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- Thu Mar 29, 2012 10:01 pm
- Forum: Game Archive
- Topic: League of Legends batch archive unpacker
- Replies: 0
- Views: 645
League of Legends batch archive unpacker
I'm looking for a batch unpacker for this game's archives. The source code for the current modding tool can be found at http://code.google.com/p/siu-lgg/source/browse/#hg%2FThirdParty%2FRAFLib This includes the algorithms for unpacking the data. For each update, they just create a new folder for tha...
- Thu Mar 29, 2012 8:50 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 101
- Views: 28477
Re: Heroes of Might and Magic 6
Lol this game has been around for 20 years? o.O
Oh wait, it's already 2012...
Time sure flies.
Guess I have another trick in the bag when looking for data.
Oh wait, it's already 2012...
Time sure flies.
Guess I have another trick in the bag when looking for data.
- Thu Mar 29, 2012 6:02 am
- Forum: Game Archive
- Topic: Devil Survivor .bin file
- Replies: 2
- Views: 877
Re: Devil Survivor .bin file
ndx contains the file table while the bin is data.
I don't know what the idx file is even though it LOOKS like it should be important...
Looks like it was mentioned a couple times but no scripts were made.
I don't know what the idx file is even though it LOOKS like it should be important...
Looks like it was mentioned a couple times but no scripts were made.
- Thu Mar 29, 2012 3:48 am
- Forum: Game Archive
- Topic: Deadly Premonition file archive types.
- Replies: 12
- Views: 5812
Re: Deadly Premonition file archive types.
BMS script to unpack with names would be nice. This game doesn't store filenames anywhere? I don't see any names unfortunately so this pretty much doing what offzip is doing. #deadly premonition pkg unpacker findloc IDX string "XZP1" do goto IDX get idstring long get FILES long get SIZE lo...
- Thu Mar 29, 2012 1:11 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 101
- Views: 28477
Re: Heroes of Might and Magic 6
The 3102's look like
Ended with an 0x02.
The 01 04 01 00 00 00 right before the 31 02's is probably a word followed by a integer count.
Of course the vertices are contained in 31 02 chunk...
Code: Select all
word 3102
dword size
byte[size] data
The 01 04 01 00 00 00 right before the 31 02's is probably a word followed by a integer count.
Of course the vertices are contained in 31 02 chunk...
- Thu Mar 29, 2012 12:01 am
- Forum: Graphic file formats
- Topic: [PC]Kingdoms of Amalur dds files.
- Replies: 9
- Views: 3668
Re: [PC]Kingdoms of Amalur dds files.
Did you remember to put the 16 bytes back.
- Wed Mar 28, 2012 11:18 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 101
- Views: 28477
Re: Heroes of Might and Magic 6
Never thought of trying something like that lol I wonder what justification the devs might have for it. Nice, now we just need to get to the materials properly. Did you figure out which ones are the odd chunks? Though, a shortcut is to just parse the chunks to get the offsets and then go back and pa...
- Wed Mar 28, 2012 11:09 pm
- Forum: Game Archive
- Topic: Xian Jian 5
- Replies: 1
- Views: 944
Xian Jian 5
仙剑奇侠传5 "Chinese Paladin 5" Unpacker for this game. Filenames and all. I'm impressed since I don't see any obvious filenames or directory structure at all, Just click the first button on the top panel to open a file, and click the second button to read it. Then select the stuff you want and...
- Wed Mar 28, 2012 3:09 pm
- Forum: 3D/2D models
- Topic: League of legends model problems....
- Replies: 82
- Views: 30253
Re: League of legends model problems....
Was the model like that in blender or only after you exported it?
- Wed Mar 28, 2012 2:15 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
I don't mind if people decide to rip every model from every game that is supported by any tools or scripts that I post on the internet. I don't mind if they pass it off as their own work, or even go ahead and make money off it. In fact, if they get rich, I wouldn't mind either, cause if I had the bu...
- Wed Mar 28, 2012 12:17 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 101
- Views: 28477
Re: Heroes of Might and Magic 6
I think the 2-byte "flag" is just the chunk-type. The Ogre 3D and Lightwave formats both use those kinds of numbers for their chunks where the high-order bits represent the general type of chunk (eg: mesh, material, etc) whereas the low-order bits represent a subtype within that chunk type...
- Tue Mar 27, 2012 5:22 pm
- Forum: Game Archive
- Topic: Dengeki Gakuen RPG - Cross of Venus
- Replies: 3
- Views: 1367
Re: Dengeki Gakuen RPG - Cross of Venus
I guess it is possible, but I don't know why people would do it...
- Tue Mar 27, 2012 4:42 am
- Forum: Game Archive
- Topic: BIT.TRIP RUNNER
- Replies: 1
- Views: 1736
Re: BIT.TRIP RUNNER
They're not archives. Or at least, most of them aren't anyways. aetex are textures and aescn are models. aescn references a bunch of other files which I'm not sure what they are. So now you should be able to work on reversing the textures. The header does not seem too difficult but I don't know the ...
- Tue Mar 27, 2012 3:52 am
- Forum: 3D/2D models
- Topic: RollerCoaster Tycoon ovl files?
- Replies: 2
- Views: 3651
Re: RollerCoaster Tycoon ovl files?
Samples?
Having an import script means very little if there's nothing to test on.
I'm surprised they didn't release any source.
I thought you could only host open-source projects on SF?
Having an import script means very little if there's nothing to test on.
I'm surprised they didn't release any source.
I thought you could only host open-source projects on SF?
- Mon Mar 26, 2012 9:37 pm
- Forum: 3D/2D models
- Topic: Playstation 1 model formats
- Replies: 0
- Views: 687
Playstation 1 model formats
Is there anything particularly tricky with PS1 formats?
For example, any hardware related stuff that devs might (ab)use, or any tricks common tricks to save space or boost performance.
For example, any hardware related stuff that devs might (ab)use, or any tricks common tricks to save space or boost performance.
