]Kingdoms of Amalur dds files.

Did you remember to put the 16 bytes back.
by finale00
Wed Mar 28, 2012 11:18 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 101
Views: 28477

Re: Heroes of Might and Magic 6

Never thought of trying something like that lol I wonder what justification the devs might have for it. Nice, now we just need to get to the materials properly. Did you figure out which ones are the odd chunks? Though, a shortcut is to just parse the chunks to get the offsets and then go back and pa...
by finale00
Wed Mar 28, 2012 11:09 pm
Forum: Game Archive
Topic: Xian Jian 5
Replies: 1
Views: 944

Xian Jian 5

仙剑奇侠传5 "Chinese Paladin 5" Unpacker for this game. Filenames and all. I'm impressed since I don't see any obvious filenames or directory structure at all, Just click the first button on the top panel to open a file, and click the second button to read it. Then select the stuff you want and...
by finale00
Wed Mar 28, 2012 3:09 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 30253

Re: League of legends model problems....

Was the model like that in blender or only after you exported it?
by finale00
Wed Mar 28, 2012 2:15 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

I don't mind if people decide to rip every model from every game that is supported by any tools or scripts that I post on the internet. I don't mind if they pass it off as their own work, or even go ahead and make money off it. In fact, if they get rich, I wouldn't mind either, cause if I had the bu...
by finale00
Wed Mar 28, 2012 12:17 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 101
Views: 28477

Re: Heroes of Might and Magic 6

I think the 2-byte "flag" is just the chunk-type. The Ogre 3D and Lightwave formats both use those kinds of numbers for their chunks where the high-order bits represent the general type of chunk (eg: mesh, material, etc) whereas the low-order bits represent a subtype within that chunk type...
by finale00
Tue Mar 27, 2012 5:22 pm
Forum: Game Archive
Topic: Dengeki Gakuen RPG - Cross of Venus
Replies: 3
Views: 1367

Re: Dengeki Gakuen RPG - Cross of Venus

I guess it is possible, but I don't know why people would do it...
by finale00
Tue Mar 27, 2012 4:42 am
Forum: Game Archive
Topic: BIT.TRIP RUNNER
Replies: 1
Views: 1736

Re: BIT.TRIP RUNNER

They're not archives. Or at least, most of them aren't anyways. aetex are textures and aescn are models. aescn references a bunch of other files which I'm not sure what they are. So now you should be able to work on reversing the textures. The header does not seem too difficult but I don't know the ...
by finale00
Tue Mar 27, 2012 3:52 am
Forum: 3D/2D models
Topic: RollerCoaster Tycoon ovl files?
Replies: 2
Views: 3651

Re: RollerCoaster Tycoon ovl files?

Samples?

Having an import script means very little if there's nothing to test on.

I'm surprised they didn't release any source.
I thought you could only host open-source projects on SF?
by finale00
Mon Mar 26, 2012 9:37 pm
Forum: 3D/2D models
Topic: Playstation 1 model formats
Replies: 0
Views: 687

Playstation 1 model formats

Is there anything particularly tricky with PS1 formats?
For example, any hardware related stuff that devs might (ab)use, or any tricks common tricks to save space or boost performance.